Part 11: Stuff to Organize:
The PokeGym - Forums;
http://pokegym.net/forums
Private Message Dump for User LorakLucan; 11/28/2005 04:36 PM -->
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Folder : Inbox
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From : Carrington388
To : LorakLucan
Date : 2005-10-25 16:27
Title : Special Counter Descriptions Part 5
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Miror B. Counter - noun, coined by Carrington388 (named after the Cipher Admin from Pokémon Colosseum and Wanderer from Pokémon XD: Gale of Darkness) - One of Miror B.'s hobbies in Pokémon XD: Gale of Darkness is stealing other trainers' Shadow Pokémon. Simply put, a Miror B. counter does just that. It basically makes that Pokémon a Pokémon owned by Miror B. When a Miror B. counter is on a Pokémon, it's treated as if it has Miror B. in its name. Miror B. counters can't be placed on Pokémon that have Super, Hyper, or Miror B. in its name. If a Miror B. counter is placed on a non-owner Pokémon (i.e. Pikachu, Dark Marowak, etc.), it treats the card as if it had Miror B. in its name in addition to what was there before (i.e. Miror B.'s Pikachu, Miror B.'s Dark Marowak, etc.). If a Miror B. counter is placed on an ownername Pokémon where the ownername is followed by an apostrophe-S (i.e. Erika's Gloom, Aqua's Kyogre, etc.), it treats the card as if it had Miror B. in its name and not the card's original ownername (i.e. Miror B.'s Gloom, Miror B.'s Kyogre, etc.).
Shadowsky Counter - noun, coined by Carrington388 (named after the Shadow Pokémon attack from Pokémon XD: Gale of Darkness) - A Shadowsky counter is a counter that does 10 damage after each player's turn to all Pokémon in play that don't have Shadow counters on it. Only 1 of any combination of Sun, Rain, Hail, Sand, Spring, Storm, Night, and Shadowsky counters can be in play at any time.
And that's the last of the special counters.
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From : Carrington388
To : LorakLucan
Date : 2005-10-25 19:19
Title : Some owner descriptions...
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First off, Pokegym-Used Trainers should have a "Misc." section that should involve trainers not involved in crossovers.
Secondly, here are descriptions I'll whip up for some gym leaders:
Brock - coined by NOA - Pewter City Gym Leader. Specializes in Rock-type Pokémon. Brock's Rock-types are typically {F} type in the TCG. Non-Rock types have their types like normal.
Misty - coined by NOA - Cerulean City Gym Leader. Specializes in Water-type Pokémon. Misty's Water-types are typically {W} type in the TCG. Non-Water types have their types like normal.
Lt. Surge - coined by NOA - Vermillion City Gym Leader. Specializes in Electric-type Pokémon. Lt. Surge's Electric-types are typically {L} type in the TCG. Non-Electric types have their types like normal.
Erika - coined by NOA - Celadon City Gym Leader. Specializes in Grass-type Pokémon. Erika's Grass-types are typically {G} type in the TCG. Non-Grass types have their types like normal.
Koga - coined by NOA - Fuschia City Gym Leader. Specializes in Poison-type Pokémon. Koga's Poison-types are typically {G} type in the TCG. Non-Poison types have their types like normal.
Sabrina - coined by NOA - Saffron City Gym Leader. Specializes in Psychic-type Pokémon. Sabrina's Psychic-types are typically {P} type in the TCG. Non-Psychic types have their types like normal.
Blaine - coined by NOA - Cinnabar Island Gym Leader. Specializes in Fire-type Pokémon. Blaine's Fire-types are typically {R} type in the TCG. Non-Fire types have their types like normal.
Giovanni - coined by NOA - Viridian City Gym Leader and boss of Team Rocket. As gym leader, specializes in Ground-type Pokémon. Giovanni's Ground-types are typically {F} type in the TCG. Non-Ground types have their types like normal.
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From : DragonSol
To : LorakLucan
Date : 2005-10-25 21:20
Title : CaC Guide
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Just wanted to ask if you would include a counter I made in my Advance Wars set, on Koal's Ditto. The Malleable counter prevents one of your opponent's Pokemon from using an attack selected by you. It's like a permanent amnesia for one attack, except the counter can be removed by evolving/devolving a Pokemon. Just thought that if you want it to be complete, you could add it in there...
