Hero & Zero: 200 - Over 200 cards!

Discussion in 'Create-A-Card' started by Iinin_Hero, Jul 8, 2008.

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  1. Iinin_Hero

    Iinin_Hero New Member

    LOGO

    Okey guys..
    I made this series by myself and Zero is only my second account.
    I have lot of time and I spend about 1 month..

    Paladin = Guardians of Ancient Temple. Paladin Pokémon kills Chaos Pokémons.
    Chaos = Chaos Pokémons wants magic stone from Ancient Temple.
    Crimson = They want magic stone and destroy all Chaos Pokémons in the world.

    And there has no words "flip a coin".

    Please! Read & Comment!

    Secret Card-
    [000/200] Arceus Lv.100
    -Holo-Rare-
    [001/200] Alvis's Weavile Lv.50
    [002/200] Caccis's Abomasnow Lv.49
    [003/200] Dennis Hawk's Ampharos Lv.54
    [004/200] Dennis Hawk's Ampharos Lv.53
    [005/200] GaMe's Gallade Lv.60
    [006/200] IP's Feraligatr Lv.58
    [007/200] KiBi's Quagsire Lv.44
    [008/200] Kumis's Darkrai Lv.64
    [009/200] LH_Dreamer's Milotic Lv.51
    [010/200] Mewstor's Crimson Arcanine Lv.61
    [011/200] Miettinen's Magmortar Lv.52
    [012/200] Miski's CB Heracross Lv.50
    [013/200] Rai-chan's Pichu Bros. Lv.38
    [014/200] Roseanni's Blastoise Lv.58
    [015/200] Roseanni's Vaporeon Lv.43
    [016/200] Revo's Medicham Lv.50
    [017/200] Meta's Butterfree Lv.58
    [018/200] Ok's Vileplume Lv.48
    [019/200] Rohan's Dugtrio Lv.55
    [020/200] Tas's Slaking Lv.70
    [021/200] Tholem's Golem Lv.62
    [022/200] Uncle FoRgEd's Master Bidoof Lv.20
    -Rare-
    [023/200] Akibah's Octillery Lv.49
    [024/200] Akiviker's Exploud [Mono] Lv.50
    [025/200] Akiviker's Exploud [Stereo] Lv.50
    [026/200] Alvis's Sneasel Lv.41
    [027/200] Crystal's Glaceon Lv.45
    [028/200] Crystal's Jolteon Lv.44
    [029/200] Darkkis's Blaziken Lv.47
    [030/200] Dragi's Shedinja Lv.40
    [031/200] Dennis Hawk's Paladin Empoleon Lv.60
    [032/200] Fatman's Grumpig Lv.42
    [033/200] Hero's Bastidon Lv.46
    [034/200] Hero's Whiscash Lv.45
    [035/200] Isto's Wailord Lv.56
    [036/200] IP's Steelix Lv.50
    [037/200] Jaxi's Crimson Scizor Lv.59
    [038/200] Jupi's Gengar Lv.48
    [039/200] Jupi's Golduck Lv.39
    [040/200] Kekkonen's Arbok Lv.49
    [041/200] Kumis's Cresselia Lv.56
    [042/200] Nani's Mr. Mime Lv.32
    [043/200] Ok's Vileplume Lv.48
    [044/200] Qahwi's Bonsly Lv.3
    [045/200] Rai-chan's Raichu Lv.46
    [046/200] Revo's Manectric Lv.50
    [047/200] Shadow Lugia's Mudkip Lv.2
    [048/200] Swell Our's Togekiss Lv.53
    [049/200] ToxBliss's Dark Luvdisc Lv.45
    [050/200] TL's Garchomp Lv.55
    -Uncommon-
    [051/200] Akibah's Remoraid Lv.20
    [052/200] Akiviker's Loudred Lv.32
    [053/200] Akiviker's Loudred Lv.35
    [054/200] Caccis's Snover Lv.19
    [055/200] Crystal's Eevee Lv.5
    [056/200] dAcktor's Don Lv.30
    [057/200] dAcktor's Katsu Lv.30
    [058/200] Dennis Hawk's Flaaffy Lv.30
    [059/200] Darkkis's Combusken Lv.32
    [060/200] Dragi's Ninjask Lv.38
    [061/200] Dennis Hawk's Mareep Lv.10
    [062/200] Dennis Hawk's Prinplup Lv.28
    [064/200] Hero's Shieldon Lv.23
    [065/200] Hero's Whiscash Lv.36
    [066/200] Isto's Wailmer Lv.37
    [067/200] IP's Croconaw Lv.32
    [068/200] Jaxi's Scyther Lv.25
    [069/200] Jupi's Haunter Lv.35
    [070/200] Jupi's Psyduck Lv.9
    [071/200] KiBi's Wooper Lv.15
    [072/200] Koka's Tangela Lv.35
    [073/200] Meta's Metapod Lv.8
    [074/200] Miettinen's Magby Lv.11
    [075/200] Murrecat's Vespiquen Lv.32
    [076/200] Ok's Gloom Lv.33
    [077/200] Pandem's Spinda Lv.36
    [078/200] Qahwi's Sudowoodo Lv.40 Copy
    [079/200] Rai-chan's Pichu Lv.8
    [080/200] Roseanni's Wartortle Lv.23
    [081/200] Swell Our's Togetic Lv.20
    [082/200] Tas's Vigoroth Lv.35
    [083/200] Tholem's Graveler Lv.39
    [084/200] ToxBliss's Torkoal Lv.41
    [085/200] TL's Gabite Lv.33
    -Common-
    [086/200] Akiviker's Whismur Lv.16
    [087/200] Akiviker's Whismur Lv.14
    [088/200] Crystal's Eevee Lv.6
    [089/200] Crystal's Eevee Lv.10
    [090/200] Darkkis's Torchic Lv.15
    [091/200] Darkkis's Torchic Lv.10
    [092/200] Dennis Hawk's Mareep Lv.13
    [093/200] Dennis Hawk's Piplup Lv.9
    [094/200] Dragi's Nincada Lv.6
    [095/200] Fatman's Spoink Lv.18
    [096/200] GaMe's Kirlia Lv.22
    [097/200] GaMe's Ralts Lv.7
    [098/200] Hero's Barboach Lv.17
    [099/200] IP's Onix Lv.25
    [100/200] IP's Totodile Lv.14
    [101/200] Jaxi's Scyther Lv.12
    [102/200] Jupi's Gastly Lv.3
    [103/200] KiBi's Wooper Lv.11
    [104/200] Kekkonen's Ekans Lv.15
    [105/200] LH_Dreamer's Feebas Lv.6
    [106/200] Meta's Caterpie Lv.4
    [107/200] Mewstor's Growlithe Lv.19
    [108/200] Miettinen's Magmar Lv.31
    [109/200] Murrecat's Combee Lv.13
    [110/200] Nani's Mime Jr. Lv.4
    [111/200] Ok's Oddish Lv.9
    [112/200] Rai-chan's Pikachu Lv.24
    [113/200] Revo's Electrike Lv.16
    [114/200] Revo's Meditite Lv.19
    [115/200] Revo's Meditite Lv.22
    [116/200] Rohan's Diglett Lv.8
    [117/200] Roseanni's Eevee Lv.11
    [118/200] Roseanni's Squirtle Lv.8
    [119/200] Roseanni's Squirtle Lv.11
    [120/200] Swell Our's Togepi Lv.5
    [121/200] Tas's Slakoth Lv.4
    [122/200] Tas's Slakoth Lv.7
    [123/200] Tholem's Geodude Lv.18
    [124/200] Tholem's Geodude Lv.20
    [125/200] TL's Gible Lv.14
    -Supporter-
    [126/200] Ansku's Kindness
    [127/200] Armor Shop's Worker Metaniteman
    [128/200] Babysitter Samochan
    [129/200] Badganondorf
    [130/200] Dennis Hawk
    [131/200] Dragi's Datalift
    [132/200] Fisherman Henkka
    [133/200] Garbageman Jöpö
    [134/200] Geek
    [135/200] Henkka Kingdom's Guardian Rapu
    [136/200] Kumis
    [137/200] LEET
    [138/200] Mr. Murder's Evil Plan
    [139/200] Mushroom Forest's Guardian Akibah
    [140/200] Mushroom Forest's Guardian Jebula
    [141/200] Mushroom Forest's Wizard Koka
    [142/200] Nurse Suicu Azul
    [143/200] Overgrowing Mushrooms
    [144/200] Pottu Radio Station
    [145/200] Power Factory's Boss
    [146/200] Power Factory's Short Circuit
    [147/200] Power Factory's Recyclesystem
    [148/200] PP
    [149/200] Prof. Rohan's Research
    [150/200] Safe Heaven's Kids
    [151/200] Team Tukru's Failure
    [152/200] Traiding Center's Newbie
    [153/200] TriAttack's Maintenance
    [154/200] TriAttack's Netsearch
    [155/200] Weapon Shop's Worker Rasse
    -Stadium-
    [156/200] Ancient Temple
    [157/200] Fluffy Heaven
    [158/200] Henkka Kingdom
    [159/200] Hospital
    [160/200] Mushroom Forest
    [161/200] Overspeeded Gym
    [162/200] Potato ****
    [163/200] Power Factory
    [164/200] Small Cave
    [165/200] Snowmountains
    [166/200] Underground
    [167/200] Wild Fields
    -Pokémon Tool-
    [168/200] Dual Raptors
    [169/200] Ghost Armor
    [170/200] Magma Bazooka
    [171/200] Power Shield
    [172/200] Shock Sniper
    [173/200] Special Shield
    [174/200] Teraton Hammer
    [175/200] Zapper
    -Techincal Machine-
    [176/200] Galactic Sword
    [177/200] Electromagnet Charge
    [178/200] Mega Cannon
    [179/200] Motor Drive
    [180/200] Safeguard
    [181/200] The New Day Kick
    [182/200] Weapon Expert
    -Trainer-
    [183/200] Download-
    [184/200] Energy Saver
    [185/200] Hero's Armor Fossil
    [186/200] Metal Hand
    [187/200] Rare Candy
    [188/200] Rescue
    [189/200] Switch
    [190/200] Upload+
    -Pokémon Lv.X-
    [191/200] Akiviker's Exploud [Mono] Lv.X
    [192/200] Caccis's Abomasnow Lv.X
    [193/200] Crystal's Glaceon Lv.X
    [194/200] Dragi's Shedinja Lv.X
    [195/200] dAcktor's Katsu Lv.X
    [196/200] GaMe's Gallade Lv.X
    [197/200] Koka's Tangela Lv.X
    [198/200] LH_Dreamer's Milotic Lv.X
    [199/200] Rohan's Dugtrio Lv.X
    [200/200] ToxBliss's Dark Luvdisc Lv.X
    -Boxtopper-
    [201/200] Eregorn's Albino Espeon Lv.81
    [202/200] PK's Chaos Scyther Lv.86

    --

    Arceus Lv.100 150HP [C]
    Basic

    You can't have more than 1 Arceus in your deck

    [Poké-Body] God Lock
    If your opponent has any Arceus in play, any Arceus in play can't attack.

    [.] God's Touch
    Search your discard pile for up to 4 basic Energy cards and attach them onto Arceus.

    [W][R][G] Destiny Destroyer 100+
    If the Defending Pokémon is Evolved Pokémon, this attack does 100 damage plus 100 more damage. Then, discard 3 Energy cards attached to Arceus. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+20
    Resistance: [P]-30
    Retreat Cost: [C]

    --

    Alvis's Weavile Lv.50 HP90 [W]
    Stage 1: evolves from Alvis's Sneasel.

    [Poké-Power] Quick Claws
    Once during your turn (before your attack), you may draw a card. If you do, search your deck 2 cards. Shuffle your deck, then put the cards on top of your deck. This power can't be used if Alvis's Weavile is affected by a Special Condition.

