Electric deck(casual play)

Discussion in 'Deck Help and Strategy' started by IcEsTOrM, Feb 18, 2004.

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  1. IcEsTOrM

    IcEsTOrM New Member

    2 Neo1 Mareep
    1 E1 Mareep
    2 EX3 Flaaffy
    1 Neo3 Ampharos
    1 E2 Ampharos
    1 EX2 Pichu
    1 LC Pikachu
    1 EX2 Pikachu
    1 Neo3 Raichu
    1 Raichu EX
    1 Magnemite (EX3, thundershock)
    1 Magnemite (EX3, random spark)
    2 EX3 Magneton(magnetic force)
    1 EX2 Elekid
    1 Neo1 Elekid
    1 E1 Electabuzz

    1 Dual Ball
    2 Pokemon Breeder Fields
    1 Pokemon Fan Club
    1 Oracle
    2 Bill
    1 TV Reporter
    1 Full Heal
    3 Moo-moo Milk
    1 Potion
    1 Defender
    1 Prof Elm
    1 Desert Shaman
    1 ER
    1 SER
    1 GOW
    1 Briney's Compassion
    1 Switch
    1 Town Volunteers
    1 Low pressure System
    1 Star Piece

    17 Electric Energy

    the basic strategy is to use mareep, flaaffy and neo3 amphy to get energy frm the deck, maybe when i reach E2 amphy then i start reflecting energy to bench such that i deal damage and 'transfer' energy from mareep/flaaffy to store for magneton at the same time. the pichu is used for quick charging for the magnetons(and maybe combo with star piece too) the raichus are thrown in for emergencies(to deal big damage) magnetons are self-explanatory, SS elekid same idea as mareep, neo1 elekid to stall and e1 electabuzz to energy draw then reflect it to bench.
    i dont need much recovery trainers, mostly thanks to magneton so i think i only need one town volunteers to get pkmon back. low pressure system and defender to help the low-hp elekid/mareep/electabuzz. the ER/SER/GOW put in to try to slow opponent down while im getting ready for magneton.
    comments please, i hav built the deck but not tried it out yet. i dont have any boost energies, :`( so dont bother suggesting...thanks!
    Last edited: Feb 18, 2004
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