Okay. This deck looks a little rough, as it should considering I built it in two hours. I used this deck in the Winter Haven CC and did very well. I went 4/1. I lost to a Gardy/ex because of a crummy draw, so I ended up with 5th in my division(I HATE tiebreak percentages!). I was very proud of how this quick deck worked. I built this with the cards at my disposel (sp?). This is subject to change when I get more cards. So on to the deck! POKEMON: 4x Machop (2 exp, 2 sky) 3x Mackoke (2 exp, 1 sky) 3x Machamp (2 exp, 1 sky) 3x Wynaut 3x Wobbuffet (SS) TRAINERS: 2x Bill's Maintenance 2x Desert Shaman 1x PETM 3x POR 2x Master Ball 3x Energy Search 2x Copycat 3x Switch 3x Potion 2x Mr. Briney's Compassion ENERGY: 3x Rainbow 7x Psychic 11x Fighting The strategy I will break down: The Energy: The psychic do not really need a lot of energy, so they have less energy of their type. The fighting have more pokemon and energy requirements so there are more fighting energies. The rainbows are to power up Expedition Machamp, and can also be used in a pinch(Wynaut especially). The Pokemon: Machop from exp. has the opportunity to deal 40 damage, sky can switch out and has a chance to deal 20 straight off. Machoke from sky can hit for a solid 80 after using focus energy, exp can deal a good 50. The exp Machamp can re-arrange the deck, and work with rainbows to power up his attack. The skyridge Machamp combats special conditions, can switch, and can deal up to 120 damage in one helping. They both have 120 HP. Wobbuffet can protect from EXs and Gardy (if you get it out! grr.....), and most other Psychics. A straight 50 with a 10 backlash isn't bad either. Wynaut is good early-game, with his attack and power. The Trainers: Not to hard to understand. Lots of shuffling. Desert shaman really fixes those oracle-users. Briney takes care of a tough situation, if you need to retreat or heal. The others are pretty obvious, so... So there it is, help me!