    [C][C] Reactive Claws 40+
    If Alvis's Weavile has any [D] Energy attached, this attack does 40 damage plus 20 more damage. If Alvis's Weavile has any [W] Energy attached, the Defending Pokémon is now Asleep.

    Weakness: [M]+30
    Resistance: [P]-20
    Retreat Cost: [C]

    --

    Caccis's Abomasnow Lv.49 HP110 [W]
    Stage 1: evolves from Caccis's Snover.

    [Poké-Body] Snow Warning
    Put 1 damage counter each player's non-[W] Benched Pokémon.

    [G] Grasswhistle
    The Defending Pokémon is now Asleep.

    [W][W][C] Blizzard 40
    Does 10 damage counter each player's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [M]+30
    Resistance:
    Retreat Cost: [C][C][C]

    --

    Dennis Hawk's Ampharos Lv.54 HP130 [L]
    Stage 2: evolves from Dennis Hawk's Flaaffy.

    [Poké-Power] Wireless Connection
    As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Pokémon to your another Pokémon. This power can't be used if Dennis Hawk's Ampharos is affected by a Special Condition.

    [L][L] Zzzap Punch 50
    Move all basic Energy cards attached to Dennis Hawk's Ampharos to your Benched Pokémon.

    [L][L][L] Shot Shock 110
    Discard 2 [L] Energy cards attached to Dennis Hawk's Ampharos. (Don't apply Weakness and Resistance.) (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+30
    Resistance: [M]-30
    Retreat Cost: [C][C]

    --

    Dennis Hawk's Ampharos Lv.55 HP140 [L]
    Stage 2: evolves from Dennis Hawk's Flaaffy.

    [Poké-Power] Sheep Attack
    Once during your turn (before your attack), you may use this Power. If you do, look at your opponent's hand and choose Pokémon card, then have your opponent discard that card. Then, show your opponent your hand and he or she chooses Pokémon card. Discard that card. If you don't have Pokémon card in your hand. You can't use this Power. This power can't be used if Dennis Hawk's Ampharos is affected by Special Condition.

    [L][L] Exanimate Chop 40+
    Does 40 damage plus 10 more damage for each Pokémon card (excluding Lv.X) in your discard pile. You can't add more than 60 damage in this way.

    Weakness: [F]+30
    Resistance: [M]-20
    Retreat Cost: [C][C][C]

    --

    GaMe's Gallade Lv.60 HP140 [F]
    Stage 2: evolves from GaMe's Kirlia.

    [ITEM] Tooth Necklace
    If your opponent has any Pokémon Lv.X in play, GaMe's Gallade does 30 damage more the Defending Pokémon (before applying Weakness and Resistance).

    [P][C] Psychic Aura
    Put 5 damage counters on your opponent's Pokémon in any way you like.

    [F][F][F] Crush Kick 120
    If the Defending Pokémon is Knocked Out by this attack, discard 2 Energy card attached to GaMe's Gallade.

    Weakness: [P]+30
    Resistance:
    Retreat Cost: [C][C]

    --

    IP's Feraligatr Lv.58 HP120 [W]
    Stage 2: evolves from IP's Croconaw.

    [W] Mega Pump 30x
    Does 30 damage each of [W] Energy card attached to IP's Feraligatr.

    [W] Water Bomb
    Discard any number of [W] Energy cards from IP's Feraligatr and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)

    Weakness: [L]+30
    Resistance:
    Retreat Cost: [C][C][C]

    --

    KiBi's Quagsire Lv.58 HP80 [W]
    Stage 1: evolves from KiBi's Wooper.

    [Poké-Power] Identity
    Once during your turn (before your attack), if KiBi's Quagsire is your Active Pokémon. You may search your deck for a Pokémon Lv.X and put it into KiBi's Quagsire. KiBi's Quagisre is now that Pokémon Lv.X and new Pokémon Lv.X can't use any Poké-Power, Poké-Bodies or any attacks from KiBi's Quagsire. Shuffle your deck afterward. This power can't be used if KiBi's Quagsire is affected by any Special Condition.

    [W][W] Surf 30
    Does 10 damage each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [G]+30
    Resistance: [L]-30
    Retreat Cost: [C][C][C]

    --

    Kumis's Darkrai Lv.64 HP100 [D]
    Basic

    [ITEM] Blackglasses
    Kumis's Darkrai can't be affected Asleep.

    [D] Combined Friend
    Search your deck for a Basic Pokémon and basic Energy card. Put Basic Pokémon it into your bench and attach the basic Energy card that Pokémon. Shuffle your deck afterward.

    [D][D][D] Spiral Darkness 80+
    You may put 4 damage counters into your Kumis's Cresselia. If you do, this attack does 80 damage plus 40 more damage. Then, move all Energy cards attached to Kumis's Darkrai to your Kumis's Cresselia.

    Weakness: [F]x2
    Resistance: [P]-30
    Retreat Cost: [C]

    --

    LH_Dreamer's Milotic Lv.51 HP90 [W]
    Stage 1: evolves from LH_Dreamer's Feebas.

    [Poké-Power] Show the Sights
    Once during your turn (before your attack), you may search your discard pile for a Supporter card. Show that to your opponent, then put it into bottom your deck. You can't use this power if LH_Dreamer's Milotic affected by a Special Condition.

    [.] Magic Tail
    Each basic Energy card attached to LH_Dreamer, choose a card from opponent's hand without looking and discard it.

    [W][W][W] Water Beam 60

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    Mewstor's Crimson Arcanine Lv.61 HP120 [R]
    Stage 1: evolves from Mewstor's Growlithe.

    [Poké-Body] Magma Reaction
    As long as Mewstor's Crimson Arcanine has any basic Energy cards, they are now special [R] Energy cards instead of its usual type.

    [R][C] Heat Tackle 50
    Does 20 damage to 1 of your opponent's Benched Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.)

    [R][R][R][R] Crimson Storm
    Discard 4 [R] Energy cards attached to Mewstor's Crimson Arcanine. If you do, this attack does 40 damage each Pokémon in play (including Mewstor's Crimson Arcanine). (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)

    Weakness: [W]+20
    Resistance:
    Retreat Cost:

    --

    Miettinen's Magmortar Lv.52 HP110 [R]
    Stage 1: evolves from Miettinen's Magmar.

    [Poké-Power] Fire Up!
    Once during your turn (before your attack), if Miettinen's Magby is anywhere under Miettinen's Magmortar, you may search your discard pile for 2 basic [R] Energy cards and attach it to your Benched Pokémon in any way you like. This power can't be used if Miettinen's Magmortar is affected by a Special Condition.

    [R][R][R] Magma Flow 70+
    This attack does 70 damage plus 20 damage each basic [R] Energy card attached to Miettinen's Magmortar.

    Weakness: [W]+30
    Resistance:
    Retreat Cost: [C][C][C]

    --

    Miski's CB Heracross Lv.50 HP90 [F]
    Basic

    [ITEM] Choice Band
    Miski's CB Heracross does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). When you attack, you can use that move during your next turn.

    [G][C] Megahorn 60
    If the Defending Pokémon has any Resistance, this attack base is 30 instead of 60.

    [F][F][C] Close Combat 70
    During your opponent's next turn, any damage done to Miski's CB Heracross is increased by 30 (after applying Weakness and Resistance).

    Weakness: [P]+30
    Resistance: [F]-20
    Retreat Cost: [C][C]

    --

    Rai-chan's Pichu Bros. Lv.38 HP70 [L]
    Basic

    [Poke-Power] Magnetic Storm
    Once during your turn (before your attack), you may search your discard pile for a basic [L] Energy card and attach it to the Active Pokémon. You can't use than more 1 Magnetic Storm each turn. This power can't be used if Rai-chan's Pichu Bros. is affected by a Special Condition.

    [.] Zzzap
    Does 10 damage each of Pokémon in play has any Poké-Power or Poké-Bodies (Don't apply Weakness and Resistance for Benched Pokémon).

    [L] Electrical Shield 20
    If the Defending Pokémon has ITEM on its card, prevent all damage done to Rai-chan's Pichu Bros. during your opponent's next turn.

    Weakness: [F]+20
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Roseanni's Blastoise Lv.58 HP130 [W]
    Stage 2: evolves from Roseanni's Wartortle.

    [Poké-Power] Water Dance
    Once during your turn (before your attack), you may use this power. If you do, until your turn ends. All Energy attached to your Pokémon in play are now special [W] Energy card instead of its usual type.

    [W][W][C] Rocket Tackle 60
    You may discard 2 basic [W] Energy cards from Roseanni's Blastoise. If you do, prevent all damage done to Roseanni's Blastoise by attacks during your opponent's next turn.

    Weakness: [L]x2
    Resistance:
    Retreat Cost: [C][C][C]

    --

    Roseanni's Vaporeon Lv.43 HP90 [W]
    Stage 1: evolves from Roseanni's Eevee.

    [Poké-Body] Water Reaction
    As long as Roseanni's Vaporeon has any [W] Energy card attached, remove 1 damage counter between turns.

    [.] Aqua Shower
    Attach up to 3 basic [W] Energy card from your hand into your Benched Pokémon in any way you like.

    [W][W] Water Tail 50

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    Revo's Medicham Lv.50 HP90 [P]
    Stage 1: evolves from Revo's Medicham.

    [F] Dynamic Punch 40
    If you discard a Energy card attached to Revo's Medicham, the Defending Pokémon is now Confused.

    [F][F][F] Spiral Kick 80
    If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now Paralyzed.

    Weakness: [P]+20
    Resistance:
    Retreat Cost: [C]

    --

    Meta's Butterfree Lv.58 HP130 [G]
    Stage 2: evolves from Meta's Metapod.

    [Poké-Power] Butter Control
    Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Put the 2 other cards on the bottom of your deck in any order. This power can't be used if Meta's Butterfree is affected by a Special Condition.

    [.] Poison Powder
    The Defending Pokémon is now Poisoned.

    [G][C] Signal Beam 60
    If Meta's Butterfree has attached 3 or more Energy cards attached, remove 3 damage counters to Meta's Butterfree. If Meta's Butterfree has any [P] Energy cards attached, the Defending Pokémon is now Confused.

    Weakness: [P]+30
    Resistance: [F]-20
    Retreat Cost:

    --

    Ok's Vileplume Lv.48 HP100 [G]
    Stage 2: evolves from Ok's Gloom.

    [Poké-Body] Royal Dust
    As long as Ok's Vileplume is your Active Pokémon, each player's Poké-Bodies stop working (exluding any Ok's Vileplume).

    [Poké-Power] Draw
    Once during your turn (before your attack), you may draw a card. This power can't be used if Ok's Vileplume is affected a Special Condition.

    [G][P][C] Flower Lock 60
    Each of your opponent's basic [G] Pokémon can't attack during opponent's next turn.

    Weakness: [R]+30
    Resistance: [W]-30
    Retreat Cost: [C][C]

    --

    Rohan's Dugtrio Lv.55 80HP [F]
    Stage 1: evolves from Rohan's Diglett.

    [Poké-Body] Arena Trap
    As long as Rohan's Dugtrio is your Active Pokémon,
    your opponent's Pokémon can't retreat.

    [F][C] Push Down 30
    Your opponent switched the Defending Pokémon with 1 of his or her Benched Pokémon.

    [F][F][C] Muddy Bomb
    Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon and 20 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [G]+30
    Resistance: [L]-30
    Retreat Cost: [C]

    --

    Tas's Slaking Lv.70 150HP [C]
    Stage 2: evolves from Tas's Vigoroth.

    [ITEM] Doughnut
    When Tas's Slaking attack, during your next turn Tas's Slaking can't attack and retreat.

    [C] Collect
    Draw 6 cards.

    [C][C][C] Mega Slam 40
    The Defending Pokémon is now Paralyzed.

    [F][C][C][C] Huge Punch 200
    Discard 2 Energy cards attached to Tas's Slaking.

    Weakness: [F]x2
    Resistance: [P]-30
    Retreat Cost: [C][C][C][C]

    --

    Tholem's Golem Lv.62 HP160 [F]
    Stage 2: evolves from Tholem's Graveler.

