I finally got around to making a new deck, and here it is... "Energy is Fun" (Mod.) 1.24.04 Pokemon: 19 4 Treecko (EX3) 1 Grovyle (EX3) 3 Sceptile (EX1 Rare) 4 Magnemite (EX3 #61) 3 Magneton (EX3 Rare) 2 Roselia 2 Dunsparce (EX2) Energy: 19 11 Grass 5 Lightning 3 Boost Trainers: 22 3 Master Ball 3 Juggler 3 TV Reporter 3 Elm's Training Method 3 Rare Candy 3 Warp Point 2 Pokemon Nurse 2 Low Pressure System I don't really have a great explanation for this deck... Basically, I realized the power of Magneton the other night, and wanted to try using it in a deck... Then, I decided that since Magneton adds damage for all Energy you have instead of just Lightning, I should try another type. So I began looking through my cards for any card that adds Energy quickly, and I saw Roselia. That got me thinking of Grass cards, and I decided to try Sceptile also. Energy is pretty easy to explain, and Boost should work quite well with this deck, as Magneton doesn't specify Basic Energy, so it's like dropping an additional 30 damage for when I need it (and also can get Sceptile going quickly). Last, for the Trainer engine, I decided to go with the straight drawing/searching as opposed to the Copycats/Oak's Research that I'd usually run. It's completely different than the usual engine, but it has its advantages, such as never really needing to worry about losing a card from your hand. For the most part, once it's in the hand, it's not going anywhere with this deck besides being used. I know, it's kind of a weak explanation for how/why I threw it together, but it's true. Let me know what you think.