Pokémon TCG: Sword and Shield—Brilliant Stars

Grades (Division Six)

Cyrus

Iron Chef - Master Emeritus
~~~BigChuck01 VS MathAenya~~~
BigChuck01

Pokemon: 24

4 Ralts sw
2 Kirlia sw
3 Gardy ex ss
1 Gardy sw
1 Gallade sw
3 Sneasel dp1
3 Weavile sw
2 Baltoy
2 Claydol
1 Rotom
2 Pachirisu

Energy: 16

4 Call Energy
4 Darkness Energy Special
2 Darkness Energy Basic
6 Psychic Energy

Trainers: 20

4 Bebe's Search
4 Rosanne's Research
2 Cynthia's Feelings
2 Buck's Training
4 Rare Candy
2 Night Maintainance
2 Warp Point

MathAenya

No Entry

WINNER: BigChuck01 (if BigChuck wants a grade, then I'll give one to him...But right now I "think" he wins.

~~~Andceo VS Kabutops141~~~
Andceo


25
2 Pachirisu GE
4 Ralts SW
2 Kirlia SW
2 Gardevoir SW
3 Gardevoir Ex
2 Sneasel DP
2 Weavile SW
1 Darkrai MD
1 Darkrai LVX
1 Azelf LA
1 Azelf LVX
2 Baltoy GE
2 Claydol GE

13
5 Psychic Energy
4 Darkness Energy Special
4 Darkness Energy Basic


22
4 Bebe’s Search
2 TS-1 Eevoluter
2 Moonlight Stadium
4 Roseanne’s Search
4 Rare Candy
3 Energy Pickup
1 Night Maintenance
2 Switch

Kabutops141



Pokemon - 20
3 Ralts SW
2 Kirlia SW
3 Gardevoir ex SS
2 Baltoy GE
2 Claydol GE
4 Exeggcute LA
3 Exeggutor MT
1 Chatot MD

Energy - 17
6 Psychic
11 Grass

Trainers - 23
4 Bebe's Search
3 Rare Candy
3 Roseanne's Research
2 Night Maintenance
2 Felicity's
2 Energy Pickup
2 Team Galactic's Wager
1 Cynthia's Feelings
2 Warp Point
2 TM TS1 Evoluter

Andceo: 9/3/3
Kabutops141: 7/4/3

WINNER: Andceo


~~~SHPanda VS Kenshin's Garde~~~

SHPanda

//NAME: Iron Chef 64
2 Night Maintenance
2 Warp Point
4 Rare Candy
3 Poké Ball
1 Cynthia's Feelings
2 Team Galactic's Wager
4 Roseanne's Research
4 Bebe's Search
6 Fighting Energy
5 Psychic Energy
4 Call Energy
1 Mudkip GE
1 Swampert GE
2 Regirock L.51 LA
1 Azelf L.55 LA
1 Uxie L.55 LA
2 Baltoy GE
2 Claydol GE
2 Gallade SW
2 Gardevoir SW
1 Gardevoir LV. X
2 Gardevoir ex SS
2 Kirlia SW
4 Ralts SW

Kenshin's Garde


Pokemon: 22
3 Gardevoir ex SS
1 Gardevoir SW
1 Gallade SW
2 Kirlia SW
4 Ralts SW
1 Azelf LA
1 Azelf LV.X LA
2 Togekiss GE
1 Togetic GE
2 Togepi GE
2 Claydol GE
2 Baltoy GE

Trainers: 20
4 Bebe’s Search
4 Roseanne’s Research
4 Rare Candy
2 Cynthia’s Feelings
4 Super Scoop Up
2 Night Maintenance

Energy: 18
16 Psychic
2 Fighting

SHPanda: 14 (8/3/3)
Kenshin's Garde: 15 (8/3/4)

WINNER: Kenshin's Garde

~~~Pajamas VS Mca3~~~

Pajamas

Pokemon (20):
3-2-3 Gardevoir ex
1 Gardevoir
1-0-1 Swampert
1-0-1 Metagross (w/ Beldum #84)
1-1 Azelf LA
1 Regirock
2-2 Claydol

Trainers (25):
4 Bebe's Search
3 Energy Pickup
2 Moonlight Stadium
1 Night Maintenance
4 Rare Candy
4 Roseanne's Research
3 Super Scoop Up
2 Team Galactic's Wager
2 Warp Point

Energy (15):
9 Fighting
4 Psychic
2 Multi

Mca3


20 Pokemon:

3 Gardevoir EX SS
1 Gardevoir SW
2 Kirlia SW
4 Ralts SW

2 Weavile SW
2 Sneasel LA

2 Uxie LA
2 Uxie Lv. X LA

1 Palkia DP
1 Palkia LV. X GE

24 Supporters/Trainers/Stadiums, etc:

4 Bebes Search
4 Roseannes Research
3 Professor Oaks Visit
2 Cynthias Feelings
2 Professor Rowans
4 Rare Candy
2 Night Maintenance
3 Moonlight Stadium

16 Energy:

4 Call
4 Special Dark
4 Psychic
3 Dark(Basic)
1 Water

Pajamas: 14( 8/3/3)
Mca3: 13 (7/3/3)

WINNER: Pajamas
 
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I don't see how you can give out a 4 in card use to anyone who didn't use Wager. It completely compliments Feedback. The people who didn't use it ignored Feedback.