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From : DragonSol
To : LorakLucan
Date : 2005-10-25 21:33
Title : Re: CaC Guide
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Okay, here it is:
Malleable Counter- noun, coined by DragonSol (named after the Malleable nature of Ditto)- When a player places a Malleable counter on an opponent's Pokemon, the player chooses one of that Pokemon's attacks. As long as that Pokemon is in play, that Pokemon can't use that attack. The only way to remove the counter is by Evolving or Devolving the Pokemon. A player can only have 1 Pre-Emptive counter on the field at a time.
Hope its okay for you!
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From : dkates
To : LorakLucan
Date : 2005-10-26 12:55
Title : CaC guide
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I haven't created any prefixes or suffixes. I think I can trust you to write a description of me -- my main contributions to the CaC community have been my crossover sets (such as the Mega Man X set) and the Hoenn Gym Leaders set; I've also run a number of contests -- not all of which I actually got around to grading...:redface:
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From : Carrington388
To : LorakLucan
Date : 2005-10-26 16:17
Title : Some Set Links...
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Here's the set of lunatone_solrock's links. You can get them by copying them from the reply box. An asterisk denotes a set that was never completed while a caret denotes a currently in-progress set:
EX: The Beginning*
EX: Beyond the Rainbow
EX: The Origins*
EX: Hidden Laboratory
EX: Contest Challenge*
EX: Ashes
EX: Aquatic Labyrinth
EX: Pioneers
EX: Meteor Shower
EX: Sky Kingdom^
Here's the links to all of the completed or in-progress sets (other than promo sets) started by either me, Sunflorazumarill, or dkates. Of the three CaCers whose sets are in this list, only dkates has left sets incomplete, such sets are not listed below.
Sonic Series
Sonic Adventure 2 Battle (Set 1) (Originated Wizards)
Sonic Adventure R/S
Sonic Adventure Evolution
Sonic Heroes Expansion
Evil Team Series (Includes Cipher/Snagem Sets)
Magma/Aqua/Flora Axis
Plasma/Rocket Ambitions
Cipher/Snagem Threat
Pokémon Colosseum Set
Cipher/Snagem Crisis
Pokémon XD: Gale of Darkness: Cipher/Snagem Resurrection
Crossover Sets (Other Than Sonic Sets)
Mega Man X
Mega Man Revolutions
The Final Fantasy VII Set
Teen Titans
Disney's Aladdin
Other Sets (Includes All-Star Sets With Evil Teams)
Knockaround Girls (Originated Wizards)
Orange League Masters 2
Pokémon League Guys
Hoenn League Masters
Johto League Masters 3
Shining/Crystal/ex Alliance
Dark/Light Conflict
Hoenn Gym Leaders
Pokémon Emerald Set
Missed Opportunities
Pokémon Star Constellation
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From : DragonSol
To : LorakLucan
Date : 2005-10-26 22:02
Title : Hmm
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On your guide, I saw the cross over sets, which are based off of T.V. shows or games, right? Would you mind adding my Advance Wars set to it?
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From : DragonSol
To : LorakLucan
Date : 2005-10-26 22:09
Title : Re: Hmm
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LorakLucan said:
DragonSol said:
On your guide, I saw the cross over sets, which are based off of T.V. shows or games, right? Would you mind adding my Advance Wars set to it?
Sure! Use the same rubric, PM it to me, and I'll be sure to put it in. (Links in the URL coding is always helpful too.)
None of the other sets listed there has a description, so I guess mine will be the first!
Advance Wars Set- Created by DragonSol. A set based off of the three Advance Wars games for the GBA and the DS.
Thanks!
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From : dkates
To : LorakLucan
Date : 2005-10-26 22:32
Title : Re: CaC guide
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LorakLucan said:
dkates said:
I haven't created any prefixes or suffixes. I think I can trust you to write a description of me -- my main contributions to the CaC community have been my crossover sets (such as the Mega Man X set) and the Hoenn Gym Leaders set; I've also run a number of contests -- not all of which I actually got around to grading...:redface:
True that. Still, you can write a section similar to how I did, using the same (or similar) rubric, and PM it to me. I'll give it a read-over, and add it. Feel free to take up more than 1 PM in length.
Tell ya what. I'll let you do the actual writing, I'll just make notes on info to include. Edit the following as you see fit, and to add your own observations, as long as you include all of the relevant infolrmation.
