Discussion in 'Deck Help and Strategy' started by Gallade_LVX, Dec 5, 2007.

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  1. Gallade_LVX

    Gallade_LVX New Member

    4 Chansey
    4 Blissey
    4 Spinda

    4 Drake´s Stadium
    4 Buffer Piece
    4 Potion
    3 Power Plus
    1 Night Maintanence
    3 Castaway
    4 TV Report
    4 Holon Mentor
    3 Celio´s Network
    2 Super Scoop Up

    8 Fighting Energies
    4 Heal Energy
    4 Boost Energy

    Spinda can hit Fighting type Pokémon by 40 for just 1 Energy, it's a good starter, also.
    With the supporter, just discard the Energies, so you can have them in your discard pile for the first Blissey, and you attach from your hand to the others.
    With Drake's and Buffer you will avoid damage, potions heal (as with the heal energies) and before it dies, you retreat it and that way you are sure to have energies in your discard pile, so you can hit with the next Blissey.
  2. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    • Spinda's retreat cost will get nrg in the discard for Blissey too
    • Vary your nrg line: Castaway can get you the appropriate coloured nrg for Spinda. Consider Holon FF and fires in addition to your fighting to counter colourless resisters that otherwise stop your whole deck. A basic darkness could put pressure on an Absol for example.
    • Roseanne's is a lot more effective than mentor for getting basic nrg to activate Spinda damage. Sure, discarding has its uses but you'll always need an nrg to discard and an nrg to attach for that to work which is inefficent.
    • Castaway ought to be increased to 4 and tools varied for maximum effect. Try strength charm and cessation crystal.
    • Perhaps running Scott and some varied stadiums may help. Battle frontier, speed stadium may help in matchups while keeping the supporters flowing.
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