I like both Tyler and Pramawat as friends, too, but I would have given Pram's list a point over Tyler's. Two stage twos is the definition of inconsistency. He also can't run Call Energy due to Togekiss and only runs 10 Supporters.

I'm assuming you gave my list a 7 because it was inconsistent, but yet anyone else can throw in another Stage 1 that takes away from the deck or a Stage 2 that makes the list clunky and get a higher score.

I just don't understand the logic is all.
 
Another comparison: I don't know how Andceo's list is a 9. I'm not saying he shouldn't have won, but I can see at least a few flaws right off the top of my head that don't make it a 9. First off, he only has 13 Energy. The object of Gardevoir ex is to get a bunch of Energy in play. He's going to miss Turn 1 drops. 16 (like in Chuck's build of the same deck) is a better number. 13 is too low. That's at least a point off. Energy Pickups make the deck inconsistent and flippy, too. More Energy would have been better than those. Next, 8 Supporters. Again, even with Gardy, it's too low. You have to be running Cynthia's or Wager in here. Finally, his deck is trying to do too much. He has a 1/1 Darkrai to increase Gardy's damage, okay, I get it. The problem is, he only runs 2 Switch to make it happen and his deck seems heavily reliant on getting Darkrai X out due to only 13 Energy. Huge list flaw, IMO. Seriously, if his list is a 9, then I guess Chuck's is an 11.

Back to back posts merged. The following information has been added:

I mean to say Wager or Cynthia's in my first post on here, btw.
 
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I'm with Scizor on this one. A pokemon who deals damage based on how much energy you have in play, who needs 4 energy to attack, and he uses 13?! Seriously, that means the second I take out one of your Gardevior ex you are pretty much done if the deck you face doesn't have OVER NINE THOUSAND!!!!! energies in play.

No offence to Andceo or Kettler, but 13 energies? Come one....
 
Just to throw in my two cents on the Pram vs Tyler match (everybody's doing it!):

Both got 8s in the decklist and creativity categories, which I think is pretty fair. Neither list deserves a four or a five in creativity, that's for sure. For the decklist, I give Pram the edge. His list just looks more consistent. The PokeBalls and additional supporters, and the streamlined acceleration method he utilizes, will make setup easier than it is for Tyler.

For card use, though, I think Kettler got it right. Pram's list is just Gardy with 1-0-1 Swampert, just like some of the midwest ran around States and Regionals to combat Magmortar. Regirock and Gardevoir ex fill "tacked on" there. I don't believe that he had that old list in mind while making this one - Swampert and Regirock to go together quite nicely - but it doesn't use Gardevoir ex to its fullest potential. Togekiss, on the other hand, gives you the kind of acceleration you need to really make Gardevoir ex start pumping out some big numbers. Eighteen candidates for acceleration works a lot better than six, as well.

Kettler made his choice. Tyler and Mike are both friends of mine, too, but we've got to respect his decision, especially when it's such a close race.
 
I'm pretty happy i had passed this challenge and i'm OK about all the comments which have been made about my list, so i can try to explain you which were my choices to show you i didn't just write the list but i thought about it.

First of all, about the Wager + Feedback combo, i wrote on my article that Wager was the best thing to work on Feedback. And i let John know that if i had to choose something for the Feedback thing, i would have chose between Exegguttor LA and Wager, but both the cards are really difficult to use. Wager has a 50% of chance and the 50% is to do 60 damage for 2 energy. Nothing so impressive i think, so i decided to drop it (but well, maybe in the Iron Chef you have to choose these things over the "balancement" of the deck, so your comment is welcome).

