Fire TRUK a.k.a Blissey/Arcanine

Discussion in 'Deck Help and Strategy' started by Prime, Oct 28, 2007.

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  1. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Okay, so I threw together a list and started testing it out at home. Here is the list I am running.

    4 Chancey MT
    4 Blissey MT
    2 Arcanine SW
    2 Growlithe SW
    TOTAL: 12 Pokemon (6 Basics, 6 Evolutions)

    8 Fire Energy
    4 Holon Energy FF
    4 Boost Energy
    TOTAL: 16 Energy

    2 Roseanne's Research
    4 Celio's Network
    3 Professor Oak's Visit
    1 Professor Birch
    2 Steven's Advice
    4 TV Reporter
    4 Castaway
    4 Super Scoop Up
    3 Strength Charm
    4 Night Maintenance
    TOTAL: 36 Trainers

    There are a bit of changes between my solo Blissey and my "Fire TRUK" deck. I had to get rid of Quick Ball. It just wasn't going to be useful with 12 pokemon in the deck. Because of that, I went up to 4 Celio (I had 3). I took out Mentor and put in Roseanne's Research because the card is just so much better than Mentor IMHO. I took out great ball. Did I need to? No, but I did anyways. A lot of draw in the deck (Stevens, Oak's Visit, TV Reporter) to help make up for some of the consistency lost with the loss of the good trainers. No plus power makes me sad, but I had to drop it for the easier to grab strength charm. 4 Castaway as always. Same for Night Maintenance. 4 Super Scoop Up because I feel it's a staple for any Blissey deck.

    The idea of the deck is to attack with Blissey, and if the Blissey gets hurt badly or can't attack next turn, or if you just want to shish kabob the opponent's active, you can lay the Arcanine on a benched Growlithe and move the energy on your pokemon to Arcanine and start hitting for 120's.

    In my testing, I never got out Arcanine. Blissey was just so much more energy efficient, and I found so many instances where I just didn't have enough energy on the field for Arcanine to even be able to attack. Arcanine only having one attack and that one attack taking 4 energy makes it kind of hard to attack with it a lot of the time. The growlithe helped a little against Kricketune. It helps disrupt their setup on T1/T2 but pushing back their basic that has the energy on it and forcing them to either fully power the active kricketot in one turn, or draw into the warp point or switch that I've never seen kricketune decks run. Growlithe was good for sacrificing too so I could power up a Chancey for a next turn Blissey.

    Other than that, Arcanine was stupid.

    I'm posting this idea just to communicate the idea and to spread my testing information with it. IMHO, I don't see Arcanine/Blissey working for the problems I listed above. Maybe if Arcanine had a 2 energy attack or something, it'd be more playable. Arcanine might see more play in another kind of deck though.

    I will say this. Even though there is no great ball or quick ball, the deck still setup pretty decently. Not exactly as fast as the original solo build, but decently.
  2. Blaziken 1111

    Blaziken 1111 Active Member

    You need potions.


    imo 4 night maint is an overkill

    my fixes:

    -2 night
    -1 charm

    +3 pluspower
  4. vanderbilt_grad

    vanderbilt_grad New Member

    I'm with Old School Player. 4 Night Maintenance is too much. Your list also lacks things like Pokedex that can really speed up solo Blissey or Blissey/Arcanine.

    I haven't tested it out, but I was thinking that Buffer Piece might be good with Arcanine. Since his attack will take him down to 60 HP, you leave yourself open to things like Revenge for 70 even if you KO the active.
  5. Rainbowgym

    Rainbowgym Active Member

    Arcanine is not stupid.
    Why don't you chance Boost into Double Rainbow, and remove 2 Night Maintenance for Pokedex or even pluspower or whatever you like.

    The problem with Boost is, it's not staying in play and that's what you need for Arcanine, energy who stays to switch out with Arcanine.
    It's taking to long with only "single" nrg.

    I think it makes a lot of difference even for the -10 of DRE, which can be compensated by using PP.

    Hopes this help
  6. vanderbilt_grad

    vanderbilt_grad New Member

    Gah! Missed that too. Rainbowgym is 100% correct that the deck needs DRE. I wouldn't get rid of all the Boosts. Blissy likes them too much. But DRE is essential for getting RK9 fast and it really doesn't hurt Blissy any either if you use it on her. You are still getting +10 damage per energy card attached net. Scramble is also a possiblity, though I wouldn't add more than 1 myself. 2 Max.
  7. Rainbowgym

    Rainbowgym Active Member

    Well as long as nobody posted a list I consider this deck as Fire Truk, you got your chance and didn't take it.
    Everybody can call a deck whatever he/she wants.
    Last edited by a moderator: Oct 28, 2007
  8. Cyrus

    Cyrus Iron Chef - Master Emeritus

    Agreed with Kenshin and APT: this ain't no Fire truk (forgive the double negative ;x) =[

    But anyways...
    First off, I think that the energy is just a bit too low. 17-18 is a much safer count.

