DelcattyEX
New Member
Mew Lv. 33 - HP 90 - [Psychic]
[Poke-BODY] Invisiblity
Once during your turn, if Mew is damaged by an opponents attack.
Flip a coin, if heads. Prevent all effects of an attack, including damage done to Mew.
[P] Health Pain
You may discard up to 3 energies from your hand, if you do, for each energy you discarded. Move 1 damage counter from one of yours pokemon to one of your opponents Pokemon.
[PPC] Shadow Line
Choose one of your opponents pokemon. This attack does 70 damage to that pokemon. Dont count Weakness, Resistance, or any other thing. Done to the opponent.
[Weakness [P]+20] [Resistance] [Retreat Cost [C]]
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Mew Lv. X - HP 120 - [Psychic]
[PC] Energy Tornado 20+
This attack does 10 more damage for each energies in play, its also do 20 more damage for each energy type in play.
[Weakness [P]x2] [Resistance] [Retreat Cost: [C]]
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Shaymin - HP 80 - [Grass]
[Poke-POWER] Meadow Energy
Once during your turn, you may attach as many energy as you want from your hand to 1 pokemon. If you do, put damage counter on Shaymin for each energy you attached. Or discard 1 card from your hand for each energy you attached. You cant use more than 1 Meadow Energy once during your turn.
[.] Healing Genes
Remove 2 damage counters from one of your pokemon.
[Weakness[R]+20] [Resistance] [Retreat Cost [C]]
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Mew * - Lv. 27 - HP 90 [Water]
[.] Metronome
Choose any pokemon's attack in play. Mew * performs that attack, that attack does nothing if Mew* doesent have the necrassy energy attached to it.(You must still do anything else in order to do the attack.
[WW] Energy Pool
During you next turn, if you attach a Basic energy card to any of your pokemon. This attack does 50 damage to the Defending Pokemon.
[Weakness: Psychic+10] [Resistance] [Retreat Cost: 1]
[Poke-BODY] Invisiblity
Once during your turn, if Mew is damaged by an opponents attack.
Flip a coin, if heads. Prevent all effects of an attack, including damage done to Mew.
[P] Health Pain
You may discard up to 3 energies from your hand, if you do, for each energy you discarded. Move 1 damage counter from one of yours pokemon to one of your opponents Pokemon.
[PPC] Shadow Line
Choose one of your opponents pokemon. This attack does 70 damage to that pokemon. Dont count Weakness, Resistance, or any other thing. Done to the opponent.
[Weakness [P]+20] [Resistance] [Retreat Cost [C]]
--
Mew Lv. X - HP 120 - [Psychic]
[PC] Energy Tornado 20+
This attack does 10 more damage for each energies in play, its also do 20 more damage for each energy type in play.
[Weakness [P]x2] [Resistance] [Retreat Cost: [C]]
--
Shaymin - HP 80 - [Grass]
[Poke-POWER] Meadow Energy
Once during your turn, you may attach as many energy as you want from your hand to 1 pokemon. If you do, put damage counter on Shaymin for each energy you attached. Or discard 1 card from your hand for each energy you attached. You cant use more than 1 Meadow Energy once during your turn.
[.] Healing Genes
Remove 2 damage counters from one of your pokemon.
[Weakness[R]+20] [Resistance] [Retreat Cost [C]]
--
Mew * - Lv. 27 - HP 90 [Water]
[.] Metronome
Choose any pokemon's attack in play. Mew * performs that attack, that attack does nothing if Mew* doesent have the necrassy energy attached to it.(You must still do anything else in order to do the attack.
[WW] Energy Pool
During you next turn, if you attach a Basic energy card to any of your pokemon. This attack does 50 damage to the Defending Pokemon.
[Weakness: Psychic+10] [Resistance] [Retreat Cost: 1]
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