Fine, it's Not Straight Tyranitar...Whatever. :(

Discussion in 'Deck Help and Strategy' started by KaiserBeetle, Nov 10, 2007.

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  1. KaiserBeetle

    KaiserBeetle New Member

    Still getting T-Tar ready for cities, this updated list works pretty well I must say.

    4-2-4 Tyranitar
    3-1-3 Meganium d
    2 Mantine d
    1 Luvdisc (cg)
    1 Budew
    1-1 Delcatty (pk)
    1 Smeargle (sw)

    2 Super Scoop Up
    2 Scott
    1 Warp Point
    2 Prof. Oak's Visit
    2 Celio's Network
    2 Night Maintenance
    4 Rare Candy
    1 Roseanne's Research
    4 Poke'nav

    4 Special :dark:
    2 :dark:
    5 :fighting:
    3 Double Rainbow Energy
    2 Scramble Energy
    Last edited: Nov 19, 2007
  2. Black Mamba

    Black Mamba New Member

    Bill's Maintenance is terrible draw. Play TVR instead, it gets an energy into the discard for mantine to send back up to the top. Roseanne's Research over Stone too, much more utility. TGW instead of Scott, you play no stadiums. Playing 1 Budew is kind of stupid, you might ACTUALLY want to try Unown X, since you can check if your opponent has an energy on top before playing a Wager... ah who am I kidding, just play another Luvdisc.
  3. L00p_H01eS

    L00p_H01eS New Member

    how is this straight tyranitar?

    there is other cards
  4. MrMeches

    MrMeches New Member

    Whar's the Strategy.. and this is just another TTAR and not Str8 TTAR!

    Bill's isnt the bad play here as you can shuffle in a Pokemon and then Evo Call it with Meg d.... I understand the discarding and Energy, but with needing 4 for TTAR alone, early setup is more difficult to achieve!
  5. KaiserBeetle

    KaiserBeetle New Member

    Whats the difference between Straight T-tar and just T-tar, as far as i'm conserned this is a straight T-tar deck because it doesnt have any other really important pokemon. Mantine is there to provide energy for Ground Burn and Meganium is there to search, thats it it's like straight Gatr or what i've seen called straight gatr.

    But hey Black Mamba, great idea with the TV Reporter, I'll try 1 and 2 Bill's because of what Meches stated. I dont have any Roseanne's Research i'll try to get some. Budew comes in handy more than you'd think, it's kinda got this strange will to appear in my first hand. Oh ya and what the crap is TGW!? Thanks for the help.
  6. L00p_H01eS

    L00p_H01eS New Member

    straight means nothing else but the t-tar line for pokemon
  7. Black Mamba

    Black Mamba New Member

    I don't see the point of shuffling an evolution card into your deck just to use one of your 3 searches when you play mega to get it back into your hand... if you're going to use that logic, at least play Prof. Oak's Visit, which places the card AFTER you draw your 3. :thumb:

    You definitely are good at making helpful posts.
  8. Rai

    Rai <a href="

    I'll just make some quick edits to the deck list then justify what's going on below. Make sense?


    3 Larvitar (MT)
    3 Pupitar (MT)
    3 Tyranitar (MT)
    3 Chikorita (MT)
    1 Bayleef (MT)
    3 Meganium d (DF)
    2 Mantine d (DF)
    3 Stantler (SW)

    2 Castaway
    2 Buffer Piece
    2 Warp Point
    3 Professor Oak's Visit
    3 Celio's Network
    2 Night Maintenance
    3 Rare Candy
    3 Roseanne's Research
    2 Copycat

    4 Special Dark
    2 Basic Dark
    5 Fighting
    3 Double Rainbow Energy
    3 Scramble Energy


    First off, for clarification of what set pokemon to use, I've split up the evolution lines.

    Pupitar's ability to spread damage AND it's non-existant retreat cost make actually having the thing active somewhat worthwhile. It's a mistake to overlook MT Pupitar in Tyranitar decks, as the big rock thing could make use of free pluspowers. The Tyranitar count is slightly lower, as you shouldn't need all 4.

    You're playing the MT Chikorita and Bayleef, yes? (MT chikorita to avoid inconvenient snipe donks, MT Bayleef for evolution search)

    There most certainly are good starters for this deck, and there most certainly are bad starters for the deck. Let's just fix up the basics a bit...
    Mantine's a horrid start, thus the count for that is lowered to such a point that you'll rarely have both prized, but also rarely start with them.
    Budew does very little for your deck beyond searching out Rare Candy. The low 40 HP makes it very dangerous to have active, and thus not too worthwhile in the deck. *Dropped*
    Luvdisc isn't a half bad starter, except that you don't play stadiums of your own (to heal your pokemon). Therefore, I'm omitting Luvdisc in exchange for a starter whom will set more then just the basics up.
    Stantler is being recommened in Luvdisc's place. The 70 HP is enough to avoid donks by any pokemon in the first turn (though a T2 Rare Candy can spell disaster for Stantler, like everything else in the game). Now, it's slightly better then Luvdisc in this build due to the fact that it searchs supporters out for nothing. This offers more support then just lasting through the first turn, and thus should prove more beneficial. There's no problem with reverting to Luvdisc should you feel uncomfortable with a pokemon whom can't "Call for Familly" if you will, but I personally prefer and would rather recommend cards that are not reliant on your opponent for their effects.

    Now then, Trainers...