As I mentioned before, my biggest contributions have been my sets. In my contests, I've tended to be relatively strict and structured in grading (other than the accented e -- I'm not terribly strict about that, unlike Carrington). I explain any deductions I make in a contest score. In my sets, I'm more relaxed. I'll still create a lot of structure in my sets, but rather than create a setlist at the beginning, I instead create a theme and then leave the rest mostly up to the cardmaker, intervening only when a card is made unplayable, unworthy, broken, or blatantly counter to the structure I set up, without sufficient reason. In my sets, I have absolutely no problem with references being made to other sets from this forum; as a result, it does happen fairly often.
I started doing CaC on the Wizards Pokegym, or as it has often been referred to, WizPoG. My original style was heavily influenced by Carrington388 and Sunflorazumarill. Since then, I've taken on my own style. I tend to base my limits on real-card precedent, but I evolve those limits a lot more quickly than some cardmakers (*coughCarringtoncough*). I like to look for ways to combine mechanics in ways they haven't previously been combined, and sometimes I create a mechanic by extending an existing one. I use a fairly structured algorithm for determining base damage and Energy costs for attacks. The basis of this algorithm is that (C) pays for 10 damage, a colored Energy pays for 15 damage, and (M) or (D) pays for roughly 20 damage. Most attack effects can be "costed" according to this formula; for example, automatically causing the Defending Pokemon to become Asleep "costs" 5 damage, or half of a (C). I tend to shy away from most mechanics that have not appeared on real cards, such as the various CaC-only multi-prize mechanics.
While I have not created any prefixes or suffixes, I have created one type of Trainer -- the Badge. Badges premiered in the Hoenn Gym Leaders set. While the mechanic has not been used since (at least to my knowledge), there are specific guidelines set up for the type. First, each Badge is restricted to one copy per deck. Second, like Stadiums, Badges remain in play when played, and provide their effects continuously. However, unlike Stadiums, there is no limit to the number of Badges a player can have in play, and their effects are designed to only benefit their owner.
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From : DragonSol
To : LorakLucan
Date : 2005-10-28 15:56
Title : Re: Hey
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LorakLucan said:
DragonSol said:
Are you going to add my set to your guide? Just wondering, I haven't seen it on there yet.
Been busy... hadn't had time, sorry. Also, what I said in the last PM.
Its fine, I was just wondering. Also, I made a new counter, so here it is!
Weed Counter- noun, coined by DragonSol. While a Weed counter is on a Pokémon, that Pokémon is also a (G) type in addition to whatever types it already was. If it was a dual-type, it is now a triple-type.
If you have a question about it, just ask!
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From : dkates
To : LorakLucan
Date : 2005-10-29 12:34
Title : CaC Guide -- again
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I must say, I like how the guide is shaping up. I still need to type up the info on my attack costing guidelines, but in the meantime, two things I wanted to point out. First off, the info on the Badge mechanic should probably go in an appropriate section, not just in my bio -- in fact, the details about Badges probably shouldn't be in the bio. Also, I'm wondering whether leaving my Hoenn Gym Leaders set out of the list of significant CaC sets was intentional. Don't worry, I'm not about to ask that all of my sets be included -- other than HGL and the ones already listed, I think it's safe to say that the rest of my sets all basically bombed. Including the Aladdin set in that section strikes me as quite a vote of confidence, and I appreciate it.
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From : dkates
To : LorakLucan
Date : 2005-10-29 15:02
Title : Re: CaC Guide -- again
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LorakLucan said:
It wasn't intentional; I got a lot of the links from C388. Mind sending me the ones you want in it? Also, I'll take care of the badge thing when I hvae the time; it's a busy weekend where I am.
Hoenn Gym Leaders:
http://pokegym.net/forums/showthread.php?t=18233
Super Smash Brothers: Melee:
http://pokegym.net/forums/showthread.php?t=1631
Check out the SSBM set before you decide whether it really deserves to be noted. I started it a little over two years ago. It never did get finished (and it's way too late now), but it got to 77 posts -- and a pretty nice number of cards -- before it finally died about 9 months after I started it. You actually posted a Pokemon for that set, although I wasn't willing to accept it because it broke the rules (even after you edited) and was way too broken.
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From : Archonn
To : LorakLucan
Date : 2005-10-30 08:31
Title : Experienced Pokés!