    [F][F][F] Mudslide
    Discard 2 Energy cards attached to Tholem's Golem and choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [F][F][F][C][C] Double-Edge 150
    Tholem's Golem does 60 damage to itself.

    Weakness: [G]x2
    Resistance: [L]-40
    Retreat Cost: [C][C][C][C][C]

    --

    Uncle FoRgEd's Master Bidoof Lv.20 HP50 [C]
    Basic

    [Poké-Power] Follow Suit
    Once during your opponent's turn, when your opponent's attach from his or her hand an Energy card any his or her Pokémon. You may attach 1 Basic Energy card 1 of your Benched Pokémon. This power can't be used if Uncle FoRgEd's Master Bidoof is affected by a Special Condition.

    [.] Search Some Food
    Search your deck for a Energy card. Show that to your opponent and put it into your hand. Shuffle your deck afterward.

    [C][C] Scratch 20

    Weakness: [F]+10
    Resistance:
    Retreat Cost: [C]

    --

    Akibah's Octillery Lv.49 HP80 [W]
    Stage 1: evolves from Akibah's Remoraid.

    [Poké-Body] Tentacles
    You can attach up to 2 Pokémon Tool into Akibah's Octillery.

    [W] Mining
    Search your deck for up to 2 Pokémon Tool and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.

    [W][W] Smoke Bomb 50
    During your opponent's next turn, any Basic Pokémon can't attack (excluding Pokémon Lv.X) to Akibah's Octillery.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C]

    --

    Akiviker's Exploud [Mono] Lv.50 HP120 [C]
    Stage 2: evolves from Akikiviker's Loudred.

    [Poké-Body] Surround System
    Put 1 damage counter on each of your opponent's Pokémon that no has any Poké-Powers or Poké-Bodies.

    [Poké-Body] Loud Voice
    As long as Akiviker's Exploud [Mono] is your Active Pokémon, each Pokémon (both yours and your opponent's) can't use use any ITEM.

    [C][C][C] Hyper Voice 70

    Weakness: [F]+30
    Resistance: [P]-20
    Retreat Cost: [C][C][C]

    --

    Akiviker's Exploud [Stereo] Lv.50 HP120 [C]
    Stage 2: evolves from Akiviker's Loudred.

    [Poké-Body] Bass Control
    As long as Akiviker's Exploud [Stereo] is your Active Pokémon, after your opponent's Pokémon uses a Poké-Power, put 3 damage counters on that Pokémon.

    [Poké-Power] Explode Noise
    Once during your turn (before your attack), you may put 1 damage counter each Pokémon in play has any Poké-Powers. You can't use more than 1 Explode Noise each turn. This power can't be used if Akiviker's Exploud is affected by special condition.

    [C][C][C] Hyper Voice 60

    Weakness: [F]+30
    Resistance: [P]-20
    Retreat Cost: [C][C][C]

    --

    Alvis's Sneasel Lv.41 HP60 [D]
    Basic

    [C] Call for Family
    Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

    [D][D] Beat up 20x
    Does 20 damage times the number of Pokémon you have in play, excluding Alvis's Sneasel.

    Weakness: [M]+20
    Resistance: [P]-20
    Retreat Cost:

    --

    Crystal's Glaceon Lv.45 HP90 [W]
    Stage 1: evolves from Crystal's Eevee.

    [Poké-Power] Frozen Breath
    Once during your turn, when you play Crystal's Glaceon from your hand to evolves 1 of your Pokémon, your opponen't can't play any Supporter cards from his or her hand during his or her next turn.

    [W][W][C] Icicle Blast 60
    You may discard 2 Energy cards from Crystal's Glaceon. If you do, this attack does 10 damage each of your opponent's Benched Pokémon (Don't apply Weakness and Resistance for Benched Pokémon). (If you can't discard cards, this attack does nothing.)

    Weakness: [M]+20
    Resistance:
    Retreat Cost: [C]

    --

    Crystal's Jolteon Lv.44 HP90 [L]
    Stage 1: evolves from Crystal's Eevee.

    [Poké-Power] Ground Connection
    Once during your turn opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose 1 Energy card discarded from the Knocked Out Pokémon and attach it to Crystal's Jolteon.

    [L][C] Shock Wave 40
    Choose 1 basic Energy card attached to Crystal's Jolteon. This attack does 10 damage each of your opponent's Pokémon that is the same type as the basic Energy card that you chose. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [F]+30
    Resistance: [M]-20
    Retreat Cost: [C]

    --

    Darkkis's Blaziken Lv.47 HP120 [R]
    Stage 2: evolves from Darkki's Combusken.

    [R][F] Blaze Kick 30+
    You may discard a [R] or [F] Energy attached to Darkki's Blaziken. If you discard a [R] Energy, the Defending Pokémon is now Burned. If you discard a [F] Energy, this attack does 30 damage plus 40 more damage.

    [R][C][C] Flamethrower 50+
    You may discard any number [R] Energy cards. If you do, this attack does 50 damage plus 20 damage each [R] Energy card you discard to Darkkis's Blaziken.

    Weakness: [P]+30
    Resistance:
    Retreat Cost: [C][C]

    --

    Dragi's Shedinja Lv.40 HP10 [P]
    Stage 1: evolves from Dragi's Nincada.

    [Poké-Body] Wonder Guard
    Prevent all effects if an attack, including damage by your opponent's Evolution Pokémon done to Dragi's Shedinja.

    [Poké-Power] Hard Shell
    Once during your turn, if Dragi's Shedinja be Knocked Out by damage from an attack, you may use this power. Dragi's Shedinja isn't discarded. Intead, attach it as an Pokémon Tool card to 1 of your Pokémon. While attached, this card is a Pokémon Tool and damage done by an opponent's attack is reduced by 20 (after applying Weakness and Resistance).

    [C] Cursed Power
    Put 3 damage counters on the Defending Pokémon.

    Weakness: [R]+20
    Resistance:
    Retreat Cost: [C]

    --

    Dennis Hawk's Paladin Empoleon Lv.60 HP140 [C]
    Stage 2: evolves from Dennis Hawk's Prinplup.

    [Poké-Power] Sword Quest
    Once during your turn (before your attack), you may search your deck for a Galactic Sword and attach it to Dennis Hawk's Paladin Empoleon. Shuffle your deck afterward. This power can't be used if Dennis Hawk's Paladin Empoleon is affected by a Special Condition.

    [C][C] Crestelian Cross 50
    Does 20 damage for each of your opponent's [D] Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [C][C][C] Royal Saber 50+
    If Dennis Hawk's Paladin Empoleon has Galactic Sword attached. This attack does 50 damage plus 60 more damage.

    Weakness: [L]+30
    Resistance:
    Retreat Cost:

    --

    Fatman's Grumpig Lv.42 HP80 [P]
    Stage 1: evolves from Fatman's Spoink.

    [P][C] Fat Rolling
    If the Defending Pokémon has any Pokémon Tool attached, the Defending Pokémon is now Paralyzed and discard the Pokémon Tool attached to the Defending Pokémon.

    [P][C] Psychological Steps -80
    Does 80 damage minus 10 damage each of card your opponent's discarded his or her hand.

    Weakness: [P]+20
    Resistance:
    Retreat Cost: [C][C]

    --

    Hero's Bastidon Lv.46 HP150 [M]
    Stage 2: evolves from Hero's Shieldon.

    [ITEM] Steel Shate
    Any damage done to Hero's Bastidon by the Defending Pokémon's attacks is recuded by 20 (after applying Weakness and Resistance).

    [M][M][C] Metal Crush 60
    During your opponent's next turn, any damage done to Hero's Bastidon by attacks is reduced by 20 (after applying Weakness and Resistance).

    [F][F][F] Earthquake 80
    Put 1 damage counter each player's Benched Pokémon in play.

    Weakness: [R]+30
    Resistance: [P]-20
    Retreat Cost: [C][C][C][C]

    --

    Hero's Whiscash Lv.45 HP90 [W]
    Stage 1: evolves from Hero's Barboach.

    [Poké-Power] Overseeing
    Once during your turn, when you play Hero's Whiscash from your hand to evolves 1 of your Pokémon, you may choose all face-down Prize cards and put them face up.

    [.] Great Escape
    Remove 5 damage counters on Hero's Whiscash then, shuffle Hero's Whiscash in the deck, then search your deck for a Hero's Whiscash and put it onto Hero's Barboach (this counts as evolving). Shuffle your deck afterward.

    [W][C] Whirpool 40
    You may discard any number Energy cards from Hero's Whiscash. Then, discard same number Energy cards from the Defending Pokémon.

    Weakness: [G]+30
    Resistance: [L]-40
    Retreat Cost: [C][C]

    --

    Isto's Wailord Lv.56 HP200 [W]
    Stage 1: evolves from Isto's Wailmer.

    [W][C][C] Body Slam 30
    If the Defending Pokémon has more than 140HP, the Defending Pokémon is now Paralyzed.

    [C][C][C][C] Selfdestruct 140
    Does 40 damage to each Benched Pokémon in play (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Isto's Wailord does 250 damage to itself.

    Weakness: [L]x2
    Resistance:
    Retreat Cost: [C][C][C][C][C]

    --

    IP's Steelix Lv.50 HP110 [F][M]
    Stage 1: evolves from IP's Onix.

    [Poké-Power] Burrow Out
    Once during your turn (before your attack), if your opponent has more than 4 Benched Pokémon, you may switch IP's Steelix 1 of your Benched Pokémon. This power can't be used if IP's Steelix is affected by a Special Condition.

    [F][C][C] Slam 30x
    This attack does 30 damage each [F] Energy card attached to IP's Steelix.

    [M][M][C][C] Metal Charge 110
    IP's Steelix does 10 damage to itself.

    Weakness: [F]+40
    Resistance: [G][L]-30
    Retreat Cost: [C][C][C][C][C]

    --

    Jaxi's Crimson Scizor Lv.59 HP120 [R]
    Stage 1: evolves from Jaxi's Scyther.

    [Poké-Power] Type Shift
    Once during your turn (before your attack), you may use this power. If you do, Jaxi's Crimson Scizor's type is [M] until the end of your turn.

    [R][C] Red Arrow
    Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [R][R][M] Crimson X-Claw 90
    This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

    Weakness: [R]+20
    Resistance:
    Retreat Cost:

    --

    Jupi's Gengar Lv.48 HP90 [P]
    Stage 2: evolves from Jupi's Haunter.

    [Poké-Power] Spite
    Once during your turn (before your attack), each players shuffles his or her hand into his or her deck. If you do, your opponent draws 6 cards and you draw 5 cards. You can't use more than 1 Spite Poké-Power each turn. This power can't be used if Jupi's Gengar is affected by a Special Condition.

    [.] Psychic Balance
    If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. If you have more or the same number of cards in your hans as your opponent, this attack does nothing.)

    [P][P][P] Shadow Spin
    Put 5 damage counters on your opponent's Benched Pokémon in any way you like. Then, put 5 damage counters on your Benched Pokémon in any way you like.

    Weakness: [D]+30
    Resistance: [F]-30
    Retreat Cost: [C][C]

    --

    Jupi's Golduck Lv.39 HP60 [P]
    Stage 1: evolves from Jupi's Psyduck.

    [Poké-Power] Mind Game
    Once during your turn (before your attack), your opponent may draw a card. If his or her draw a card, look his or her hand. Then, choose 1 Pokémon, Trainer or Stadium card and his or her shuffle that card his or her deck. You can't use more than 1 Mind Game Poké-Power each turn. This power can't be used if Jupi's Golduck is affected by a Special Condition.

    [W][P] Psycho Wave 20x
    Look at your opponent's hand. This attack does 20 damage for each Energy card in your opponent's hand.

    Weakness: [L]+30
    Resistance:
    Retreat Cost: [C]

    --

    Kekkonen's Arbok Lv.49 HP90 [P]
    Stage 1: evolves from Kekkonen's Ekans.