About the energy problem, i thought very much about it and i came to a conclusion. It's BETTER and EASIER doing a HIGHER DAMAGE with LESS ENERGY IN FIELD with Darkrai LVX than doing a HIGH DAMAGE WITHOUT DARKRAI AND WITH MORE ENERGIES TO PLAY. When in play, Darkrai LVX make all your D Basic Energy work as "double". This means that basically, if i can get a Darkrai out and at least 3 Basic nrg out, i can work with 16 energies instead of 13. And as Darkrai is pretty easy to level up with 2x Moonlight (after the KO on Weavile) and with 2xSwitch (if you don't want to wait for it) and with Azelf (which i think a MUST because you have to cover the "double, double" weakness of Gardevoir Ex), i went for it. The problem is that you have to find wat to PLAY your energies better than HAVING them in the deck. Darkray LVX make you do that: each time you play a Darkness Basic on a Gardevoir Ex, you are playing 2 energy per turn. And this is awesome, because it means you can do a high damage in less turns.

About the Energy Pickup, i reduced them from 4 to 3 because i thought i relied too much on them. Maybe that's true. But the fact you can retrieve a Basic Darkness on a Gardevoir Ex to me it's too good to make this deck work. Again, it's EASY to have Energy in hand but VERY DIFFICULT to have them in play, except from Weavile, which is supposed to die after 1/2 attacks. So, i think again that Energy Pickup are better than just many many energies without the possibility to play them. The Rotom in Chuck's list or the idea of playing without Pickup means that after your Gardevoir Ex dies, you have to lose a turn to charge another one, and considering that it's an Ex, you will play:
- Weavile to charge
- Gardevoir Ex to attack
- 2nd Gardevoir Ex to attack (then you have not more Gardevoir Ex charged, i suppose)
- Rotom-Weavile to charge = GG because 6 prizes are out
I think it's better to do:
- Weavile to charge
- Gardevoir Ex to attack
- 2nd Gardevoir Ex to attack (then you have not more Garde Ex charged, i suppose)
- 3rd Gardevoir Ex who fortunately can attack thanks to 1 or 2 Pickup
I think my explanation can satisfy you.
Basically it is: I have 3 energies less than the average, but i have MULTIPLE ways of playing them (Darkrai LVX which double my basic darkness and Pickups). I'm not saying my deck is better than Chuck's one, but i want just to say my strategy is understandable and i think John got it.

About the Supporter thing, i think you understimated the TS Evoluter.
To me, Eevoluter can work better than Cynthia in this deck.
I have 2 Gardevoir SW and 2-2 Claydol who ensure me a setting.
Eevoluter has the role to give me 6 ways of getting a Claydol T2 (or a Gardevoir)
I mean, i want to play with 4 Bebe's and 2 Celio's as i did with Plox all the last year.
Cynthia and Wager are 2 very good choices for this deck, but i just didn't find the space and i felt that with all this pokèmon to evolve, it's better to have many options early game to set your field every time than having "late game" option like Wager and Cynthia which are totally unuseful early game.

But i think this is not about being wrong or correct. It's just play-style. I know many good players which are playing Kingdra with DuskBall/PokeRadar/3-4x Claydol in order to have a nice setting and people which are playing a 2-2 Claydol line with 4 Bebe without any extra pokèmon-searcher but with many drawings and with Uxie. I cannot say withtout any doubts "who is the best player". These are two different gamestyles, that's it.

Feel free to write your comments if you want!

Back to back posts merged. The following information has been added:

Between Panda (Pramawat) and Kenshin (Tyler) (i hope i did guess the names!), i have to say i like their lists very much as i like Chuck's one.

I don't know why Tyler got a point (the "winning" point) more for the card use. Maybe the problem is Pram focused too much on the "Plox" idea and was little far from a Garde Ex based deck, while Tyler built a deck totally built on it.
The only two strange things i saw in the lists are that Pram is playing a deck in which maybe he needs too many spaces in the Bench (i mean, Claydol - Garde SW - Regirock - Swampert - Azelf and you don't have any other space for a valid hitter), while without Call, Tyler make the deck little inconsistant with 2 stage2 and no Call.
But well, i think this is why they both got a 8.

Can't wait for the next challenge!
 
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Andceo, I'm a little confused. Do you mean to say that the energy "work as double" in the sense that you're getting the Darkness sp. bonus?

As for the Pram/Tyler match, Tyler received the edge in this close one because he achieved the purpose of getting out energy for Psystorm much more effectively.
 
Yeah, i'm just saying that Darkness Basic Energy on Gardevoir gives you a +20 instead of a +10 combined with Weavile and Darkrai.
But well, they don't provide "Double Energy", so you still need 4 Energies to attack (if that was the matter).
 