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I was thinking... Where do Experienced and Traits go on your guide? Both of them can be applied to any card, not just Pokémons... And since the guide has no section for Trainer-related Mechanics, i wonder where you will place Strongholds (alongside with dkates' Badges, too). For now, i'll pm you the Experienced Pokémon mechanic, as it is the only mechanic with a defined place.
Here's the general guidelines for Experienced Pokémon, converted in the LSFC (instead of my usual format)
{Pokémon’s name = Experienced X [Original Pokémon's name]}
{Type (of Pokémon): {color}}
{Pokémon’s HP}
{Evolution Stage of Pokémon = Stage [Original Pokémon's stage number+X] Pokémon - Evolves from [Experienced X-1 Original Pokémon] [Original's Card ID number]}
{Weakness}
{Resistance}
{Retreat Cost}
{Rarity}
{Card Number}
{Card ID Number}
{Picture}
Poké-Power - {Name of Poké-Power}
{Effects of Poké-Power}.
Poké-Body - {Name of Poké-Body}
{Effects of Poké-Body}.
{Cost of Attack} - {Name of Attack} - {Base Damage}
{Effects of attack, if any}
{Cost of Attack} - {Name of Attack} - {Base Damage}
{Effects of attack, if any}
So... yeah, it doesn't change much. If you want that i fit it in your usual rubric for Pokémon descriptors, tell me to do so. To do a Experienced Pokémon, first choose a Pokémon, then a number, which will be X. X can be any integer number (yes, even negatives, something i never bothered to explain back at my set, but will do later), except for zero, since choosing zero is technically repeating the same card. You may change all instances of Experienced 0 in a card to Basic, and you may switch Experienced 1 with just Experienced. After that, resume CaCing as normal, never forgetting to balance accordingly with the Evolution Stage (If you thought Pokémon-!! were hard to balance properly, try out Stages 4+! If someday the Pokégym forums have a lot of these, we may end up creating Stage-!!... But for now it's better not). Feel free to add something i missed, Lorak.
There are two things about Experienced that i never mentioned on the forums, but should be also added, for use in the next sets: Inexperienced, and evolving from different pokémons other than the one stated in your name. You may be wondering what Inexperienced is; it is what happens when you use negative numbers in X, in the Exp. mechanic. So whenever you have a Experienced -X, you change it to Inexperienced X. But they have a important difference; Instead of "Evolves from [Experienced X-1 Original Pokémon]", they have "Evolves into [Experienced X+1 Original Pokémon]". And since there's no Stage below basic, all inexperienced versions of Basic Pokémons are also Basic. Pretty similar to Babies, but without the almighty rule... That's why i never bothered to mention them. Last note about them; yeah, you can have a Inexperienced Charizard. Or even a Inexperienced Experienced Busgy's Scyther. Nothing too useful... But it exists.
The second thing needs some knowledge about Traits. With Traits, you may change any name from your Pokémon into a Trait. But Experienced works a bit differently. Let's imagine i have Experienced Rocket's Dark Gyarados ex. Since this name is too big, i should change some names into Traits. For example, its name could become Experienced Gyarados ex, so it should have the Pokémon ex Traits, the Dark Pokémon Trait and the Rocket's Pokémon Trait. Or it could have the Rocket's Dark Pokémon Trait and the Pokémon ex Trait. Or the Dark Pokémon ex Trait and the Rocket's Pokémon Trait. Or... Well, you get it. With Experienced, things work differently. If it's alone (just Experienced X Pokémon), then fine. But if you have, for example, Experienced Gyarados Pokémon, then instead of evolving from its normal name, it evolves from Gyarados instead (of course, normal specific card rule applies, the ID number for the correct Gyarados is mentioned in the Evolves from/into... field)! Keep in mind, however, that its name will still count as both its traits and what it is in the name field. This is useful for pokémons that went through a name change. For easier understanding, let's think that a Protoss High Templar (You do know Starcraft, right? It's listed there as one of your interests) is a Pokémon, and the Protoss Archon (+n=my nick! It is on purpose, BTW) is a Experienced version of it. But since it is a Archon, if we just put its name as Experienced Archon, it would evolve from a card that doesn't exist, and if we put its name as Experienced High Templar... Well...It wouldn't be an Archon. The solution? Its name is Archon, but with the Experienced High Templar Pokémon Trait. Sightly more useful than Inexperienced pokémons, IMO, but still...