    [Poké-Body] Rotten Energys
    Each basic [G] Energy card attached each Player's Pokémon now has the effect "Put 1 damage counter this Pokémon between turns". You can't use more than 1 Rotten Energys Poké-Body each turn.

    [.] Evil Thought
    Search your opponent's discard pile up to 2 [G] Energy cards and put it opponent's Benched Pokémon in any way you like.

    [.] Needle Spin
    Does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    Kumis's Cresselia Lv.56 HP90 [P]
    Basic

    [Poké-Power] Moondance
    Once during your turn, when you play Kumis's Cresselia from your hand onto your Bench, you may remove all damage counters 1 of your Benched Pokémon.

    [.] Confuse Ray
    The Defending Pokémon is now Confused.

    [P][C] Moonlight 20
    If Kumis's Cresselia has any [D] Energy attached, the Defending Pokémon is now Asleep.

    [P][P][P] Fullmoon Blaster 80
    Discard an Energy card attached to Kumis's Cresselia. (If you can't discard cards, this attack does nothing.)

    Weakness: [P]x2
    Resistance:
    Retreat Cost: [C]

    --

    Nani's Mr. Mime Lv.32 HP50 [P]
    Basic

    [Poké-Body] Unbroken Wall
    If Nani's Mime Jr. is anywhere under Nani's Mr. Mime, if the Defending Pokémon's attacks does 30 or more damage to Nani's Mr. Mime, prevent all effects of that attack, including damage, done to Nani's Mr. Mime. This Poké-Body stops working if Nani's Mr. Mime is affected by a Special Condition.

    [P][P] Meditite 10x
    Does 10 damage times the total amount of damage counters on to Nani's Mr. Mime and the Defending Pokémon.

    Weakness: [P]+20
    Resistance:
    Retreat Cost: [C]

    --

    Ok's Vileplume Lv.48 HP90 [P]
    Stage 2: evolves from Ok's Gloom.

    [Poké-Power] Extra Energy
    Once during your turn (before your attack), you may attach 1 basic Energy card 1 of your Benched Pokémon. You can't use more than 1 Extra Energy Poké-Power each turn. This power can't be used if Ok's Vileplume is affected by a Special Condition.

    [G][P][C] Blossom Power 50
    Does 20 damage each Player's Pokémon that has any Item on its card, Pokémon Tool and Technical Machine attach. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [R]+30
    Resistance: [W]-20
    Retreat Cost: [C][C]

    --

    Qahwi's Bonsly Lv.3 HP30 [F]
    Basic

    [Poké-Power] Baby Evolution
    Once during your turn (before your attack), you may put Qahwi's Sudowoodo from your hand onto Qahwi's Sudowoodo (this counts as evolving Qahwi's Bonsly) and remove all damage counters from Qahwi's Bonsly.

    [Poké-Power] Wood Crusher
    Once during your turn (before your attack), if Qahwi's Bonsly is on your Bench, you may discard all cards attached to Qahwi's Bonsly and attach Qahwi's Bonsly to 1 of your Pokémon as a Pokémon Tool. As long as Qahwi's Bonsly is attached to a Pokémon, that Pokémon does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).

    Weakness: [W]+30
    Resitance:
    Retreat Cost: [C][C]

    --

    Rai-chan's Raichu Lv.46 HP90 [L]
    Stage 1: evolves from Rai-chan's Pikachu.

    [Poké-Power] Fast Charge
    Once during your turn, when you play Rai-chan's Raichu from your hand to evolve 1 of your Pokémon, you may look at the 5 cards of your deck. Choose all [L] Energy cards you find there, show them to your opponent, and attach them into Rai-chan's Raichu. Put other cards bottom on your deck.

    [L][L] Electric Cyclone 30x
    Does 30 damage each [L] Energy card attached to Rai-chan's Raichu. Then, move all [L] Energy cards attached to Rai-chan's Raichu to 1 of your Benched Pokémon. (If you don't have any Benched Pokémon, discard all Energy cards attached to Rai-chan's Raichu.)

    Weakness: [F]+30
    Resistance: [M]-30
    Retreat Cost: [C]

    --

    Revo's Manectric Lv.50 HP90 [L]
    Stage 1: evolves from Revo's Electrike.

    [L] Random Spark
    Does 30 damage to 2 opponent's Pokémon in play (Don't apply Weakness and Resistance for Benched Pokémon). Then, this attack does 30 damage to 2 your Benched Pokémon in play (Don't apply Weakness and Resistance for Benched Pokémon).

    [L][L][C] Lighting Strike 50
    You may discard 2 Energy cards from Revo's Manectric, if you do. This attack base is 100 instead of 50. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+20
    Resistance: [M]-10
    Retreat Cost:

    --

    Shadow Lugia's Mudkip Lv.2 HP20 [W]
    Basic

    [Poké-Body] So, i herd u liek mudkipz.
    When you or your opponent's Pokémon does 50 or more damage to Shadow Lugia's Mudkip (after applying Weakness and Resistance). Prevent all effect on attack, including damage, done to Shadow Lugia's Mudkip.

    [.] Waterstorm
    Discard all Pokémon Tool, Technical Machine and Stadium cards in play (both yours and your opponent's).

    Weakness: [L]+10
    Resistance:
    Retreat Cost:

    --

    Swell Our's Togekiss Lv.53 HP120 [C]
    Stage 2: evolves from Swell Our's Togetic.

    [ITEM] Cheese Charm
    At the end of your turn, draw a card.

    [C] Call for Family
    Search your deck as any number of Basic Pokémon and put them onto your Bench. (Shuffle your deck afterward.)

    [C][C][C] Circular Steps 10x
    Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding Swell Our's Togekiss.

    Weakness: [L]+30
    Resistance: [F]-30
    Retreat Cost: [C]

    --

    ToxBliss's Dark Luvdisc Lv.45 HP80 [D]
    Basic

    [ITEM] Matches
    If an Active Pokémon has Weakness to [W] type.
    ToxBliss's Dark Luvdisc's attacks do 30 more damage to that Pokémon (before applying Weakness and Resistance).

    [C] Even Game
    Count the number of opponent's Pokémon. Search your deck for up to that number of basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

    [W] Sweet Kiss 10
    The Defending Pokémon is now Confused.

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    TL's Garchomp Lv.55 HP110 [F]
    Stage 2: evolves from TL's Gabite.

    [.] Magnitude
    Each [F] Energy card attached to TL's Garchomp put 1 damage counter each Player's Pokémon in play (exlucing TL's Garchomp).

    [C] Dragon Dance
    Search your deck for up to 3 Basic Energy cards and put them onto your Pokémon in any way you like.

    [F][C] Evolution Crusher 40
    You may discard a Energy card attached to TL's Garchomp. If you do, remove the highest Stage Evolution card from the Defending Pokémon and your opponent's put that card his or her hand.

    Weakness: [W]+30
    Resistance: [L]-30
    Retreat Cost:

    --

    Akibah's Remoraid Lv.20 HP50 [W]
    Basic

    [W] Icy Wind 20
    The Defending Pokémon can't retreat during his or her turn.

    [C][C] Take Down 30
    Akibah's Remoraid does 10 damage to itself.

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    Akiviker's Loudred Lv.32 HP80 [C]
    Stage 1: evolves from Akiviker's Whismur.

    [Poké-Power] Corpse Loud
    Once during your turn (before your attack), you may search your discard pile for a Basic Pokémon and put it into your Bench. You can't use more than 1 Corpse Loud Poké-Power each turn. This power can't be used if Akiviker's Loudred is affected by a Special Condition.

    [C][C] Mega Punch 40

    Weakness: [F]+20
    Resistance: [P]-20
    Retreat Cost: [C][C]

    --

    Akiviker's Loudred Lv.35 HP80 [C]
    Stage 1: evolves from Akiviker's Whismur.

    [Poké-Power] Fresh Howl
    Once during your turn (before your attack), you may search your deck for a Basic Pokémon and put it into your Bench. Shuffle your deck afterward. You can't use more than 1 Fresh Howl each turn. This power can't used if Akiviker's Loudred is affected by a Special Condition.

    [C][C] Mega Punch 30

    Weakness: [F]+20
    Resistance: [P]-20
    Retreat Cost [C][C]

    --

    Caccis's Snover Lv.19 HP50 [G]
    Basic

    [W] Ice Shot 30
    Discard a card from your hand. (If you can't discard cards, this attack does nothing.)

    [G] Grass Punch 30
    Discard a Energy card attached to Caccis's Snover.
    (If you can't discard cards, this attack does nothing.)

    Weakness: [R]+20
    Resistance:
    Retreat Cost [C][C]

    --

    Crystal's Eevee Lv.5 HP30 [C]
    Basic

    [Poké-Power] Evolution Wish
    Once during your turn (before your attack), if Crystal's Eevee is your Active Pokémon, you may search for a card that evolves from Crystal's Eevee and put it onto Crystal's Eevee. (This counts as evolving Eevee's Crystal.) Shuffle your deck afterward. You can't use more than 1 Evolution Wish Poké-Power each turn. This power can't be used if Crystal's Eevee is affected by Special Condition.

    [.] Healing Tail
    Remove all Special Conditions on Crystal's Eevee.

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost: [C]

    --

    dAcktor's Don Lv.30 HP50 [R]
    Basic

    [Poké-Power] Burst Mode Red
    Once during your turn (before your attack), if you have dAcktor's Katsu in play. You may attach 1 Basic Energy card 1 of your Benched Basic Pokémon. You can't use more than 1 Burst Mode Red Poké-Power each turn. This power can't be used if dAcktor's Don is affected by a Special Condition.

    [.] Sound of Drum
    Search your deck for a dAcktor's Katsu and put it into your Bench. Shuffle your deck afterward.

    [R] Burst Tackle 20+
    Before your doing damage, you may move any number of basic [R] Energy cards attached to your Benched Pokémon to dAcktor's Don. Then this attack does 20 damage plus 10 more damage for each Energy card attached to dAcktor's Don.

    Weakness: [F]+20
    Resistance:
    Retreat Cost: [C]

    --

    dAcktor's Katsu Lv.30 HP60 [W]
    Basic

    [ITEM] Little Taiko drum
    If your dAcktor's Don was damaged during your opponent's last turn (even if dAcktor's Don is Knocked Out), dAcktor's Katsu does 40 moredamage to the Defending Pokémon (before applying Weakness and Resistance).

    [Poké-Power] Burst Mode Blue
    Once during your turn (before your attack), if you have dAcktor's Don in play. You may search your deck or your discard pile for a dAcktor's Katsu Lv.X, show it to your opponent, and put it into your hand. If you search your deck, shuffle your deck afterward. This power can't be used if dAcktor's Katsu is affected by a Special Condition.

    [W][C][C] Burst Smash 70
    Discard an Energy card attached to dAcktor's Katsu. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+20
    Resistance:
    Retreat Cost: [C]

    --

    Dennis Hawk's Flaaffy Lv.30 HP70 [L]
    Stage 1: evolves from Dennis Hawk's Mareep.

    [Poké-Power] Family Connection
    Once during your turn (before your attack), if you have Dennis Hawk's Ampharos in play, you may search your discard pile for a [L] Energy card, show it to your opponent and put it into your hand. This power can't be used if Dennis Hawk's Flaaffy is affected by a Special Condition.

    [L][L] Fluffy Thundershock 60
    Discard a [L] Energy card attached to Dennis Hawk's Flaaffy. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+20
    Resistance: [M]-20
    Retreat Cost: [C][C]

    --

    Darkkis's Combusken Lv.32 HP80 [R]
    Stage 1: evolves from Darkki's Torchic.

    [.] Flickering Flames 10x
    Discard any number of [R] Energy cards attached to Darkkis's Combusken. Then, this attack does 10 damage each of [R] Energy card you discard in this way.

    [R][R] Fire Dance 30
    Search your discard pile for up to 2 [R] Energy card, and attach it to Darkkis's Combusken.

