Empoleon Revisited Two of the best players in my NJ league (Brian and Alex) helped me improve my Empoleon deck since my Palkia version tanked at Regionals and even in regular league was just not working (Thanks for the help men!). Here is an amalgam of their versions with a few of my own favorite’s thrown in: Pokemon: 21 4 Piplup 3 Prinplup 3 Empoleon (MD) 1 Empoleon (DP) 2 Baltoy 2 Claydol 2 Pacharisu 1 Tauros (CG) 1 Mudkip (CG) 1 Swampert (GE) 1 Suicune Trainers: 22 4 Bebes 3 Roseanne’s Research 4 Rare Candies 2 Warp Point 1 Night Maintenance 2 Windstorm 3 Castaway 2 Copycat 1 Strength Charm Energy: 17 12 Water 3 Scramble 2 DRE Here is the strategy: get Empoleon out as quickly as possible (hopefully fall behind so I can use my Scrambles); have Mudkip build up energy on your bench and then level him up to Swampert at the right moment; use Suicune as my Pokemon version of TSD (just pray you don’t get him as your only starter): Claydol for draw power: and besides the set up of Tauros, have Tauros as a spare Windstorm for an unwanted Stadium (Crystal Beach) plus have enough basics to fully power up MD Empoleon’s attack. My hope is that with the addition of Claydol that this will be faster than my previous Empoleon versions. Now the forum questions: 1. Is this the best combination of Empoleon versions? 2. As always, I think games are won or lost with the trainer engine—any suggestions for improvement? 3. Is Suicune worth a slot since the Empoleon line would be the one I would most care about retrieving from the discard pile? 4. Is the 1-1 Mudkip/Swampert the best “tech” (other suggestions that people have given me include the Omastar line, Mareep-Ampharos, Dusknoir, and my own personal favorite Mantyke/Mantine to give Empoleon free retreat)? Suggestions and comments please. Thanks. Jconti2818 P.S. If Jason A. is reading, I have to admit he was right—I started field testing this on Sunday and it is better without the Empoleon Lv. X!