Hey this is a deck I'm helping my sister build, it's essentially a deck that supports it's main attackers with constant healing to keep them from dying.
Pokemon: 26
3-2 Yanmega TM
4-3 Cherrim (x1 Cherubi SV, x1 Cherrim AR)
2-2-2 Bellossom UD
1-1-1 Meganium CoL
2-1 Vespiquen UD (Vespiquen SF)
1 Weedle RR
1 Butterfree FB
T/S/S: 23
1 Duskball
1 Dual Ball
1 Pokeball
3 Potion
1 Twins
1 Pokemon Rescue
1 Interviewer's Questions
1 Pokedex HANDY910is
1 Poke Radar
2 Energy Returner
1 Switch
1 Warp Point
1 PlusPower
1 Professor Oak's Visit
1 Professor Oak's New Theory
1 Emcee's Chatter
1 Cheerleader's Cheer
1 Pokemon Contest Hall
1 Professor Elm's Training Method
1 Good Rod
Energy: 11
10 Basic Grass
1 Upper Energy
Strategy in Depth:
The Cherrim's and the Bellossom's are (my sister calls them Cheerleaders, now that I think about it that would be a good deck name) what heal the active pokemon with their Poke-Power Sunny heal which heals the active pokemon by one damage counter and the Bellossom's heal each of your pokemon, so with at least 3 of these pokemon on the bench that's 30 damage healed each turn. The potions in the deck help with the healing as well having for some really good recovery. The main attackers are Yanmega and Meganium. Yanmega sees more action and sets up for U-Turn and then switches out to either Meganium or another Yanmega to do it again. But 3 energy is a lot so set up is really slow, and the deck can fall behind but with twins it helps get some draw power and a pluspower for more damage. The Meganium is slow set up too but it's Giant Bloom can come through now and then healing Meganium by an extra 2 damage counters. Butterfree FB is there to take down any poke-body pokemon and the Vespiquen is just there. The deck is pretty amateur and I know some rare candies and some cards that allow more energy for a pokemon per turn would help, but I'm not familiar with any good healing pokemon so what we need is stronger pokemon that set up for less or better pokemon with moves that do better damage and can heal.
Any suggestions?
Pokemon: 26
3-2 Yanmega TM
4-3 Cherrim (x1 Cherubi SV, x1 Cherrim AR)
2-2-2 Bellossom UD
1-1-1 Meganium CoL
2-1 Vespiquen UD (Vespiquen SF)
1 Weedle RR
1 Butterfree FB
T/S/S: 23
1 Duskball
1 Dual Ball
1 Pokeball
3 Potion
1 Twins
1 Pokemon Rescue
1 Interviewer's Questions
1 Pokedex HANDY910is
1 Poke Radar
2 Energy Returner
1 Switch
1 Warp Point
1 PlusPower
1 Professor Oak's Visit
1 Professor Oak's New Theory
1 Emcee's Chatter
1 Cheerleader's Cheer
1 Pokemon Contest Hall
1 Professor Elm's Training Method
1 Good Rod
Energy: 11
10 Basic Grass
1 Upper Energy
Strategy in Depth:
The Cherrim's and the Bellossom's are (my sister calls them Cheerleaders, now that I think about it that would be a good deck name) what heal the active pokemon with their Poke-Power Sunny heal which heals the active pokemon by one damage counter and the Bellossom's heal each of your pokemon, so with at least 3 of these pokemon on the bench that's 30 damage healed each turn. The potions in the deck help with the healing as well having for some really good recovery. The main attackers are Yanmega and Meganium. Yanmega sees more action and sets up for U-Turn and then switches out to either Meganium or another Yanmega to do it again. But 3 energy is a lot so set up is really slow, and the deck can fall behind but with twins it helps get some draw power and a pluspower for more damage. The Meganium is slow set up too but it's Giant Bloom can come through now and then healing Meganium by an extra 2 damage counters. Butterfree FB is there to take down any poke-body pokemon and the Vespiquen is just there. The deck is pretty amateur and I know some rare candies and some cards that allow more energy for a pokemon per turn would help, but I'm not familiar with any good healing pokemon so what we need is stronger pokemon that set up for less or better pokemon with moves that do better damage and can heal.
Any suggestions?