    Weakness: [W]+20
    Resistance:
    Retreat Cost: [C][C]

    --

    Dragi's Ninjask Lv.38 HP80 [C]
    Stage 1: evolves from Dragi's Nincada.

    [Poké-Power] Empty Shell
    Once during your turn, when you play Dragi's Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for a Dragi's Shedinja and put it onto your Bench as a Basic Pokémon. Shuffle your deck afterward.

    [Poké-Body] Speed Boost
    Prevent all effects including damage by attacks from your opponent's Basic Pokémon.

    [G][C] X-Quick Claws 40+
    If Dragi's Ninjask has any Pokémon Tool or Technical Machine in attach, this attack does 40 damage plus 40 more damage.

    Weakness: [L]+20
    Resistance: [F]-30
    Retreat Cost:

    --

    Dennis Hawk's Mareep Lv.10 HP50 [L]
    Basic

    [Poké-Body] Ruffled Up
    Any damage done to Dennis Hawk's Mareep by attacks from Evolved Pokémon (both yours and your opponent's) is reduced by 20 (after applying Weakness and Resistance).

    [L] Call for Family
    Search your deck 2 Basic Pokémon that have Dennis Hawk in their names and put them onto your Bench.

    [L][C] Thundershock 20

    Weakness: [F]+10
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Dennis Hawk's Prinplup Lv.28 HP80 [W]
    Stage 1: evolves from Dennis Hawk's Piplup.

    [W] Aqua Shower
    Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [W][C] Wash Over 40
    Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    Hero's Shieldon Lv.23 HP90 [M]
    Stage 1: evolves from Hero's Armor Fossil.

    [Poké-Power] Ancient Charge
    Once during your turn (before your attack), you may search your discard pile for a [M] Energy card or [F] Energy card and attach it to Hero's Shieldon. This power can't be used if Hero's Shieldon is affected by a Special Condition.

    [F][M] Rough Header 40
    During your opponent's next turn, any damage done to Hero's Shieldon by attacks is reduced by 20 (after applying Weakness and Resistance).

    Weakness: [R]+20
    Resistance: [P]-20
    Retreat Cost: [C][C]

    --

    Hero's Whiscash Lv.36 HP80 [F]
    Stage 1: evolves from Hero's Barboach.

    [C] Muddy Help
    Search your deck for up to 2 in any combination of [W] and [F] Energ cards and attach them on 1 of your Pokémon in play.

    [F][F] Dwindling Wave 70-
    Does 70 damage minus 10 damage for each damage counter on Hero's Whiscash.

    Weakness: [G]+30
    Resistance: [L]-20
    Retreat Cost: [C][C]

    --

    Isto's Wailmer Lv.37 HP120 [W]
    Basic

    [W][C] Tsunami 40
    Does 10 damage each of your opponent's Benched Pokémon (Don't apply Weakness and Resistance for Benched Pokémon).

    [C][C][C] Double-Edge 80
    Isto's Wailmer does 40 damage for itself.

    Weakness: [L]+30
    Resistance:
    Retreat Cost: [C][C][C]

    --

    IP's Croconaw Lv.32 HP80 [W]
    Stage 1: evolves from Totodile.

    [C][C] Slash 30

    [W][C] Big Jaws 30
    The Defending Pokémon can't retreat during your opponent's next turn.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C][C]

    --

    Jaxi's Scyther Lv.25 HP70 [G]
    Basic

    [.] Sword Dance
    During your next turn, Jaxi's Scyther does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). Then, search your deck up to 2 [G] Energy cards and attach to Jaxi's Scyther.

    [G][G][G] Fury Cutter 10+
    You may discard up to 3 [G] Energy cards attached to Jaxi's Scyther. If you discard 1 [G] Energy card, this attack does 10 damage plus 20 more damage. If you discard 2 [G] Energy cards, this attack does 10 damage plus 40 more damage. If you discard 3 [G] Energy cards, this attack does 10 damage plus 60 more damage.

    Weakness: [R]+20
    Resistance: [F]-10
    Retreat Cost:

    --

    Jupi's Haunter Lv.35 HP70 [P]
    Stage 1: evolves from Jupi's Gastly.

    [P] Hypnosis
    The Defending Pokémon is now Asleep.

    [P][P] Creep Claw 40+
    If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage.

    Weakness: [D]+20
    Resistance: [C]-30
    Retreat Cost:

    --

    Jupi's Psyduck Lv.9 HP50 [W]
    Basic

    [W] Headache
    During your opponent's next turn, your opponent can't play any Trainer or Stadium cards from his or her hand.

    [P] Migraine
    During your opponent's next turn, your opponent can't play any Supporter cards from his or her hand.

    Weakness: [P]+20
    Resistance:
    Retreat Cost: [C]

    --

    KiBi's Wooper Lv.15 HP60 [F]
    Basic

    [C] Amnesia
    Choose 1 of the Defending Pokémon's attacks. The Pokémon can't use that attack during your opponent's next turn.

    [W][C] Aqua Tail 30

    Weakness: [G]+20
    Resistance: [L]-20
    Retreat Cost: [C]

    --

    Koka's Tangela Lv.35 HP70 [G]
    Basic

    [G] Solar Song
    Choose any number of your [G] Basic Pokémon in your Bench. Search your deck for a card that evolves from each of the chosen Pokemon, then put card of them. (This counts as evolving your Benched Pokémons.) Shuffle your deck afterward.

    [G][C] Vine Whip 30

    Weakness: [R]+20
    Resistance: [W]-20
    Retreat Cost: [C][C]

    --

    Meta's Metapod Lv.8 HP70 [G]
    Stage 1: evolves from Meta's Caterpie.

    [Poké-Power] Emerge
    Once during your turn (before your attack), if Meta's Metapod is your Active Pokémon. You may search your deck for a card evolves from Meta's Metapod and put it onto Meta's Metapod (this counts as evolving Meta's Metapod). This power can't be used if Meta's Metapod is affected by a Special Condition.

    Weakness: [R]+20
    Resistance:
    Retreat Cost: [C][C][C]

    --

    Miettinen's Magby Lv.11 HP50 [R]
    Basic

    [Poké-Power] Baby Evolution
    Once during your turn (before your attack), you may put Miettinen's Magmar from your hand onto Miettinen's Magby (this counts as evolving Miettinen's Magby) and remove all damage counters from Miettinen's Magby.

    [R] Sputter
    During your next turn ends, each player's can't play any Poké-Powers.

    Weakness: [W]+10
    Resistance:
    Retreat Cost: [C]

    --

    Murrecat's Vespiquen Lv.32 HP80 [G]
    Stage 1: evolves from Murrecat's Combee.

    [Poké-Power] Sweet Honey
    Once during your turn (before your attack), you may search your discard pile for a [G] Energy card and attach it to your Active Pokémon. This power can't be used if Murrecat's Vespiquen is affected by a Special Condition.

    [.] Aromatic Scent
    Remove each of your Benched Pokémon 1 damage counter.

    [G][G][C] Solarbeam 80
    Discard 2 Energy cards from your hand. (If you can't discard cards, this attack does nothing.)

    Weakness: [R]+30
    Resistance: [F]-20
    Retreat Cost: [C][C][C]

    --

    Ok's Gloom Lv.33 HP70 [P]
    Stage 1: evolves from Ok's Oddish.

    [Poké-Power] Reactive Stadium
    Once during your turn (before your attack), if your opponent has any Stadium card in play. The Defending Pokémon is now Poisoned and Burned. This power can't be used if Ok's Gloom is affected by a Special Condition.

    [G][C] Mega Drain 40
    Remove 4 damage counters from Ok's Gloom.

    Weakness: [R]+20
    Resistance: [W]-20
    Retreat Cost: [C]

    --

    Pandem's Spinda Lv.36 HP70 [C]
    Basic

    [Poké-Power] Spinning Energy
    Once during your turn (before your attack), you may discard a basic Energy card attached to Pandem's Spinda. If you do, you may search your discard pile for a basic Energy card and attach to Pandem's Spinda. This power can't be used if Pandem's Spinda is affected by a Special Condition.

    [.] C-Crazy Draw
    Each of different types of basic Energy cards attached to Pandem's Spinda draw a card.

    [C][C] Baton Pass 30
    Switch Pandem's Spinda to 1 of your Benched Pokémon and move all Energy cards attached to Pandem's Spinda to new Active Pokémon.

    Weakness: [F]+20
    Resistance: [P]-20
    Retreat Cost: [C]

    --

    Qahwi's Sudowoodo Lv.40 HP90 [F]
    Basic

    [.] Copy
    Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing is Qahwi's Sudowoodo doesn't have the Energy necessary to use that attack. (You must stull do anything else required for that attack.) Qahwi's Sudowoodo performs that attack.

    [F][F][C] Karate Chop -80
    Does 80 damage minus 10 damage for each damage counter on Qahwi's Sudowoodo. If Qahwi's Sudowoodo is evolved from Qahwi's Bonsly, ignore this effect.

    Weakness: [W]x2
    Resistance:
    Retreat Cost: [C][C]

    --

    Rai-chan's Pichu Lv.8 HP50 [L]
    Basic

    [Poké-Power] Baby Evolution
    Once during your turn (before your attack), you may put Rai-Chan's Pikachu from your hand onto Rai-chan's Pichu (this counts as evolving Rai-chan's Pichu) and remove all damage counters from Rai-chan's Pichu.

    [L] Electromagnetic Draw
    Draw cards from you deck until you have 7 cards in your hand.

    Weakness: [F]+10
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Roseanni's Wartortle Lv.23 HP90 [W]
    Stage 1: evolves from Roseanni's Squirtle.

    [W][C] Water Gun 20+
    Does 20 damage plus 10 more damage for each [W] Energy card attached to Roseanni's Wartortle but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

    [C][C][C] Bite 60

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C][C]

    --

    Swell Our's Togetic Lv.20 HP70 [C]
    Stage 1: evolves from Swell Our's Togepi.

    [C] Windstorm 10
    Discard all Pokémon Tools, Technical Machines and Stadium cards in play (both yours and your opponent's).

    [C][C] Wing Attack 40

    Weakness: [L]+20
    Resistance: [F]-10
    Retreat Cost:

    --

    Tas's Vigoroth Lv.35 HP80 [C]
    Stage 1: evolves from Tas's Slakoth.

    [C][C] Fury Swipes 20+
    Does 20 damage plus 10 more damage each of damage counter of the Defending Pokémon.

    [C][C] Slash 50

    Weakness: [F]+20
    Resistance: [P]-20
    Retreat Cost: [C]

    --

    Tholem's Graveler Lv.39 HP90 [F]
    Stage 1: evolves from Tholem's Geodude.

    [Poké-Body] Exoskeleton
    Any damage done to Tholem's Graveler by attacks is reduced by 10 (after applying Weakness and Resistance).

    [F][F][C] Split Bomb
    Choose 2 your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [G]+20
    Resistance: [L]-30
    Retreat Cost: [C][C][C]

    --

    ToxBliss's Torkoal Lv.41 HP100 [R]
    Basic

    [Poké-Body] White Smoke
    Prevent all effects of attacks, including damage, done by your opponent's Pokémon to each of your Benched Pokémon.

    [C] Call for Family
    Search your deck up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.

    [R][R][R] Overheat 90
    Discard 2 Energy card attached to ToxBliss's Torkoal. (If you can't discard cards, this attack does nothing.)

    Weakness: [W]+20
    Resistance:
    Retreat Cost: [C][C][C]

    --

    TL's Gabite Lv.33 HP70 [F]
    Stage 1: evolves from TL's Gible.

    [C] Colourful Wing
    Search your deck up to 3 Energy cards, show them to your opponent and put them into your hand. Shuffle your deck afterward.

    [C][C] Crush Claws 40

    Weakness: [W]+20
    Resistance: [L]-20
    Retreat Cost:

    --

    Akiviker's Whismur Lv.16 HP60 [C]
    Basic

    [C] Wavelength
    Search your deck for a Akiviker's Whismur and put it onto your Bench.

