Electro-Manget *JPN DP5 spoliers*

Discussion in 'Deck Help and Strategy' started by ultimatedra, Apr 17, 2008.

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  1. ultimatedra

    ultimatedra New Member

    ello all,
    this is my deck i plan on playing with after worlds with our DP6 (JPN DP5).
    it takes advantage of Magnezone lvl X to do 80 and auto paralyze for 2 energy.
    so here goes,

    Pokemon: 18

    x3 electabuzz (DP)
    x3 Electivire (SW-aka Motordrive)
    x1 Electivire Lvl X

    x3 Magnemite (DP)
    x1 Magneton (DP)
    x2 Magnezone (DP)
    x2 Magnezone Lvl X (JPN DP5)*

    x1 pachirisu (GE)

    x2 Rotom (MD-maybe)**

    Trainers: 24
    x3 Team Galactics Wager
    x3 Felicitys Drawing
    x3 Roseannes Research
    x3 Night maintance
    x4 Rare Candy
    x4 Pokedex
    x4 Dusk ball

    Energy: 18
    x8 Electric Energy :lightning:
    x10 Metal Energy :metal:

    Magnezone LV.X
    140 HP (M)

    Poke-Power: Electromagnetic Trance
    As often as you like during your turn (before your attack), you may choose 1 Lightning Energy or 1 Metal Energy attached to one of your Pokemon and move it to another one of your Pokemon. This Power can’t be used if Magnezone is affected by a Special Condition.

    (L)(M) Cyber Shock 80
    Discard 1 Lightning Energy and 1 Metal Energy attached to Magnezone. The Defending Pokemon is now Paralyzed.

    Weakness: Fire (x2)
    Resistance: Psychic (+20)
    Retreat: 4

    Rotom L.37 Lightning – HP60
    Basic Pokemon

    [.] Dual Trans: Choose up to 2 Basic Energy cards from your discard pile and attach them to 1 of your Pokemon.
    [L][C] Ene-Reflection: 30 damage. Move 1 Energy attached to Rotom to your Benched Pokemon. (If you have no Benched Pokemon, ignore this effect.)

    Weakness: Darkness (+20)
    Resistance: Colorless (-20)
    Retreat: 1

    so the main idea is to have magnezone x as the main hitter. you get electivire on the bench getting electric energy from the discard, and magnezone lvl x moves them up to him, attach for the turn with a metal energy, and hit for 80 plus auto paralyze.

    the electivire goes well as an attacker for discharge as it powers itself up on the bench, and everything has free retreat with magnezone (DP) as you can move metal energy freely also.

    Rotom from the entry pack DX 2008 (possibly Majestic dawn) can ATTACH 2 basic energy (any type) to a pokemon for no energy. could help with the metal energy discarding

    thoughts? comments? smart remarks?

    ~Professor ultimatedra~
    Last edited: Apr 17, 2008
  2. orangematt

    orangematt New Member

    I have no advice to give other than I would change the Trainer line a bit.

    Thank you for the PokePower translation though. I always did like the fluidity of Discard->Bench->Active for Energy.
  3. ashinto

    ashinto New Member

    great plan, u should hope that Magnazone X comes out in the next set so u can play it at nationals.
  4. Flygon999

    Flygon999 New Member

    Without any DREs you could benefit 2-3 Crystal Beaches.
  5. ashinto

    ashinto New Member

    true dat
  6. revdjweb

    revdjweb New Member

    use the sw electabuzz, none of his attacks care whether or not elekid is underneath him
  7. ultimatedra

    ultimatedra New Member

    Thanks-its still a rough draft right now.

    i am judgeing nationals-and i dont think it will be out until the set after majestic dawn-but you never know.

    thanx- again, still just a rough draft, and it is for after the set rotation.

