Okay, I know I'm probably going to be attacked here and everyone is gonna say "OMG NO IT'S BAD! NEVER GONNA WORK!" but oh well, ya said that about BAR (Jermy's deck) and it proved to be good, so here we go again lol. Here's the deck list, followed by details Pokemon: 27 4 Dunsparce SS 4 Mudkip DR 2 Marshtomp DR 3 Swampert RSH 4 Dratini DR 2 Dragonair DR 1 Dragonite EX 3 Dragonite ex DR 2 Magnemite DR3 2 Magneton DR1 Trainers: 18 4 Professor Oak's Research 4 Rare Candy 3 Pokemon Nurse 3 TV Reporter 2 Professor Birch 2 Oracle Energy: 15 7 Lightning Energy 8 Water Energy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay now for the explaining. With Swampert and Magneton out.. you can do 70 every turn for the two energy... his power is awesome, attach stuff to bench and then move up to him. If you have two Dragonite ex out, it's really good when you combo them with pokemon nurse... energy jump or what ever it is to the other dragonite nurse the injured and energy jump them back... it's like sceptile tech. I can normally get it up fairly fast. Giant Tail isn't half bad either, it can really be useful if you're willing to take a chance. Overall the deck has performed well during the games it's played. Fixes/comments?