    [C] Dancing Sound 10
    Search your discard pile for a Energy card and attach it to any Akiviker's Whismur in you have in play.

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost: [C]

    --

    Akiviker's Whismur Lv.14 HP50 [C]
    Basic

    [Poké-Power] Acute Sound
    Once during your turn (before your attack), if Akiviker's Whismur in your Active Pokémon. You may put 1 damage counter each Pokémon in play that has any Poké-Bodies (both yours and your opponent's). You can't use more than 1 Acute Sound each turn. This power can't be used if Akiviker's Whismur is affected by a Special Condition.

    [C][C] Noise Pollution
    Does 10 damage each of your opponent's Pokémon that has any damage counter on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost: [C]

    --

    Crystal's Eevee Lv.6 HP40 [C]
    Basic

    [C] Crystalline Call
    Search your deck for as many Crystal's Eevee you like and put them onto your Bench. Shuffle your deck afterward.

    [C] Tackle 10

    Weakness:
    Resistance:
    Retreat Cost:

    --

    Crystal's Eevee Lv.10 HP60 [C]
    Basic

    [C] Tackle 20

    [C][C] Tail Smash 50
    Discard a Energy card Crystal's Eevee. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+10
    Resistance:
    Retreat Cost:

    --

    Darkkis's Torchic Lv.15 HP60 [R]
    Basic

    [R] Fire Claw 20

    [R][R] Fireworks 20+
    Each player discards the top card of his or her deck. This attack does 20 damage plus 20 more damage for each Energy card discarded in this way.

    Weakness: [W]+10
    Resistance:
    Retreat Cost: [C]

    --

    Darkkis's Torchic Lv.10 HP50 [R]
    Basic

    [R] Super Singe 10+
    If you discard a Energy card from Darkkis's Torchic, the Defending Pokémon is now Burned. If Darkkis's Torchic has 2 or more [R] Energy cards attached. This attack does 10 damage plus 20 more damage.

    Weakness: [W]+10
    Resistance:
    Retreat Cost: [C]

    --

    Dennis Hawk's Mareep Lv.13 HP60 [L]
    Basic

    [C] Collect
    Draw 2 cards.

    [L][C] Suprise 10
    Choose 1 card from your opponent's hand without looking. Look at the card you chose then have your opponent shuffle that card into his or her deck.

    Weakness: [F]+10
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Dennis Hawk's Piplup Lv.9 HP50 [W]
    Basic

    [W] Icy Blow
    Choose 1 card from your opponent's hand without looking and discard it.

    [W][C] Heavy Splash 20+
    If you have more cards in your hand than your opponent. This attack does 20 damage plus 20 more damage.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C]

    --

    Dragi's Nincada Lv.6 HP40 [F]
    Basic

    [.] Speed Evolution
    Search your deck for a card that evolves from Dragi's Nincada and put it onto Dragi's Nincada or your hand. (If you put in to Dragi's Nincada this counts as evolving Dragi's Nincada.) Shuffle your deck afterward.

    [F] Scratch 30
    Discard a card from your deck. (If you can't discard cards, this attack does nothing.)

    Weakness: [W]+10
    Resistance: [L]-20
    Retreat Cost: [C]

    --

    Fatman's Spoink Lv.18 HP50 [P]
    Basic

    [.] Splash
    This attack does nothing.

    [.] Confusing Ball 10
    If Fatman's Spoink has any Energy cards attached, the Defending Pokémon is now Confused.

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    GaMe's Kirlia Lv.22 HP80 [P]
    Stage 1: evolves from GaMe's Ralts.

    [P][C] Calm Mind
    Search your deck for a [F] Energy card and attach it to GaMe's Kirlia, then remove 3 damage counters to GaMe's Kirlia.

    [P][P][P] Psyshock 50
    Don't apply Resistance.

    Weakness: [P]+20
    Resistance:
    Retreat Cost: [C]

    --

    GaMe's Ralts Lv.7 HP40 [P]
    Basic

    [.] Charm
    During your opponent's next turn, any damage done to GaMe's Ralts by attacks is reduced by 20 (after applying Weakness and Resistance).

    [P] Confusion 10
    The Defending Pokémon is now Confused.

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    Hero's Barboach Lv.17 HP60 [W]
    Basic

    [W] Aqua Tail 10
    Discard a Energy card attached to the Defending Pokémon. During your next turn Hero's Barboach can't attack. (If you can't discard cards, this attack does nothing.)

    [F][F] Broken Earth 30
    During your opponent's next turn. When his or her play any Basic Pokémon his or her hand, put 2 damage counters that Pokémon.

    Weakness: [G]+20
    Resistance: [L]-20
    Retreat Cost: [C]

    --

    IP's Onix Lv.25 HP80 [F]
    Basic

    [Poké-Power] Boulder Riposte
    Once during your turn (before your attack), when you attach a [F] Energy card from your hand to IP's Onix, you may put 2 damage counter on 1 of your opponent's Benched Pokémon. You can't use more than 1 Boulder Riposte Poké-Power each turn. This power can't be used if IP's Onix is affected by a Special Condition.

    [F][C] Rock Tornado 30
    Discard 2 Energy cards from IP's Onix. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)

    Weakness: [G]+20
    Resistance: [L]-20
    Retreat Cost: [C][C][C]

    --

    IP's Totodile Lv.14 HP50 [W]
    Basic

    [.] Tackle 10

    [W][C] Bite 20+
    Discard a Energy card attached to IP's Totodile, this attack does 20 damage plus 10 more damage.

    Weakness: [G]+10
    Resistance:
    Retreat Cost: [C]

    --

    Jaxi's Scyther Lv.12 HP60 [G]
    Basic

    [G] Ninja Warriors
    Search your deck up to 2 Pokémon cards that have Scyther in their names and put them onto your Bench. Shuffle your deck afterward.

    [C][C] Slash 30

    Weakness: [R]+20
    Resistance: [F]-20
    Retreat Cost:

    --

    Jupi's Gastly Lv.3 HP30 [P]

    [Poké-Power] Ghost Energy
    Once during your turn (before your attack), you may discard all cards attached to Jupi's Gastly, then attach Jupi's Gastly 1 of your Pokémon as a Special Energy card (this counts as Knocking Out Jupi's Gastly.) If you do, as long as Jupi's Gastly is attached to a Pokémon, this card provides type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) This power can't be used if Jupi's Gastly is affected a Special Condition.

    [P] Confuse Ray
    The Defending Pokémon is now Confused.

    Weakness: [D]+10
    Resistance: [F][C]-10
    Retreat Cost:

    --

    KiBi's Wooper Lv.11 HP60 [W]
    Basic

    [.] Water Skin
    Remove 2 damage counter from KiBi's Wooper.

    [W] Tail Slap 20

    Weakness: [G]+10
    Resistance: [L]-10
    Retreat Cost: [C]

    --

    Kekkonen's Ekans Lv.15 HP60 [P]
    Basic

    [P] Poison Sting 10
    You may discard a Energy card from Kekkonen's Ekans, if you do, the Defending Pokémon is now Poisoned.

    [P] Burning Bite 10
    The Defending Pokémon is now Burned.

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    LH_Dreamer's Feebas Lv.6 HP30 [W]
    Basic

    [.] Splash
    This attack does nothing.

    [W] Speed Evolution
    Search your deck for a Evolution card and show that your opponent. Then, put it into your hand. Shuffle your deck afterward.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C]

    --

    Meta's Caterpie Lv.4 HP40 [G]
    Basic

    [G] String Shot 10
    The Defending Pokémon can't retreat during his or her turn.

    [G][C] Tackle 20

    Weakness: [R]+10
    Resistance:
    Retreat Cost: [C]

    --

    Mewstor's Growlithe Lv.19 HP60 [R]
    Basic

    [Poké-Power] Flare Up!
    Once during your turn, when you play Mewstor's Growlithe your hand onto your Bench. You may search your deck for up to 2 [R] Energy cards. Show them to your opponent and put them into your hand. You can't use more than 1 Flare Up! Poké-Power each turn.

    [R] Firebreath 10
    The Defending Pokémon is now Burned.

    [R][R] Fire Claws 30

    Weakness: [W]+10
    Resistance:
    Retreat Cost: [C][C]

    --

    Miettinen's Magmar Lv.31 HP70 [R]
    Basic

    [R][R] Fire Punch 30
    Discard a [R] Energy card from Miettinen's Magmar, then discard a Energy card from the Defending Pokémon. (If you can't discard cards, this attack does nothing.)

    [R][C][C] Flamethrower 50+
    You may discard any number of [R] Energy cards from Miettinen's Magmar. This attack does 50 damage plus 20 damage each [R] Energy card you discard to Miettinen's Magmar.

    Weakness: [W]+20
    Resistance:
    Retreat Cost: [C][C]

    --

    Murrecat's Combee Lv.13 HP50 [G]
    Basic

    [Poké-Power] Honey Power
    Once during your turn (before your attack), you may remove 2 damage counters 1 of your Benched Pokémon. You can't use more than 1 Honey Power Poké-Power each turn. This power can't be used if Murrecat's Combee is affected by a Special Condition.

    [C][C] Gust 20

    Weakness: [R]+10
    Resistance: [F]-20
    Retreat Cost: [C]

    --

    Nani's Mime Jr. Lv.4 HP40 [P]
    Basic

    [Poké-Power] Baby Evolution
    Once during your turn (before your attack), you may put Nani's Mr. Mime from your hand onto Nani's Mime Jr. (this counts as evolving Nani's Mime Jr.) and remove all damage counters from Nani's Mime Jr.

    [P] Psychic Forces
    Draw a number of cards to the number of your opponent's Pokémon in play.

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    Ok's Oddish Lv.9 HP50 [G]
    Basic

    [G][P] Burned Poison Powder
    The Defending Pokémon is now Burned and Poisoned.

    Weakness: [P]+10
    Resistance: [W]-10
    Retreat Cost: [C]

    --

    Rai-chan's Pikachu Lv.24 HP50 [L]
    Basic

    [L] Thunderbolt 30
    Discard an Energy card from Rai-chan's Pikachu. (If you can't discard cards, this attack does nothing.)

    [L][L][L] Volt Tackle 60
    Rai-chan's Pikachu does 20 damage to itself.

    Weakness: [F]+20
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Revo's Electrike Lv.16 HP60 [L]
    Basic

    [L] Energy Charge
    Search your deck for a [L] Energy card and attach it to Revo's Electrike.

    [L][L][C] Thunderbolt 60
    Discard 2 [L] Energy cards from Revo's Electrike. (If you can't discard cards, this attack does nothing.)

    Weakness: [F]+10
    Resistance: [M]-10
    Retreat Cost: [C]

    --

    Revo's Meditite Lv.19 HP60 [P]
    Basic

    [P] Confusion 10
    The Defending Pokémon is now Confused.

    [P][C] Meditate 10+
    Does 10 damage 10 more damage each damage counter on the Defending Pokémon.

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    Revo's Meditite Lv.22 HP60 [F]
    Basic

    [F] Mega Punch 20

    [F][F][C] High Jump Kick 50

    Weakness: [P]+10
    Resistance:
    Retreat Cost: [C]

    --

    Rohan's Diglett Lv.8 HP50 [F]
    Basic

    [C] Collect
    Draw 2 cards.

    [F][C] Mud Shot 20

    Weakness: [W]+10
    Resistance: [L]-30
    Retreat Cost:

    --

    Roseanni's Squirtle Lv.8 HP50 [W]
    Basic

    [Poké-Body] Solid Shell
    Any damage done to Roseanni's Squirtle by attacks is reduced by 10 (after applying Weakness and Resistance).

    [W][C] Smash Turn 20
    Switch Roseanni's Squirtle with 1 of your Benched Pokémon.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C]

    --

    Roseanni's Squirtle Lv.11 HP60 [W]
    Basic

    [C] Tackle 10

    [W][C] Water Gun 10+
    Does 10 damage plus 20 damage each for [W] Energy card attached to Roseanni's Squirtle.

