The name is just a transposition of the Archetype's components. This deck runs the newer Raichu and Eggs 4 pikachu mt 4 raichu mt 4 exeggcute d 3 exeggutor mt 1 exeggutor d 2 rayquaza d ex -- 18 2 pokemon fan club 2 mentor 4 celio's 2 rowan 2 steven 2 team galactic 2 night maintenance 3 switch 3 ssu 4 er2 alt: 3 crystal beach/ 1 scott alt: 4 plus power --- 26 14 lightning 2 multi -- 16 Strategy: The point is to power up Raichu by T3 to do 120-150 damage (T1 attach energy, T2 attach energy and get 2 from deck, T3 attach energy to Raichu or elsewhere). Since 4-4 Raichu is not enough, we also include 4-4 Exeggutor. If you start with Exeggcute d, you can power up T1, and by T2 be able to flip for 60 damage with Exeggutor MT. This is risky, granted, but it spreads the weakness (Manectric doesn't), and opens up another avenue also. If you happen to draw into Exeggutor d, and you fill your bench with Egg Jr and Ray d, you can use Delta Circle (we don't use Pikachu d because of Fighting Weakness). If you happen to get a Multi Energy, you can also Split Bomb. We use Egg Jr anyway because Exeggcute MT can't utilize Lightning Energy. 2 Rayquaza d EX are included for its great sniper attack, and use vs Poke-Power and Poke-Body Pokemon. Raichu can have Rayquaza powered fully by T2 (T1 Ray on Bench: attach energy, Pikachu Active; attach 2nd energy to Ray, Raichu powers Ray with 2 more energy; T3: Ray starts going wild for 70 every turn). Ray has no Weakness which is excellent. If you start with Ray, you still get to snipe at least 30 every turn after turn 2. Trainers: Pokemon Fan Club for Ray d EX. Celio's *could* be Bebe's to make it easier to get Ray. Switch is there to both get Ray d EX out of trouble, and to Switch out Raichu after it has done its power-up job (on Ray, for example). Super Scoop Up is included for Ray d EX. 2 Night Maintenance to get back the energy Raichu discards, or Ray d EX, if nec. Finally, ER2 was included to give this lower-hp deck a better chance to scoot ahead; alternately, Crystal Beach works here, or Plus Power, always a fave. Energy: Lots of it. 2 Multi included for the possibility of Split Bomb or Pebble Throw. 2 won't throw off the balance of the energy.