Gliscor Spam

Discussion in 'Deck Help and Strategy' started by SuicidalPikachu, Jul 12, 2008.

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  1. SuicidalPikachu

    SuicidalPikachu New Member

    Pokemon: 20

    4 Gligar LA
    3 Gliscor LA
    1 Gliscor LvX LA

    2 Baltoy GE
    2 Claydol GE

    2 Darkrai MD

    4 Jirachi LA

    1 Chatot MD

    1 Azelf LA

    Energy: 14

    4 Call energy
    9 Fighting Energy
    1 Psychic Energy

    Trainers: 26

    4 Buck's Training
    4 Bebe's Search
    2 Premier Ball
    3 Warp Point
    2 TGW
    4 Oak's Visit
    3 SSU
    2 Stark Mountain
    2 NM


    Gligar LV.19 – Fighting – HP60
    Basic Pokemon

    [.] Light Poison: 10 damage. Flip a coin, if tails this attack fails. If heads, the Defending Pokemon is now Poisoned.
    [F] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 10 damage.

    Weakness: Water (+10)
    Resistance: Fighting (-20)
    Retreat: 1
    Gliscor LV.42 – Fighting – HP80
    Stage 1 – Evolves from Gligar

    [.] Burning Poison: Choose either Poisoned or Burned, and the Defending Pokemon is now affected by that Special Condition. You may return Gliscor and all cards attached to it to your hand.
    [F][C] Chase: 40 damage. If the Defending Pokemon is affected by a Special Condition, this attack does an additional 40 damage.

    Weakness: Water (+20)
    Resistance: Fighting (-20)
    Retreat: 1
    Gliscor LV.X - Fighting - HP110

    Poke-Power: Speed Poison
    You can use this Power once, when you play this card from your hand to Level-up a Pokemon. 1 of the opponent's Active Pokemon is now Poisoned and Paralyzed.

    [F][C] Night Slash: 60 damage. You may switch Gliscor with one of your Benched Pokemon.

    Weakness: Water (x2)
    Resistance: Fighting (-20)
    Retreat: 0
    Azelf LV.55 – Psychic – HP70
    Basic Pokemon

    Poke-Power: Time Walk
    You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at all of your face-down Prize cards, then return them face-down. If you'd like, you may choose 1 Pokemon card out of those Prize cards, show it to your opponent, and put it in your hand. If you do, choose 1 card from your hand and play it face-down as a Prize card.

    [P] Imprison: 20 damage. The Defending Pokemon can't retreat during your opponent's next turn.

    Weakness: Psychic (+20)
    Resistance: none
    Retreat: 1
    Jirachi LV.42 – Steel – HP70
    Basic Pokemon

    [.] One Wish: Choose 1 card from your deck and shuffle the rest of your deck. Then, place the chosen card on top of your deck.
    [M][M] Doom Desire: Discard all Energy attached to Jirachi. At the end of your opponent's next turn, the Defending Pokemon is Knocked Out.

    Weakness: Fire (+20)
    Resistance: Psychic (-20)
    Retreat: 1
    Buck's Training – Supporter

    Draw 2 cards from your deck.
    When your Pokemon attacks, if this card is in play next to your Active Pokemon, each of your Active Pokemon's attacks does an additional 10 damage to any Active Pokemon.

    You can use a Supporter once during your turn. To use it, play it next to your Active Pokemon and discard it at the end of your turn.

    so, your concept here is to get up Gliscor, and spam your opponent with constant Paralysis/Poison and Sleep w/ Darkrai. fully set-up, you want to be able to use Glsicor X's power, attack with chase while they're still paralyzed, then Burining Poison back up the X, rinse and repeat. Jirachi is your starter because it is like smooth over as a free attack, Darkrai is in here because there are some situations like where you just play down a gliscor and you need the condition, so you throw down a darkrai and hit em for 80. i was also thinking of Venusaur but figured Darkrai would be better early game where he is needed alot. Azelf is to get your X, or other pokemon that you need that's prized, only 1 of it cause it's a tech.. this is my brainstorming part of the year, downtime, so i post alot of decklists BTW...
  2. Black Mamba

    Black Mamba New Member

    jirachi+amulet coin

    otherwise why bother.
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