    Weakness: [L]+10
    Resistance:
    Retreat Cost: [C]

    --

    Swell Our's Togepi Lv.5 HP40 [C]
    Basic

    [C] Find a Friend
    Look at the top 5 cards from your deck. Choose a Pokémon card from those cards, show it to yor opponent, and put it into your hand. Put the other 4 cards back on top of your deck. Shuffle your deck afterward.

    [C][C] Doubleslaps 10+
    During your next turn, this attack does 10 damage plus 10 more damage.

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost [C]

    --

    Tas's Slakoth Lv.4 HP40 [C]
    Basic

    [Poké-Body] Sleepy
    If Tas's Slakoth is your Active Pokémon and when you draw a card Tas's Slakoth is now Asleep.

    [.] Yawn
    At the end of your opponent's next turn, the Defending Pokémon is now Asleep.

    [C][C] Scratch 10

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost: [C][C]

    --

    Tas's Slakoth Lv.7 HP40 [C]
    Basic

    [Poké-Body] Sleepy
    If Tas's Slakoth is your Active Pokémon and when you draw a card Tas's Slakoth is now Asleep.

    [C][C] Slap 40
    After doing the damage, Tas's Slakoth is now Asleep.

    Weakness: [F]+10
    Resistance: [P]-10
    Retreat Cost: [C]

    --

    Tholem's Geodude Lv.18 HP70 [F]
    Basic

    [F] Rock Throw
    Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    [F][C] Mega Punch 30

    Weakness: [G]+10
    Resistance: [L]-20
    Retreat Cost: [C][C]

    --

    Tholem's Geodude Lv.20 HP70 [F]
    Basic

    [Poké-Power] Boulder Riposte
    Once during your turn (before your attack), when you attach a [F] Energy card from your hand to IP's Onix, you may put 2 damage counter on 1 of your opponent's Benched Pokémon. You can't use more than 1 Boulder Riposte Poké-Power each turn. This power can't be used if Tholem's Geodude is affected by a Special Condition.

    [F][F][C] Double-Edge 60
    Tholem's Geodude does 20 damage to itself.

    Weakness: [W]+10
    Resistance: [L]-10
    Retreat Cost: [C][C]

    --

    TL's Gible Lv.14 HP50 [C]
    Basic

    [ITEM] Cheri Berry
    If TL's Gible is Paralyzed, remove the Special Condition Paralyzed from TL's Gible at the end of each player's turn.

    [C][C] Bite 20

    Weakness: [C]+10
    Resistance: [L]-10
    Retreat Cost: [C]

    --

    Ansku's Kindness - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck for up to 2 Basic Pokémon that have Lv.30 or less in their names, show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Armor Shop's Worker Metaniteman - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Draw the number of cards for each Prize card in play (both yours and your opponent's).

    If you have 7 or more cards (including this one) in your hand, you can't play this card.

    --

    Babysitter Samochan - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Choose 1 Evolved card from your hand, show that to your opponent. Then, shuffle that card into your deck, then search your deck 2 Basic Pokémon. Show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Badganondorf - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Draw 2 cards of the number of each Pokémon Lv.X in play (both yours and your opponent's).

    If you have 5 or more cards (including this one) in your hand, you can't play this card.

    --

    Dennis Hawk - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck for up to 2 Basic Pokémon that have between Lv.30 and Lv.60 in their names, show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Dragi's Datalift - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    As long as this card is next to your Active Pokémon, your each Pokémon's Retreat Cost is 0.

    --

    Fisherman Henkka - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your discard pile for a Pokémon card, show that your opponent's and put it into your hand. Then, your opponent draws a card.

    --

    Garbageman Jöpö - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Shuffle your discard pile into your deck. Then discard 10 cards from top of your deck.

    --

    Geek - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Choose 1 Pokémon card from your hand, show that to your opponent. Then, shuffle that card from your deck and search a Pokémon card. Show that to your opponent and put it into your hand. Shuffle your deck afterward.

    --

    Henkka Kingdom's Guardian Rapu - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck for up to 4 cards in any combination of Pokémon Tool, Technical Machine and basic Energy cards, show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Kumis

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Draw 3 cards, then your opponent draws 3 cards.

    --

    LEET - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Draw 4 cards, then put 1 damage counter each of your Pokémon.

    --

    Mr. Murder's Evil Plan

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Your opponent choose 1 card from his or her hand. Then, your opponent put that card to his or her Prize card. Then, your turns ends.

    If your opponent's have 6 Prize cards left, you can't play this card from your hand.

    --

    Mushroom Forest's Guardian Akibah - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck for a [G] Pokémon, show that to your opponen and put it into your hand. Shuffle your deck afterward.

    --

    Mushroom Forest's Guardian Jebula - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard a Energy card from your Active Pokémon. If you discard a basic Energy card, draw 3 cards. If you discard a Special Energy card draw 4 cards.

    --

    Mushroom Forest's Wizard Koka - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard from your hand 2 cards (excluding any Pokémon cards). Then, search your deck up to 2 Pokémon cards. Show them to your opponent and put them into your hand.

    --

    Nurse Suicu Azul - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Remove 3 damage counters from 3 of your Benched Pokémon.

    --

    Overgrowing Mushrooms - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard 4 cards from your hand. Then, if you have 7 or less cards in your hand, draw 7 cards.

    --

    Pottu Radio Station - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard a card from your hand. Then, draw 3 cards.

    --

    Power Factory's Boss Tonu - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck for up to 3 cards in any combination of Supporter, Trainer and Stadium cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Power Factory's Short Circuit - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Put 2 damage counter each Pokémon in play (both yours and your opponent's).

    --

    Power Factory's Recyclesystem - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your discard pile for 3 cards (excluding Supporter cards). Show them to your opponent and shuffle them into your deck.

    --

    PP - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Each Pokémon Lv.X in play (both yours and your opponent's), remove the Pokémon Lv.X card from each Pokémon Lv.X in play and shuffle your Pokémon Lv.X cards into your deck and your opponent shuffle them Pokémon Lv.X cards his or her deck.

    --

    Prof. Rohan's Research - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Shuffle your hand into your deck. Then, draw 6 cards.

    --

    Safe Heaven's Kids - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard a card from your hand. Then, search your deck for up to 2 Basic Pokémon cards. Show them to your opponent and put them onto your Bench.

    --

    Team Tukru's Failure - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Each player's shuffles his or her hand into his or her deck.
    Then you draw a number of each Pokémon you have in play and your opponent draws number of each his or her Pokémon have in play.

    --

    Traiding Center's Newbie - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard a Pokémon card from your hand. If you discard a Pokémon card (excluding Pokémon Lv.X), draw 3 cards. If you discard a Pokémon Lv.X card, draw 4 cards.

    --

    TriAttack's Maintenance - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Discard a card from your hand (excluding any Pokémon card), then search your discard pile for 4 cards. Show them to your opponent and shuffle them into your deck.

    --

    TriAttack's Netsearch - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Put 2 cards from your hand on top of your deck. Then search your deck a card and put it into your hand.

    --

    Weapon Shop's Worker Rasse - Supporter

    You can play one Supporter card each turn. When
    you play this card, put it next to your Active Pokémon.
    When your turn ends, discard this card.

    Search your deck up to 4 Technical Machine cards. Show them to your opponent and put them into your hand. Shuffle your deck afterward.

    --

    Ancient Temple - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player that has any Pokémon in play that has "Paladin" on its name, may draw 2 cards once during his or her turn. Each Pokémon in play gets +20HP.

    --

    Fluffy Heaven - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    When your or your opponent's turn ends. Each player's Active Pokémon is now Asleep.

    --

    Henkka Kingdom - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player's Evolved Pokémon pays [C] more Energy to use its attacks.

    --

    Hospital - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    If you play Supporter card in this turn, you can't play this card from your hand.

    Each player's can't play any Supporter cards from his or her hand.

    --

    Mushroom Forest - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each Pokémon Lv.X in play can't attack and use any Poké-Powers or Poké-Bodies.

    --

    Overspeeded Gym - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player's Basic Pokémon can use attacks on this card instead of its own.

    [C][C] Ascension
    Search from your deck for a card that evolves from to your Active Pokémon and put it into your Active Pokémon. (This counts as evolving your Active Pokémon.) Shuffle your deck afterward.

    --

    Potato **** - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player's Evolved [G] Pokémon, [F] Pokémon and [M] Pokémon can use their Poké-Power twice during player's turn.

    --

    Power Factory - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player's Active Pokémon may attack for opponent's Benched Pokémon instead of the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    --

    Small Cave - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Between turns, each player put 1 damage counter on his or her Pokémon with maximum HP at least 100.

    --

    Snowmountains - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player pays [C][C] more to retreat his or her Basic Pokémon.

    --

    Underground - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each player's can't play any Stadium cards from his or her hand.

    --

    Wild Fields - Stadium

    This card stays in play, when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Once during your turn (before your attack), you may move 1 basic Energy card from your Benched Pokémon to your Active Pokémon.

    --

    Dual Raptors - Pokémon Tool

    Attach Dual Raptors to 1 of your Stage 2 Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    After your attack, you may attack another time with the same attack. Then, discard this card and all Energy cards attached that Pokémon.

    --

    Ghost Armor - Pokémon Tool

    Attach Ghost Armor to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    Damage done to Pokémon Ghost Armor is attached to by an opponent's [G], [F], [M] or [D] Pokémon's attack is reduced by 30 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Ghost Armor, discard Ghost Armor.

    --

    Magma Bazooka - Pokémon Tool

    Attach Magma Bazooka to 1 of your [R] Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    Whenever an attack from the Pokémon that Magma Bazooka is attached to does damage to the Active Pokémon, the attack does for each [R] Energy card attached this Pokémon 10 more damage (before applying Weakness and Resistance). Discard Magma Bazooka at the end of the turn in which this Pokémon attacks.

    --

    Power Shield - Pokémon Tool

    Attach Power Shield to 1 of your [M] Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    Damage done to the Pokémon Power Shield is attached to by an opponent's attack is reduced by 10 each [M] Energy card attached this Pokémon (after applying Weakness and Resistance). At the end of your opponent's turn after you played Power Shield, discard Power Shield.

    --

    Shock Sniper - Pokémon Tool

    Attach Shock Sniper to 1 of your [L] Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    You may attack 1 of your opponent's Benched Pokémon instead the Defending Pokémon (don't apply Weakness and Resistance). Discard Shock Sniper at the end of the turn in which this Pokémon attacks.

    --

    Special Shield - Pokémon Tool

    Attach Ghost Armor to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    Damage done to Pokémon Special Shield is attached to by an opponent's [R], [W], [P] or [L] Pokémon's attack is reduced by 30 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Special Shield, discard Special Shield.

    --

    Teraton Hammer - Pokémon Tool

    Attach Teraton Hammer to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    If the Defending Pokémon is [F] or [M] Pokémon, this Pokémon does 40 more damage the Defending Pokémon (before applying Weakness and Resistance). Discard Teraton Hammer at the end of the turn in which this Pokémon attacks.

    --

    Zapper - Pokémon Tool

    Attach Zapper to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it, if that Pokémon is Knocked Out, discard this card.

    If you attack to your opponent's Benched Pokémon, this Pokémon's attack does 10 more damage to your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Discard Zapper at the end of the turn in which this Pokémon attacks.

    --

    Galactic Sword - Technical Machine

    Attach Galactic Sword 1 of your Paladin Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If Galactic Sword is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    You can't have more than 1 Galactic Sword in your deck

    [W][L][P] Galactic Blade 100+
    If the Defending Pokémon is Evolved Pokémon this attack does 100 damage plus 100 more damage. During your next turn, this Pokémon can't use Galactic Blade attack.

    --

    Electromagnet Charge - Technical Machine

    Attach Electromagnet Charge 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If Electromagnet Charge is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    [L][C] Electromagnet Charge
    Search your deck for up to 3 basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.

