This is remind my bud Hatter about a deck I -hope- he didn't forget. Pokemon 23 3-2-3 Nidoqueen MT 2-1-2 Nidoking SW 2-1-2-1 Dusknoir DP/Lv.X 2-2 Claydol GE Trainers/Supporters/Stadiums 22 4 Bebe's Search 3 Roseanne's Research 4 Rare Candy 3 Warp Point 2 Miasma Valley 4 Prof. Oak' Visit 2 Team Galactic's Wager Energy 15 4 Call Energy 11 Psychic Translations from Beach. Dusknoir LV.X – Psychic – HP140 Level Up Poke-Power: Ectoplasm This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play). If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead. Weakness: Darkness (+x2) Resistance: Colorless (-20) Retreat: 3 ------------------------------- Miasma Valley – Stadium Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon. You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card. Obvious strategy is to swar with Nido king and queen while keeping their bench small for disruption and Give Aid, Nidoqueen's attack. If you can get two queen out, King ceomes a great attacked and be especially annoying to Claydol with Poison Rub. Claydol for draw. Any suggestions Hatter?