Gengar/Starmie (DP-On)

Discussion in 'Deck Help and Strategy' started by Skull Bash, Jul 9, 2008.

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  1. Skull Bash

    Skull Bash New Member

    Pokemon(19):

    4x Gastly
    2x Haunter
    4x Gengar (IFDS)

    2x Baltoy
    2x Claydol

    2x Staryu
    2x Starmie(DP5)

    1x Chatot

    Trainers(22):

    4x Bebe's Search
    4x Pokedrawer
    3x Roseanne's Research
    3x Rare Candy
    3x Cynthia's Plan
    3x TGW
    2x NM
    2x TM: De-evolutionator
    1x Warp Point

    Energy(16):

    10x Psychic
    3x Water
    3x Call

    Translations:

    Gengar LV.43 – Psychic – HP110
    Stage 2 – Evolves from Haunter

    Poke-Power: Death Sentence
    You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.

    [P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
    [P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.

    Weakness: Darkness (+30)
    Resistance: Colorless (-20)
    Retreat: 0


    Haunter LV.35 – Psychic – HP80
    Stage 1 – Evolves from Gastly

    [.] Smog: The Defending Pokemon is now Poisoned.
    [P]Death Charge: 30 damage. You may search your opponent’s discard pile for up to 3 in any combination of Trainer, Supporter, and Stadium cards, and put them in your opponent’s hand.

    Weakness: Darkness (+20)
    Resistance: Colorless (-20)
    Retreat: 1


    Gastly LV.14 – Psychic – HP50
    Basic Pokemon

    [.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
    [P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.

    Weakness: Darkness (+10)
    Resistance: Colorless (-20)
    Retreat: 1


    Pokedrawer + – Trainer

    You can play 2 copies of this card at the same time.
    If you play 1 copy, draw 1 card from your deck.
    If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)


    Technical Machine TS-2 – Trainer – Technical Machine

    [.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.

    To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.


    Cynthia's Plan – Supporter

    Return your hand to your deck and shuffle your deck. Then, draw 4 cards from your deck.
    If any of your Pokemon were Knocked Out on your opponent's previous turn, draw an additional 4 cards.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.


    Staryu LV.14 – Water – HP50
    Basic Pokemon

    [C] Recover: Discard 1 Energy attached to Staryu and remove 3 damage counters from Staryu.
    [W][C] Spinning Attack: 20 damage.

    Weakness: Lightning (+10)
    Resistance: none
    Retreat: 1


    Starmie LV.39 – Water – HP80
    Stage 1 – Evolves from Staryu

    [W] Star Boomerang: 30 damage. You may return Starmie and all cards attached to it to your hand.
    [P] Core Flash: Does 50 damage to 1 of your opponent's Pokemon that has any Poke-Powers or Poke-Bodies.

    Weakness: Lightning (+20)
    Resistance: none
    Retreat: 0


    Strategy: Rapid spread. Gengar is a good spreader for powers and can kill Claydols or Gardy's so your opponent can't setup, and Starmie can also help with spreading on bodies as well as powers. I elected Starmie over Bronzong just because Starmie has free retreat and adds a new type to the deck to counter Magmortar/Flareon/Infernape or whatever else. I thought about Omastar too, but I elected to use the new technical machine instead, even though you could use Omastar too. A couple good combos are using Gastly for a couple turns to lock in trainers then rare candying to Gengar and Poltergeisting. You can also use Wager, and Poltergeist, obviously only if they win the wager.
     
  2. mca3

    mca3 New Member

    I like it, to be an Uncommon, Starmie is very useful. I have a few ideas for him when it comes out, GOOD DECK!
     
  3. The Phenom1993

    The Phenom1993 New Member

    i tried it..but like this you will have no big hitter..genger needs someone to hit hard with him
     
  4. mrdraz07

    mrdraz07 New Member

    Flip a coin, if heads the Defending is KO'd sounds like a pretty heavy hit to me. Devolving should also do the trick.

    I really like the idea. You really should be able to take out 3 energy and fit in more trainers...your main attackers have free retreat and Gengar only needs 2 max for Poltergeist.
     
  5. Dr. Mason

    Dr. Mason New Member

    Are you kidding? That energy count is already low.
     
  6. mrdraz07

    mrdraz07 New Member

    Not really...if RockBand can win Regionals with 11, this can run 13. The most expensive attack is 2, and most of the time you only need 1.
     
  7. sar86

    sar86 New Member

    why do you need Chatot if Gengar and Starmie both have free retreat??
     
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