    --

    Mega Cannon - Technical Machine

    Attach Mega Cannon 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If Mega Cannon is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    [R][L][D] Elemental Blast 200
    Discard 3 Energy cards from this Pokémon.

    --

    Motor Drive - Technical Machine

    Attach Motor Drive 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If Motor Drive is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    [L][L] Electro Tornado 30
    You may move any number Energy cards attached to your Pokémon that has any Poké-Bodies to your other Pokémon that has any Poké-Bodies in any way you like.

    --

    Safeguard - Technical Machine

    Attach Safeguard 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    As long as Safeguard is attached 1 of your Pokémon, that Pokémon has now Poké-Body.

    [Poké-Body] Safeguard
    Prevent all effects of attacks, including damage done to this Pokémon by your opponent's Pokémon Lv.X.

    --

    The New Day Kick - Technical Machine

    Attach The New Day Kick 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If The New Day Kick is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    [F][F][C] The New Day Kick 60
    Discard 2 Energy cards from this Pokémon, then remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.

    --

    Weapon Expert - Technical Machine

    Attach Weapon Expert 1 of your Pokémon that doesn't already have a Technical Machine attached to it, if that Pokémon is Knocked Out, discard this card.

    If Weapon Expert is attached to your Active Pokémon, you can use attacks on this card instead of its own.

    [C] Mining
    Search your deck for up to 2 cards in any combination of Pokémon Tool and Technical Machine cards and attach them to yours Pokémons any way you like. Shuffle your deck afterward.

    --

    Download- - Trainer

    You may play up to 4 Download- cards same time.

    If you play 1, draw a card. If you play 2 cards, draw a card from your deck and bottom of your deck. If you play 3 cards, search your deck for a card. Shuffle your deck afterward. If you play 4 cards, shuffle your hand into your deck and draw 7 cards.

    --

    Energy Saver - Trainer

    Search your discard pile for up to 2 basic Energy cards and show them to your opponent and put them into your hand.

    --

    Hero's Armor Fossil - Trainer

    Play Hero's Armor Fossil as if it were [F] Basic Pokémon. (Hero's Armor Fossil coutns as a Trainer card as well, but if Hero's Armor Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Hero's Fossil can't be affected by a Special Condition and can't retreat. At any time during your turn before your attack, you may discard Hero's Armor Fossil from play. (This doesn't count as a Knocked Out Pokémon.)

    [F][M] Ultra Evolution
    Search your deck for Hero's Bastidon and put it onto Hero's Fossil (this counts as evolving Hero's Armor Fossil). Shuffle your deck afterward.

    --

    Metal Hand - Trainer

    Search your discard pile for 2 Pokémon cards (excluding Pokémon Lv.X) and show them to your opponent and put them into your hand. Or, search your discard pile for 4 Pokémon cards (excluding Pokémon Lv.X) and show them to your opponent and shuffle them into your deck.

    --

    Rare Candy - Trainer

    Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.)

    --

    Rescue - Trainer

    Search your discard pile for up to 2 in any combination of Pokémon and basic Energy cards. Show them to your opponent and put them to your hand.

    --

    Switch - Trainer

    Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.

    --

    Upload+ - Trainer

    You may play up to 4 Upload+ cards same time.

    If you play 1, search your discard pile for a Pokémon card and put it into your hand. If you play 2, search your discard pile for up to 3 Pokémon cards and shuffle them into your deck. If you play 3, search your discard pile for up to 5 in any combination of Pokémon and basic Energy cards. Show them to your opponent, and shuffle them into your deck. If you play 4, search your discard pile for 6 cards, show them to your opponent and shuffle them into your deck.

    --

    Akiviker's Exploud [Mono] Lv.X HP160 [C]
    Level-Up / Put onto Akiviker's Exploud Mono.

    [Poké-Body] Extra Noise
    As long as Akiviker's Exploud [Mono] is your Active Pokémon, put 1 damage counter each of your opponent's Pokémon after your attack.

    [F][C][C] Rend 50+
    If the Defending Pokémon has least 2 damage counter on it. This attack does 50 damage plus 50 more damage.

    [R][R][C] Fire Blast 100
    Discard 2 [R] Energy cards attached to Akiviker's Exploud [Mono].

    Put this card onto your Active Akiviker's Exploud [Mono]. Akiviker's Exploud [Mono] Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [F]+50
    Resistance: [P]-40
    Retreat Cost: [C][C][C][C]

    --

    Caccis's Abomasnow Lv.X HP130 [W][G]
    Level-Up / Put onto Caccis's Abomasnow.

    [Poké-Power] Forest Call
    Once during your turn (before your attack), you may search your deck up to 2 [G] or [W] Pokémon, show them to your opponent. Then, put them into your hand. Shuffle your deck afterward. This power can't be used if Caccis's Abomasnow is affected by a Special Condition.

    [W][W][W] Heavy Blizzard 70
    Put 1 damage counter on each of your opponent's Benched Pokémon.

    Put this card onto your Active Caccis's Abomasnow. Caccis's Abomasnow Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [R]x2
    Resistance:
    Retreat Cost: [C][C][C]

    --

    Crystal's Glaceon Lv.X HP120 [W]
    Level-Up / Put onto Crystal's Glaceon.

    [Poké-Body] Frozen Skin
    When you attach a [W] Energy card from your hand onto Crystal's Glaceon Lv.X, remove 3 damage counters from Crystal's Glaceon Lv.X

    [W][C] Freeze 20
    If the Defending Pokémon has more Retreat Cost than Crystal's Glaceon Lv.X, the Defending Pokémon is now Paralyzed.

    [W][W][W] Ice Flash 100
    During your next turn, Crystal's Glaceon Lv.X can't attack.

    Put this card onto your Active Crystal's Glaceon. Crystal's Glaceon Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [M]+30
    Resistance:
    Weakness: [C][C]

    --

    Dragi's Shedinja Lv.X HP10 [P]
    Level-Up / Put onto Dragi's Shedinja.

    [Poké-Body] Wonder Guard 2
    Prevent all effects if an attack, including damage by your opponent's Pokémon (excluding [R] or [D] Pokémon) done to Dragi's Shedinja Lv.X.

    [.] Ninja Coat
    Search your deck a Dragi's Ninjask and put it into Dragi's Shedinja Lv.X. Dragi's Shedinja Lv.X is now Dragi's Ninjask. Dragi's Ninjask can use any attack, Poké-Power, or Poké-Body from Dragi's Shedinja Lv.X. Dragi's Ninjask can't use own any Poké-Powers or Poké-Bodies. Shuffle your deck afterward.

    [P] Magic Power
    Put 4 damage counters to the Defending Pokémon.

    Put this card onto your Active Dragi's Shedinja. Dragi's Shedinja Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [R]+10
    Resistance:
    Retreat Cost: [C]

    --

    dAcktor's Katsu Lv.X HP100 [W]
    Level-Up / Put onto dAcktor's Katsu.

    [C] Collect
    Draw 4 cards.

    [W][W] Water Pursuit 40
    If the Defending Pokémon retreat during his or her turn, before retreat put 3 damage counters that Pokémon.

    [W][R][C] Super Tornado 200
    If you have less than 3 Pokémon Lv.X in play, this attack does nothing. Discard all Energy cards attached to dAcktor's Katsu Lv.X.

    Put this card onto your Active dAcktor's Katsu. dAcktor's Katsu Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [F]x2
    Resistance:
    Retreat Cost: [C][C]

    --

    GaMe's Gallade Lv.X HP140 [F]
    Level-Up / Put onto GaMe's Gallade.

    [Poké-Power] Psychic Power
    Once during your turn (before your attack), you may change GaMe's Gallade's type to [P] instead of [F] until the end of your turn. If you do, look at the top 5 cards from your deck, choose 1 of them, and put it into your hand. Put other cards to your deck and shuffle your deck afterward. This power can't be used if GaMe's Gallade is affected by a Special Condition.

    [F][F][P] Sky Uppercut 70+
    If the Defending Pokémon has any Resistance, this attack does 70 damage plus 50 more damage to the Defending Pokémon.

    Put this card onto your Active GaMe's Gallade. GaMe's Gallade Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [P]+30
    Resistance:
    Retreat Cost: [C][C]

    --

    Koka's Tangela Lv.X HP100 [G]
    Level-Up / Put onto Koka's Tangela.

    [Poké-Body] Energy Roots
    As long as Koka's Tangela Lv.X in your Active Pokémon, Koka's Tangela can't retreat and remove 2 damage counters between turns.

    [.] Energy Blast 10x
    Does 10 damage each [G] Pokémon in play (both yours and your opponent's).

    [G][G][G] Grass Whip 10x
    Does 10 damage each [G] Energy card in play (both yours and your opponent's).

    Put this card onto your Active Koka's Tangela. Koka's Tangela Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [R]+30
    Resistance: [W]-40
    Retreat Cost: [C][C]

    --

    LH_Dreamer's Milotic Lv.X HP120 [W]
    Level-Up / Put onto LH_Dreamer's Milotic.

    [ITEM] Lum Berry
    If LH_Dreamer's Milotic Lv.X is any Special Condition, remove 1 Special Condition from LH_Dreamer's Milotic Lv.X at the end of each player's turn.

    [C][C] Rest
    Remove 5 damage counters to LH_Dreamer's Milotic Lv.X. LH_Dreamer's Milotic Lv.X is now Asleep.

    [W][W][P] Psy Storm 70
    End of your next turn, each player's any ITEM don't work.

    Put this card onto your Active LH_Dreamer's Milotic. LH_Dreamer's Milotic Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [L]+20
    Resistance:
    Retreat Cost: [C]

    --

    Rohan's Dugtrio Lv.X HP110 [F]
    Level-Up / Put onto Rohan's Dugtrio.

    [Poké-Power] It's a trap!
    Once during your turn (before your attack), you may use this power. If you do, your opponent switched the Defending Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Rohan's Dugtrio Lv.X is affected by a Special Condition.

    [F][F][F][F] Megaquake 90
    Put 2 damage counter each player's Benched Pokémon.

    Put this card onto your Active Rohan's Dugtrio. Rohan's Dugtrio Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [G]+30
    Resistance: [L]-40
    Retreat Cost:

    --

    ToxBliss's Dark Luvdisc Lv.X HP90 [D]
    Level-Up / Put onto ToxBliss's Dark Luvdisc.

    [Poké-Body] Battle Aura
    Each of your Evolved Pokémon does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance).

    [C] Friend Charge
    Attach a Energy card from your hand to 1 of your Benched Pokémon.

    [W][D] Dark Ocean
    Does 20 damage to each of your opponent's [R] Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

    Put this card onto your Active ToxBliss's Dark Luvdisc. ToxBliss's Dark Luvdisc Lv.X can use any attack, Poké-Power, or Poké-Body from its previous level.

    Weakness: [L]+30
    Resistance:
    Retreat Cost:

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    Eregorn's Albino Espeon Lv.81 HP90 [P]
    Basic

    You can't have more than 1 Eregorn's Albino Espeon in your deck.

    [Poké-Body] Sunlight Power
    Each of your Evolved Pokémon gets +20HP.

    [P][P] Psychic Boom 30
    Does 30 damage plus 20 more damage for each Energy attached to the Defending Pokémon.

    [P][P][P] Countercharge
    Choose your Pokémon with the fewest remaining HP (excluding Eregorn's Albino Espeon) and move all damage counters that Pokémon to the Defending Pokémon.

    Weakness: [P]+30
    Resistance:
    Retreat Cost: [C]

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    PK's Chaos Scyther Lv.86 HP110 [G][D]
    Basic

    [Poké-Body] Dark Revenge
    As long as your opponent has any Paladin Pokémon in play, PK's Chaos Scyther does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).

    [.] Black Charge
    Search your deck for up to 2 [D] or [G] Energy card and attach it to PK's Chaos Scyther.

    [G][D][C] X-Chaos Blades 90+
    If the Defending Pokémon is Paladin Pokémon, this attack does 90 damage plus 50 more damage.

    Weakness: [R]+30
    Resistance: [F]-30
    Retreat Cost:

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