Grumpig Deck

Discussion in 'Deck Help and Strategy' started by Rocket_Zatch, Aug 19, 2008.

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  1. Rocket_Zatch

    Rocket_Zatch New Member

    D/P on
    4 Spoink
    3 grumpig
    2 Togepi
    1 Togetic
    2 TogeKiss
    2 Baltoy
    2 Claydol
    1 Duskull
    1 Dusknoir
    2 Chatot

    14 Psychic
    4 Call Energy

    3 Rare candy
    3 energy pickup
    4 Bebes
    2 Rosannes
    4 Bucks
    2 Night matinence
    2 Warp point
    2 Moon Light Stadium


    Claydol for obvious reasons. Chatot for to make up for bad starting hands and bad hands in the game. Tech Dusknoir. Use Togekiss to accelerate energy onto Grumpig so he can slam stuf with his 20 x energy attached ability.
     
  2. Shinigami RPER

    Shinigami RPER New Member

    is this supposed to be a psychic magmortar? well it will be outlasted by the likes of amu and even a g&g/plox dp - on (weakness conquers)
     
  3. Hatter™

    Hatter™ Active Member

    Looks decent, I would say take out Moonlight stadium, because with AMU you don't want them to have free retreat cost.
     
  4. patthemanvan

    patthemanvan New Member

    well if pixies are going to be a problem then maybe you should run a 1-1 or 2-2 Mewtwo X, stops all attacks and effects from basics. i wouldnt really know what to take out though
     
  5. ShuckleLVX

    ShuckleLVX Active Member

    If you run into Pixes, rest assured they will have free retreat all on their own >.<
     
  6. Rocket_Zatch

    Rocket_Zatch New Member

    Should i replace the stadiums with 1-1 Mewtwo lvl x ? or also maybe drop the Chatot for 2-2 Mewtwo lvl x to deal with pixies?
     
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