Electrode strikes again! Pokémon (23): -Voltorb (sw) x4 -Electrode (sw) x4 -Riolu (p6) x3 -Lucario (p6) x3 -Lucario lv. X (mt) x1 -Magikarp (mt) x2 -Gyarados (mt) x2 -Baltoy (ge) x2 -Claydol (ge) x2 Trainers (12): -Quick Ball x4 -Dusk Ball x4 -Warp Point x4 Supporters (11): -Bebe's Search x2 -Copycat x3 -Professor Oak's Visit x4 -Celio's Network x2 Energy (14): -Basic Electric x4 -Basic Fighting x5 -Multi Energy x4 -Double Rainbow Energy x1 I would probably use more DRE if I had them. The same goes for Celio's. Warp Point is fun with Electrode's zero retreat if I have something else out hitting. The deck runs smoothly so far. I use Electrode in most of my decks just because it's fun. Not much else to say. All ideas appreciated.