    Bill's Maintenance does indeed shuffle a card back into your deck, but it does so before you draw. What if there was a card that still draws 3 cards, but shuffles a card back into your deck after you draw? Aaah, there is! Professor Oak's Visit from Secret Wonders! Just like Stantler, it's possible to obtain them from the SW theme decks (you get BOTH in the Electivire Theme deck, as well as another supporter I'm about to recommend), and thus should not be a problem implementing.

    Everyone loves having Basic Pokemon. Everyone loves having Basic Energy. Sure, your old list might not have had problems getting basics out after Luvdisc got an Even Game off, but why wait for an attack? Why not have Stantler search for the fusion of Pokemon Fan Club AND Mr. Stone's Project? Give Roseanne's Research a try. It won't recover energy from the discard, but you already play Night Maintenance.

    Copycat's a worthwhile supporter as well. It'll save you from Absol and Honchkrow trying to eat your hand up. It also is very evil to turn against Hurricane (when they aren't trying to do massive overkill with Energy Cyclone), Electivire decks, and most anything that runs Delcatty (PK).

    Scott has limited use in this deck if Stantler's the starter. You're not running stadiums as is, so why play something that won't help you get anything out?

    I also understand why you'd play Super Scoop Up, but I do feel it's uses here are not too great. For one thing, dropping Budew DOES make pulling that Super Scoop Up much more difficult. You also need to flip coins to use it, which is most frustrating. Knocking out Mantine'll become easier for your opponent, but keep in mind that doing so will set up Tyranitar's 1st attack, and as such is not that terrible. Loss of Meganium d's ability to reuse it's power might seem bad as well, until you realize that Meganium d only has 1 Bayleef to help it come out, and thus won't be using it's power that often anyways.

    So. What in it's place? Well, we want even more energy (more then what just Roseanne's will give us). We want something to make Stantler not as crucial middle game, so we can start spreading with Pupitar. We want something to make sure Tyranitar or Meganium will last plenty of turns. We want Buffer Piece. And when you have tools, supporters, and energy, but lack a way to get it all out, there's little to place into your deck but Castaway.

    So give these trainer and pokemon lines a try. The decreased numbers of some lines might feel a tad shaky, but the improved trainers should help. And don't forget that you can get plenty of the new supporters out of a starter deck (VERY important to keep in mind, rather then hunting on Ebay or in booster packs for the rest of your life)
  9. MrMeches

    MrMeches New Member

    Kool... took a few shotz fro being the old guy here since I forgot completely about Oak's Visit.... excuse the gray in my hair!

    So here is an option I think you might like and to me this is a Str8 TTAR Decklist:

    POKEMON 14

    4-2-4 Tyranitar
    2-2 Delcatty
    2 Mantine d

    So the Pokemon line is really stripped down to get that TTAR out and Hammering as fast as possible. The second attack is what we are going for, but don't overlook the first one! Doing a possible 60 for 2 is no joke! One of TTARs strengths is his ability to withstand some damage! So starting with this BEEFY FELLA isn't an issue! Delcatty is well Delcatty... get the nrg in the discard and then use Mantine to put it back! I understand you were prolly trying to use Meganium d for setup, but why?! Damage reduction is nice, but I would go a 1-1 Nidoqueen d Line before tossing in a full 8 cards to search evos and have to do it all at once! This is a similar deck list I am currently testing out and it is no joke! It hammers hard and fast and is consistent! Now the Trainer Line:


    3 TVR
    3 Team Galactic Mars
    1 Rowan
    3 Celio's
    2 Roseanne's
    4 Pokenav <--- WINNER in this Deck!
    2 Pokedex Handy 910is<--- Actor in Supporting Role
    4 Rare Candy
    2 Night Maintenance
    3 Great Ball
    2 Warp Point

    The old man is off his rocker right... let me tell you what it is all about first! :wink: TTAR is often I think misplayed do to the idea is to thin the deck early so you have more Energy than anything else left over in the deck so when the Mantine's are gone, you are still going wihtout necessarily having them to keep self damaging! TVR is there in case of a Cessation lock, but even then Mantine is lost... that will be the main issue here! No Windstorm! That is why it has to hit fast and Hard! TGM helps hand reduction to possibly get Energy back in there deck.. can they search it out again, sure, but then they have to burn that search card which still hurts them some! Pokenav is the Champion in here!! Many TTAR players overlook this all important card.. it sets you up to save that Mantine!! Looking at the top 3 and then putting 2 back in any order is just asking for a Top Deck Burn Deck! It speeds you up and gives you a shot at a Pokemon Card you might need! NTM you can snatch a DRE with it so it is a critical card that is a Regular Trainer so you still didnt burn your supporter for the turn! Handy 910 is just another fast burn card and Great Ball is for the Mantine! Night Maintenance one back in and Great Ball it back out without burning a Roseanne or Celio! So see, the old man didnt lose it all! It could just work out all right!!

    ENERGY 17

    4 Special :dark:
    4 DRE
    6 :fighting:
    3 :dark:

    So the Energy is cut and Dry.... You really want the DRE asap so this is another reason for the Nav in the trainer engine! Max out on them as it allows TTAR to setup more Quickly to start Burning away their deck! 9 Basic NRG is tight, but manageable! Lost the Scramble as with this list, it is usually tied up or your ahead!

    Well, there you have it!! ~FishTar~ It works and is fun to play and competitive! GL and SOTG!!

  10. KaiserBeetle

    KaiserBeetle New Member

    Wow i've never got so much help on a deck, you guys are the best. You've given me some good ideas i'll try some things out and get back to you with an updated list.

    Alright it's updated have at it.
    Last edited: Nov 11, 2007
  11. KaiserBeetle

    KaiserBeetle New Member


    Updated once again go ahead lets see what ya got.
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