Help my blisscatty for cities!!!

Discussion in 'Deck Help and Strategy' started by waterblast, Oct 18, 2007.

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  1. waterblast

    waterblast New Member

    pokemon = 19

    3 Skitty pk
    2 delcatty pk
    2 delcatty ex cg

    4 chansey
    4 blissey (i think that happinys are a waist of space)

    4 sableye cg

    trainers = 22

    3 plus power

    4 tv rep

    2 copy cat (incase of near deck run out)

    2 windstorm

    4 bebe's search

    2 mentor

    3 switch (for the high retreat of the blissey family)

    2 super scoop (incase blissey will die and i already built up another chansey but i dont have a bebe's or somthing to search for another blissey.)

    energy = 19

    4 boost

    2 scramble

    13 psychic (dont know why psychic)

    (blissey takes up lots of energy)

    strategy = build up blissey quick, once he dies use catty EX to upstream the energys back into the deck and repeat actions.
  2. millionkp

    millionkp New Member

    run 3-2-1 Decatty EX and take out Sableye for Quick Balls.
  3. Ardoptres

    Ardoptres New Member

    3-3-1 Delcatty is the play.
  4. waterblast

    waterblast New Member

    okay, thanks! but i am scared of only 1 catty ex...what if it is a prize :p
  5. vanderbilt_grad

    vanderbilt_grad New Member

    Do you REALLY want to start with Skitty nearly 3 games out of 7? IMHO 2 Skitty or run Happiny. You want to increase your odds of a start leading to Blissey and one that is not as doinkable.
  6. waterblast

    waterblast New Member

    i know what you mean and i totally agree...but i can't take out skitty because i need one for catty pk and one for catty ex..if one is a prize then i am dead. what should i take out for happiny?
  7. Ardoptres

    Ardoptres New Member

    Don't run Happiny.
  8. SuperE

    SuperE New Member

    Why dont run WP? Then you dont need all your switch. You can also use FF together with fire energy.
    I prefer playing 4-3-2 on delcatty. You should take out sableye out. You dont need it when you are running delcatty.
    You dont need Happiny, Its a waste of space, Ardoptres showed me...
  9. Dark Weedle

    Dark Weedle New Member

    add a skitty
  10. Dragoncius

    Dragoncius New Member

    Holon energies....FF or WP will help u a lot, consider them. I dont like 4 Skitty.....maybe a 3-3-2 if ur afraid of the EX being prized....
  11. Ardoptres

    Ardoptres New Member

    Don't play 4 Skitties. This guy is a n00b. :lol:
  12. SuperE

    SuperE New Member

    Hey :p you played 4 skitties your self....
  13. Ardoptres

    Ardoptres New Member

    No, I didn't. I've always played 3.. d:
    I said to you, YOU shouldn't play 4, because then you will start with it 50% of your games.
  14. waterblast

    waterblast New Member

    but sableye helps a lot...he really speeds up the game.
  15. ninjachris96

    ninjachris96 New Member

    sableye is a bliss NIGHTMARE!!! I think that it is a really good play. I would only run 2. They have no weakness, disable, and they can get another energy in the discard if needed.
  16. Ardoptres

    Ardoptres New Member

    You don't need sableye when you run Delcatty.
    If this were str8 Blissey, then it would be another story.
  17. waterblast

    waterblast New Member

    i see...which do you think is better sableye or delcatty?
  18. Ardoptres

    Ardoptres New Member

  19. waterblast

    waterblast New Member

  20. Ra2xse

    Ra2xse New Member

    Sableye is unnessessary cause Delcatty PK discar energy every turn, Swittch them to Happinys so you'll get Delcattys and you don't have to start whit Sableye or Scitty and 2 SSU to 1 Winstorm and 1 Delcatty PK. This deck really need FFs so 4 of them and 8 Fires and 3 Fightings. Scrambles and Psychics away. 1-2 Switch to the Warp Points cause its better some times and Catty ex have a Free Retreat so you can play whit them.
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