What a loong PM. And disorganized, too. I'm waiting for an answer about how should i organize the info about Traits, Strongholds and the rest of the Experienced Mechanic. And i'm sorry to make you read such a huge amount of not so necessary info.
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From : Archonn
To : LorakLucan
Date : 2005-11-02 11:55
Title : The rest (of mechanics for the guide)!
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I still have to finish Experienced, add Traits, and Strongholds. Let's start...
Experienced cards that aren't Pokémon are easy to do. They must only have a drawback if not played while all of its previous versions are each either in play or in your discard pile. Otherwise, it's just a normal card, sightly more powerful thanks to the drawback. Now on to the Trainer/Energy format (not LSCF because, well, there isn't one for Trainers/Energies)...
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Experienced X [Name of original card]
[Insert this card's type here]
Unless you have [Experienced X-1 [Name of original card], Experienced X-2 [Name of original card], Experienced X-3 [Name of original card], ... and [Name of original card]] each either in play or in your discard pile, [Insert problem here]. [Insert card effects here]
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Yeah, a format that uses summation. Back on the subject... There isn't any Inexperienced Trainers or Energies (if you have a suggestion, though... I don't think it is really necessary). Also, having a name while being the Experienced version of another is not a defined mechanic when dealing with Trainers/Energies; in this case, it is completely useless (IMO).
Next mechanic: Traits. These keywords are things that stay between the picture of a card and the normal text of it. For more examples, check L5R CCG cards (google for it! In L5R, Traits are always bolded, and are more common in Personality cards, a type of card in that game). Most traits are Flavor Text/Pokédex Info; for example, all Pokémons in the Gym Clash Contest set have a trait that sort of indicates what they were trained for. However, three kinds of Traits change the gameplay.
First one is Reference Traits. By themselves, they are only flavor text, but any card may reference a Trait. Nothing complicated here, and this was the kind of gameplay-affecting Trait seen in the Gym Clash Contest set.
The second one is the Rulebook Trait. You just determinate that all rulebooks have a entry that says that all cards with a certain trait gain a certain rule, and it's over. For example, L5R has a very interesting Trait that i will add on future sets: the Soul of [Insert card name]. The rulebook states that all cards with that trait have the following rule; "This card counts as [Insert card name] for deckbuilding purposes." Nice, but don't create a Trait for every rule you want or else people will spend more time in the rulebook trying to figure out what certain trait does than playing the game itself.
Last but not least, we have Name Traits (which in fact are a kind of Rulebook Trait, since they are traits with a rule attached to them). Any Trait with Pokémon in it that is in a Pokémon card is a Name Trait. Simply put, all Pokémons with a Name Trait are considered to have all words (except for the Pokémon word) from that Trait in their name. For example, A Togetic with the Dark Rocket's Pokémon ex Trait has all of that words in its name. Also, if you have preffixes or suffixes that give rules but they are in a Name Trait form, their rules still apply (so our Togetic example will give two prizes if knocked out). I guess that this is enough; feel free to ask if you still have doubts. And i think that Traits should go between the Picture and the rest of the card in the LSCF.
Finally, we have Strongholds. These trainers have the following rule (the part in parenthesis is not in the rule!): "You may only have 1 Stronghold in your deck. Strongholds do not count for your maximum deck size. Before (Use "deciding who goes first" here if you are playing with the old starting rules, or use "shuffling your deck for the first time this game" here if you are playing with the new starting rules), if you have a Stronghold in your deck, search for it and place it in play. A Stronghold cannot leave play."
So what does it means? Well, it means that you may choose to have a Stronghold in your deck or not, and if you have, it alters how you play the game. Also, Strongholds are the only cards that enter play before anything else happens, so they are the only cards that may alter the starting procedure. But Strongholds must be balanced, be it using a negative effect for you, a benefitial effect for the opponent, or making its effect balance itself (like the Professors Conference Center, a Stronghold with the following effect: "Between turns, when your turn was the last, count the number of cards in your hand. Then, shuffle your hand into your deck and draw the counted number of cards." In short, even if you get a good hand, you will end up shuffling it back!). These are pretty easy to understand, aren't they?
Yet another enormous PM. Fortunately, this is probably the last (this big, that is). Now let's see how you will organize all this mess... If you want any help, or if something is still unclear, feel free to ask. And thanks for spending your time reading this!