Pokémon TCG: Sword and Shield—Brilliant Stars

Dusclops vs Claw Fossil

We spoke with JImmer and among TC. A KO does not require Damage as a quid pro quo.
Dusclops does not get damaged back for KO'ing Claw Fossil.
 
(does the Yoshi Dance)

Anyway, to give another example of how this works, in cases such as this, it's helpful to think of the Pokemon TCG as a high-level object-oriented programming language (such as C++). Think of a card having a function called damage and a boolean variable called knocked out (which is by default false).
Normally the attacking pokemon would call damage with the appropriate amount of damage, then damage would check to see if the defending pokemon is knocked out, and if so set knocked out to true. What Dusclops does is directly access the knocked out variable and set it to true and thereby bypass the damage function.

The reason, of course, that the rulebook doesn't cover this is that the number of cards involved is actually quite small.
 
yoshi1001 said:
The reason, of course, that the rulebook doesn't cover this is that the number of cards involved is actually quite small.

And, quite possibly, because the programmers didn't write the Rulebook... :p
 
That's keeping it simple.

Shall I now describe the Pokemon rules using the Laws of Thermodynamics and Entropy?
 
I say Dusclops doesn't take any damage. The card doesn't say you damage the defending pokémon, you only knock him out. Same for Misdreavus. Perish Song and Judgement don't have a base damage, and in the text it doesn't say it does damage/put damage counters, and the glossary from the rulebook only explains the TCG jargon in a general sense, and Misdreavus/Dusclops are the only 2 cards that have this effect on their attacks. So, let's look at the "attack checking", reading carefully the rulebook:
Base Damage = none
Effects applied to the base damage = none, since there is no damage
So, damage = 0 (At this exact moment, it isn't knocked out)
Attack effect= Knock out the pokémon (The attack does no damage, but the pokémon is knocked out)
If you read the rulebook, it says damage is applied before other effects, and to be knocked out isn't exactly the same as to be damaged.

NoPoke said:
You could (if you are lucky) win a whole game using Perish Song without a single damage counter ever being placed or any damage being done.
Actually that's what one of my favourite unlimited rogue decks does, I use Misdreavus + Dark Gengar. The opponent must flip heads twice or his Pokémon goes straight to the discard pile.
 
wow... that has to be the WORST comparison I've ever seen.... I know C++ and PHP, both based around the same idea, and that confused the hell out of me. Thanks yoshi!

oh oh, I wonder if I could explain how to do switches and classes in terms of Pokemon...... hmmm....... no, I'd probably get beat up.
 
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No problem, that's what I'm here for. ;) Hey, it made sense to me. Next time I guess I'll have to use assembly language as a metaphor. As soon as I learn it.

Anyway, I think I've pretty much said what I need to say about this. So before I make any more analogies, I'll leave you be.
 
wow... that has to be the WORST comparison I've ever seen.... I know C++ and PHP, both based around the same idea, and that confused the hell out of me. Thanks yoshi!

Pseudocode:

bool knockout(CString attack, int damage, int hpremainder)
{
if(attack text says KO && attack is successful)
return true;​
else
if(hpremainder-damage<=0)
return true;​
else
return false;​
}
 
Anyone care for some APL???


%(*&$@^%^)(*()&)(*^%$% there you go ! I'm sure that does something in APL just about any sequence of characters does something in APL.. the difficulty is working out what... See APL is like Pokemon.
 
I'm more of a VB person myself, but from the pseudocode above, you could use just about any IDE to code it (dunno if this works in PL/SQL or TSQL, tho)
 
I have to agree that Dusclops would not trigger Claw Fossil. In fact, I was the one who brought up the Milford ruling in the first place. As it turned out, I decided to knock it out with Random Curse and take the ten damage, as I thought Judgement would trigger Jagged Stone. No problems though, BJJ, I know that in a prerelease event, you need to make gut rulings. :thumb:
 
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