    .......did you not read the list? thats the one i AM using.

    and to anybody who want to know, the megnezone lv x are going for around $20 right now on ebay, so get them while their cheap (i got 2 for $30 today)

    ~Professor ultimatedra~
  8. Regis_Neo

    Regis_Neo Moderator

    Perhaps some Premier Ball? You run 3 Lv Xs, and Premier Ball can nab them out of the deck or discard.
  9. Nevermore

    Nevermore New Member

    Seeing how you can recycle L, but not M, I'd recommend to play them 1:1 or even more in favor of M.
  10. gengardeckwinzz

    gengardeckwinzz New Member

    a 2-2 claydol might help would help if u get paired up against any absol or things like that
  11. hychu-chan

    hychu-chan New Member

    so it would run 10 basic metal ?
  12. PokePockets

    PokePockets New Member

    As far as i am concerned, the abbreviation says DP, and there was an Electabuzz in DP, so you might want to change the lettering to SW

    2 for $30? geez

    However i don't think the card will be in the set, i think it will be a Promo
  13. Dual_Draw

    Dual_Draw New Member

    From PokeBeach:
    Magnezone LV. 46 - Lightning - HP 120
    Stage 2 Pokemon - Evolves from Magnezone

    Poke-Power: Super Connectivity
    Once during your turn (before you attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokemon. Then, put one damage counter on that Pokemon. You can't use this Poke-Power if Magnezone is affected by a Special Condition.

    [L][C][C] Gyro Ball: 60 damage. You may switch Magnezone with one of your Benched Pokemon (do the damage before switching). If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

    Weakness: Fighting +20
    Resistance: Metal -20
    Retreat: 3

    You might want to try using this Magnezone instead and a 2-2-1 Electivire
  14. PokePockets

    PokePockets New Member

    I would play 1 of each Magnezone because of the DP Magnezone's Free Retreat Body
  15. G-Dog4377

    G-Dog4377 New Member

    I really don't think it is a good idea to try for 2 Magnezone Lv.X. You sort of need to be able to play one of the free retreat Magnezones, or else it isn't all that awesome. I think the consistency is the first issue to address, and 3-1 Lv.X will be more consistent. Also, make sure 4 of those Metals are Special ones.
  16. master of puppets

    master of puppets New Member

    ^ G-Dog is quite right. Quite right indeed.
    You definitely want the free retreat one, even if it just chills on your bench the whole game (which it shouldn't because its attack is nice).
  17. Bridgeburner

    Bridgeburner New Member

    Magnezone LV. X beastly?

    Well, you might just drop the rotoms all together

    -2 Rotoms
    -1 TGW
    -1 Night Maintenance

    +2 Heatran
    +2 Heatran LV.X

    Unless the translation is gimped out, having Heatran LV.X and Electivire on bench with Magnezone Lv.X would allow for auto paralyze every turn. You can grab an electric from discard with Ele and attach the metal to Heatran and move it over, with Magnezone LV.X's ability.

    Poke-Body: Heat Metal
    Your opponent cannot remove the burn Special Condition from his or her Pokemon by Evolving, Devolving, or Leveling up. Count all of your opponent’s flips for burn damage as tails.

    Poke-Power: Heat Wave
    Once during your turn (before you attack), if Heatran is on your bench, you may use this power. During this turn, if your active [R] or [M] Pokemon’s attack would discard basic energy attached to that Pokemon, you may attach up to 2 of them to Heatran instead.

    Weak: [W]x2
    Resist: N/A
    Retreat: [C][C][C][C]

    A bit broken? Might be hard to set up.

    Edit ** Okay, re-reading the pokepower, you don't even need Electivire. You can just attach the metal and lightning energy to Heatran when you use the attack.
  18. hychu-chan

    hychu-chan New Member

    i think keeping a balance of metal and lighting would be good i have a magnevire deck idea in the works i just have to put the finshing touches on it then i'll post with an arcticle of course the strategy and the hole explanation i just might get the deck to work even
  19. MasterBlaster

    MasterBlaster New Member

    You don't need special, he discards them for his attack so they won't do any good.
  20. Cipher_Admin

    Cipher_Admin New Member

    Do you use Special Metal Energies in that deck? It looks like you don't. Take out 4 Basics and add in the Specials.
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