master1116
New Member
This is the list I'm using for BR's. I originally had 3 Rare Candy, but i prolly won't be able to get the other 2 before Battle Roads (The person i'm suposed to trade is buisy with school. i am too), but if i get the other 2, i'll put them back in. Not really looking for Fixes, but they're welcome (i may use your suggestions anyway if possible).
Pokemon: 24
4 Spheal [2 MT, 2 PK]
4 Sealeo [2 MT, 2 PK]
2 Walrein
2 Walrein ex
3 Snorunt [2 MT, 1 PK]
3 Glailie MT
1 Remoraid
1 Octillery
2 Mantyke
2 Chingling
Trainer: 21
4 Plus Power
3 TV Reporter
2 Celio's Network
2 Glacia's Stadium
2 Holon Mentor
2 Steven's Advice
2 Warp Point
1 Rare Candy
1 Bebe's Search
1 Night Maintenance
1 Time-Space Distortion
Energy: 15
10 Water
3 Holon WP
2 Scramble
Main Pokemon
Walrein- One of the Main Attackers of the deck. His Poke-Power, Freeze-Up, allows you to discard 1 of your opponents Active Pokemon if you flip 2 heads. Even though it only works 1 time (when he comes into play) it still comes in handy. His attack is pretty good, too. 70 for [W][W][C], and unless your opponent discards a card from their hand, their Active pokemon is Paralyzed.
Walrein ex- Another great attacker of the deck. His Poke-Power, Chilling Breath, keeps your opponent from playing Trainers, Stadiums and Supporters from their hand on their next turn. Like Walrein (MT), the power only works when Walrein ex comes into play. Walrein ex's Poke-Power isn't the only thing good about him though. What makes him a good attacker in the deck is, of course, his attack. For [W][W][C] he does 70 (like Walrein), but if a Stadium is in play, he does 100 damage. Sure you have to discard the stadium, but that comes in handy if the stadium is hurting you.
Glailie- This is the Secondary attacker of the deck. His Poke-Power isn't that special. If your opponent attacks Glailie with a stage 2, the attack does -20. His attack is why he's in here. He does 50 damage for [W][W][C], and if you flip heads your opponent can't play Supporters or Trainers from his or her hand on their next turn. Works good with Walrein ex's Poke-Body.
Octillery- He's a good tech in this deck. Unlike the others, he has 2 attacks and both require less than 3 energy. His first attack, Crush Bomber, does 30 damage, but if the defending pokemon has a Special Energy attached to it, the attack does 60 and the Special Energy gets discarded. For [W][W], his second attack hits one of your opponents bench pokemon with 40. Comes in handy against "delta" basics. (most of them have 40 HP or less)
Mantyke/Chingling- My Starters. Not much to say about these 2. I tried their evos in the deck, but they don't really help.
Main Trainers/Supporters/Stadiums
Plus Power- Extra damage never hurts
Rare Candy- Helps get the Wally's out faster
TV Reporter/Steven's- Help get extra cards
Celio's Network- For searching for Glailie/Walrein/Octillery etc.
Glacia's Stadium- To get rid of the weaknesses and for walrein ex wreckage.
Holon Mentor- Gets basics on the bench if i don't start with Mantyke.
Warp Point- Can get rid of Cessation Crystals.
Bebe's Search- Same as celio's, but get's rid of a card i don't need in my hand
Night Maintenance- Used to get energies from the discard pile. (occasionally pokemon)
Time-Space Distortion- Used to get pokemon back from the discard pile
Energy
Holon WP- Used so the pokemon it's attached to can't be switched out by effects of an attck from your opponent.
Scramble- Incase i need an extra boost when I'm down a prize (or more)
Pokemon: 24
4 Spheal [2 MT, 2 PK]
4 Sealeo [2 MT, 2 PK]
2 Walrein
2 Walrein ex
3 Snorunt [2 MT, 1 PK]
3 Glailie MT
1 Remoraid
1 Octillery
2 Mantyke
2 Chingling
Trainer: 21
4 Plus Power
3 TV Reporter
2 Celio's Network
2 Glacia's Stadium
2 Holon Mentor
2 Steven's Advice
2 Warp Point
1 Rare Candy
1 Bebe's Search
1 Night Maintenance
1 Time-Space Distortion
Energy: 15
10 Water
3 Holon WP
2 Scramble
Main Pokemon
Walrein- One of the Main Attackers of the deck. His Poke-Power, Freeze-Up, allows you to discard 1 of your opponents Active Pokemon if you flip 2 heads. Even though it only works 1 time (when he comes into play) it still comes in handy. His attack is pretty good, too. 70 for [W][W][C], and unless your opponent discards a card from their hand, their Active pokemon is Paralyzed.
Walrein ex- Another great attacker of the deck. His Poke-Power, Chilling Breath, keeps your opponent from playing Trainers, Stadiums and Supporters from their hand on their next turn. Like Walrein (MT), the power only works when Walrein ex comes into play. Walrein ex's Poke-Power isn't the only thing good about him though. What makes him a good attacker in the deck is, of course, his attack. For [W][W][C] he does 70 (like Walrein), but if a Stadium is in play, he does 100 damage. Sure you have to discard the stadium, but that comes in handy if the stadium is hurting you.
Glailie- This is the Secondary attacker of the deck. His Poke-Power isn't that special. If your opponent attacks Glailie with a stage 2, the attack does -20. His attack is why he's in here. He does 50 damage for [W][W][C], and if you flip heads your opponent can't play Supporters or Trainers from his or her hand on their next turn. Works good with Walrein ex's Poke-Body.
Octillery- He's a good tech in this deck. Unlike the others, he has 2 attacks and both require less than 3 energy. His first attack, Crush Bomber, does 30 damage, but if the defending pokemon has a Special Energy attached to it, the attack does 60 and the Special Energy gets discarded. For [W][W], his second attack hits one of your opponents bench pokemon with 40. Comes in handy against "delta" basics. (most of them have 40 HP or less)
Mantyke/Chingling- My Starters. Not much to say about these 2. I tried their evos in the deck, but they don't really help.
Main Trainers/Supporters/Stadiums
Plus Power- Extra damage never hurts
Rare Candy- Helps get the Wally's out faster
TV Reporter/Steven's- Help get extra cards
Celio's Network- For searching for Glailie/Walrein/Octillery etc.
Glacia's Stadium- To get rid of the weaknesses and for walrein ex wreckage.
Holon Mentor- Gets basics on the bench if i don't start with Mantyke.
Warp Point- Can get rid of Cessation Crystals.
Bebe's Search- Same as celio's, but get's rid of a card i don't need in my hand
Night Maintenance- Used to get energies from the discard pile. (occasionally pokemon)
Time-Space Distortion- Used to get pokemon back from the discard pile
Energy
Holon WP- Used so the pokemon it's attached to can't be switched out by effects of an attck from your opponent.
Scramble- Incase i need an extra boost when I'm down a prize (or more)