    Considerrrrrr...the following!


    -1 Fire
    +3 DRE (nuts-good with a zapdos-like power IMO)

    Second, your Night Maintenance count is wayyyy too overkill. Go down at a maximum of two, especially now that you have a backup attacker.

    -2 night Maintenance
    -1 Castaway

    Laaast of all, I don't know how much I like Hamana here. It's a great card overall, but is it that good while playing 20 supporters in a deck?

    -2 Hamana (lesser suggestion)
    +3 great ball

    Don't get me wrong, though: Hamana works great with Blissey. Birch is kind of a "cute" way to counter TGW, but I'd maybe just play a Copycat in its Place (that usually works much better for me).
  9. Tego

    Tego New Member

    I honestly can't understand your choice of running 4 Night Maintenance at all. In what kind of game could you even be able to use more than 2? Your opponent must knock out more than 6 Pokémon for you to put your 4 Night Maintenance to good use. o__O

    Other than that, Double Rainbow (as mentioned earlier) is a must. Holon Energy FF can be nice, but it's much less needed in this deck because Arcanine has an entirely different weakness than Blissey.

    You are kind of right about Arcanine/Blissey, though. It's a nice deck, but not super-powerful.
  10. desert eagle

    desert eagle New Member

    Blissey/Arcanine is Mail TRUK, not Fire TRUK.
  11. Prize_Card

    Prize_Card New Member

    Wheres the TVR and mentor to get your energy in the discard to power up blissy an k9
  12. mila

    mila New Member

    Holon FF is needed cuz you can pass a fire and a FF from bliss to RK9 and get rid from water weakness anyway.
  13. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Like I stated in the beginning, my original build was solo Blissey. So that is why I ran 4 Night Maintenance. I love 4 night maintenance. I usually can bring back pokemon whenever something gets KO'd, and that is really helpful. I'm not going to disregard everyone's suggestion of lowering it down to 2. I'll test it.

    I definitely don't want to get rid of Boost. DRE does like nothing with Blissey, but I can see how it could be slightly useful with Arcanine.

    Thanks for the comments guys.

    Edit: On the issue of whether this is or is not Fire TRUK, nobody has the TRUK name copyrighted. My deck's name is Fire TRUK. Don't like it? Nothing you can do about it.
  14. vanderbilt_grad

    vanderbilt_grad New Member

    I might try the energy something like this:

    3 Boost
    3 DRE
    3 Holon FF
    8-9 Fire
  15. Tego

    Tego New Member

    Sure, it's useful! I'm just saying 4 is overkill because the addition of Arcanine turns your deck away from mono-weakness.
  16. Prize_Card

    Prize_Card New Member

    Tech in sayblely get energy in dicard :)
  17. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    So you guys would suggest something like this:

    4 Chancey MT
    4 Blissey MT
    2 Arcanine SW
    2 Growlithe SW
    1 Sableye CG
    TOTAL: 13 Pokemon (7 Basics, 6 Evolutions)

    8 Fire Energy
    3 Holon Energy FF
    3 Boost Energy
    3 Double Rainbow Energy
    TOTAL: 17 Energy

    3 Great Ball
    4 Celio's Network
    3 Professor Oak's Visit
    2 Copycat
    2 Steven's Advice
    4 TV Reporter
    3 Castaway
    4 Super Scoop Up
    3 Strength Charm
    2 Night Maintenance
    TOTAL: 30 Trainers

    I like Sableye and it was in my Mono-Blissey. I don't see it messing up much in this deck, so I threw it in. I altered the energy to accommodate for Double Rainbow Energy, but I didn't cut the Boost more than 1 because it's very important for Blissey. The Holon Energy FF only helps if you are facing a fighting deck (or water I guess in Arcanine's case) so 3 is plenty. Overall, the energy count has been increased to 17.

    Roseanne's Research was replaced by Great Ball. Rowan replaced with 2 Copycat to help with mullagins and overall use. Castaway reduced to 3 and Night Maintenance reduced to 2.

    I'll test the above list and see how it works.

    Any more suggestions are welcome.
  18. SuperWooper

    SuperWooper New Member

    ^ Bill Nye the Science Guy! What do I win? =D
  19. hitmonchan93

    hitmonchan93 New Member

    I think you might need to max your k9 to a 3-3 just to be safe, not a 4-4 because you don't want to start with Growlithe often do you?

    -1 Castaway
    -1 Sableye (with the chances of you starting with him don't run him)

    +1-1 k9

    and your damage adders should look like this

    -2 Strength Charm
    +2 Pluspower

    -1 Copycat
    +1 Buffer Piece

    Don't forget that k9 is vulnerable after he attacks, but hey that's just me.

    Good luck...
  20. KingGengar

    KingGengar New Member

    much better list with 2 maintenance
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