Honestly for the Tyler/Pram match, 2-1-2 Kiss 4 SSU and 18 energy looks like it will get a lot more energy out than Regirock. Prams might be more consistent with some more draw and Calls, but I can see Tyler's being much easier in making a true ohkoer of Gardy ex.
 
i just realized i was against pramawat. how did I win? =/

anyways, some people brought up wager as a way to use feedback, but seriously, 60 for 2 is not very good, especially when claydol is around (obviously if you need the ko with feedback, your opponent can just draw X where X = cards needed for KO - 1) with almost no drawback besides a little hand advantage.

anyways, here's what I wrote in:

Togekiss. Not very original, as the use is pretty self-evident just by looking at GEX’s attacks. Obviously, Togekiss is used to get a quick Psystorm and have a bunch of energy on the field to power the attack (its no longer a reliable option to use the opponent’s energy count with the number of 0 to 1 energy attacks in the game). Togekiss also allows me to have an alternative attacker that will either 2HKO a lot of common Pokemon such as the fairies or heal itself and help stall for time needed to get a GEX in play, down to the last two prizes and a GEX is ready to be KO’d, etc. Togepi also provides a weak, but usable starter (compared to starting with a ralts or azelf, for example) that can possible fetch me a Pokemon I need for the next turn.

Gardevoir ex itself isn’t too bad of a card, but in the current field, seems to be very weak. The field is filled with large-HP pokemon and small hand sizes (due to lack of draw and claydol’s 6-card max draw), so Feedback isn’t as powerful as it was back in the old days. Psystorm seems to be the only usable option here. And thank god its an amazing attack! After dropping a togekiss, I should hopefully have enough energy in play deal a good amount of damage (probably an average of 70 or so). GEX also has the benefit of evolving from the ralts family, allowing me to use Gardevoir SW and Gallade. In this way, I can get additional supporter use with gardevoir SW and/or have a way to get a quick ko or set a pokemon up for a ko with gallade.

Although this isn’t a terrible good amount for 4 energy, there are other matchups where psystorm becomes very useful. Torterra-Sceptile, for instance, abuses Sceptile’s ability to double the amount of all grass energy in play. Considering torterra needs 4 energy to do anything really significant in the first place (and probably wants to have another charged with at least one energy), Psystorm will be doing 100 damage without any additional energy on my side of the field. Any decks that use Leafeon might find themselves in a bind as well; they essentially lose one of their main attackers (Leafeon LV.X) if they want to stay alive, and leafeon’s power becomes virtually useless. This means an average of 7 cards in that deck become worthless. Or Magmortar, a deck that thrives on how many energy are attached to it, will find it hard to deal with Psystorm. In order to KO one gardy ex, the opponent would need to have 8 energy on one magmortar, something a player would try to avoid lest the rest of their pokemon get psystormed.

Azelf and its Level-X are obvious additions as well. With Gardevoir ex’s crippling double Psychic and Grass weaknesses, its necessary to eliminate these for Gardevoir to survive in the current metagame (Torterra and Fairies have been winning a fair number of tournaments recently). Azelf also can fetch me a Pokemon I need from the prizes, making a roseanne’s a potential Bebe’s Search. The attacks can also be useful in some situations. For example, if my opponent sends up a chatot to recover their hand, I can send up azelf and trap them in the active position with Lock Up as I try and build up my own bench. If the opponent is ever caught in a situation where their active pokemon won’t be able to retreat next turn, I can abuse Azelf LV.X’s Deep Balance attack to snipe away at the bench, or I can use it to score a KO on a pokemon a few counters from dying.

Super Scoop Up was placed in here for multiple reasons. Because the number of energy in play is a huge factor in the power of gardevoir ex’s Psystorm attack, reusing Togekiss’ power multiple times could be a huge asset, possible allowing me to KO a wide range of Pokemon when the opponent is energyless. SSU also lets me pick up a damaged GEX. Not only do I get to start anew with the 150 HP beast (would be one of the largest HP’s in the game right now), but the opponent’s efforts to KO it were wasted as well.
 
Honestly for the Tyler/Pram match, 2-1-2 Kiss 4 SSU and 18 energy looks like it will get a lot more energy out than Regirock. Prams might be more consistent with some more draw and Calls, but I can see Tyler's being much easier in making a true ohkoer of Gardy ex.

I really did not feel that with only six fighting, no way to consistently discard said fighting, and one regirock, that Pram was going to consistently abuse the energy.

Plus, it's a more vulnerable idea. Togekiss spreads the energy across the board, whereas it's stuck on Regirock.
 
Well considering if you have all 6 fighting on the field you should be in good shape and its roaeable. Thanks to telepass means you always have rose, but hey its not like togekiss who always hits 5+ energy. But them's the breaks, can't do anything about it.

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also people calling out issues with wager saying its bad, well obviously its a sub par attack. But its better than going draw pass after you lose 4 energy thanks to a gardy ex dying. When that happens you pretty much lost unless you have a sure fire way of getting back into position.
 
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