Time for Pain
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Pokemon: 13
4 Absol
4 Murkrow (MT)
3 Honchkrow
1 Honchkrow Lv. X
1 Umbreon*
Trainers: 30
4 Team Glactics Mars
3 Team Galactics Wager
3 Celio's Network
2 Holon Mentor
2 Windstorm
1 Professor Birch
4 Energy Removal 2
3 Castaway
2 Night Maintenance
2 Strength Charm
4 Plus Power
Energy: 17
4 Dark (special)
8 Dark (basic)
3 Double Rainbow
2 Scramble
Strategy:
Use absol to discard cards from the opponents hand to hinder their setup and then use murkrows copying honchkrows attack to finish the job keeping them at no hand.
The Breakdown:
Pokemon:
http://pokegym.net/gallery/showimage.php?i=31869&c=162
Absol - Great Starter trying to discard your opponents hand to nothing for one colorless energy. Somtimes you can even use raid for 10-40 for one energy too.
Murkrow (MT) - This one is better than the SW one because of it's first attack swarm. Murkrow is in here for two reasons evolving and using honchkrows attacks for no energy.
http://pokegym.net/gallery/showimage.php?i=31317&c=154
Honchkrow - Here is the main part of the deck. If he has the energy than murkrow can use his attacks. Broken card IMO.
http://pokegym.net/gallery/showimage.php?i=31988&c=162
Honchkrow Lv. X - Very good in here. gives some more HP to Honchkrow. Free Retreat which is always good. He can snipe which is good. He can get cards out of the discard pile. Simply put this guy is amazing.
Umbreon* - His power discards a card which is the only reason he is in here.
Trainers:
T.G. Mars - Draw two cards and remove a card from the opponents hand, excellent.
T.G. Wager - Your opponents draws a card to give them a big hand (Copycat, Steven's Advice, Birch) this puts you back in control (if you win)
Celio - Grab any pokemon in the deck is nice.
Holon Mentor - I use mentor over roseanne in here because you can grab three pokemon and you don't need that much energy in the first place.
Windstorm - Gets rid of pesky cards (Cessation Crystal, Crystal Beach, Battle Frontier) but since you are discarding cards only 2 are needed.
Birch - Helps if you lose the Wager.
Energy Removal 2 - Great disruption card. You're discarding cards so now you can get rid of energy too.
Castaway - Grabs an energy, Supporter, and tool. great card in any deck.
Night Maintenance - Gets back murkrow/honchkrow/Lv.X/Absol/Umbroen* good card.
Strength Charm/ PlusPower - adds damage since you're only doing 50.
Energy:
Dark (special and basic) - used for honchkrow and absol maybe even umbreon*
Double Rainbow - used to power up honchkrow. remember if honchkrow isn't attacking the damge isn't reduced.
Scramble - If you get behind use scramble on honchkrow to start attacking.
Matchups:
T2 Blissey 50/50: they have lots of HP and can ko you fast. Usually takes 2-3 murkrows to KO one blissey. Somtimes it's better if you let honchKrow do some attacking.
T2 Bannette 70/30: they are weak to dark which helps. they put damage counters on themselves which helps. If you use raid T1 they can't KO you with Ghost Head. should be an easy match.
T2 Kricketune 50/50: Hard Match depending on who goes first it could be harder. No advice for this one except hope for good discards.
Gallade 50/50: if you can discard some cards they need early (rare candy, DRE, Gardevoir) then you are in good shape. being resistant to fighting means almost nothing because they flip a prize and you're Murkrow goes down.
Mario 70/30: Resistanece to fighting helps in this match also you might attack with honchkrow a little more just beacause of the HP.
Magmortor: 40/60: Big HP and can heal and it can snipe your honchkrow, this is your hardest matchup. Good discards are key (getting them to no hand and no delcatty is better) use multiple honchkrow (or at least make sure you can set up multiple one's because you can't always attack with murkrow.
4 Absol
4 Murkrow (MT)
3 Honchkrow
1 Honchkrow Lv. X
1 Umbreon*
Trainers: 30
4 Team Glactics Mars
3 Team Galactics Wager
3 Celio's Network
2 Holon Mentor
2 Windstorm
1 Professor Birch
4 Energy Removal 2
3 Castaway
2 Night Maintenance
2 Strength Charm
4 Plus Power
Energy: 17
4 Dark (special)
8 Dark (basic)
3 Double Rainbow
2 Scramble
Strategy:
Use absol to discard cards from the opponents hand to hinder their setup and then use murkrows copying honchkrows attack to finish the job keeping them at no hand.
The Breakdown:
Pokemon:
http://pokegym.net/gallery/showimage.php?i=31869&c=162
Absol - Great Starter trying to discard your opponents hand to nothing for one colorless energy. Somtimes you can even use raid for 10-40 for one energy too.
Murkrow (MT) - This one is better than the SW one because of it's first attack swarm. Murkrow is in here for two reasons evolving and using honchkrows attacks for no energy.
http://pokegym.net/gallery/showimage.php?i=31317&c=154
Honchkrow - Here is the main part of the deck. If he has the energy than murkrow can use his attacks. Broken card IMO.
http://pokegym.net/gallery/showimage.php?i=31988&c=162
Honchkrow Lv. X - Very good in here. gives some more HP to Honchkrow. Free Retreat which is always good. He can snipe which is good. He can get cards out of the discard pile. Simply put this guy is amazing.
Umbreon* - His power discards a card which is the only reason he is in here.
Trainers:
T.G. Mars - Draw two cards and remove a card from the opponents hand, excellent.
T.G. Wager - Your opponents draws a card to give them a big hand (Copycat, Steven's Advice, Birch) this puts you back in control (if you win)
Celio - Grab any pokemon in the deck is nice.
Holon Mentor - I use mentor over roseanne in here because you can grab three pokemon and you don't need that much energy in the first place.
Windstorm - Gets rid of pesky cards (Cessation Crystal, Crystal Beach, Battle Frontier) but since you are discarding cards only 2 are needed.
Birch - Helps if you lose the Wager.
Energy Removal 2 - Great disruption card. You're discarding cards so now you can get rid of energy too.
Castaway - Grabs an energy, Supporter, and tool. great card in any deck.
Night Maintenance - Gets back murkrow/honchkrow/Lv.X/Absol/Umbroen* good card.
Strength Charm/ PlusPower - adds damage since you're only doing 50.
Energy:
Dark (special and basic) - used for honchkrow and absol maybe even umbreon*
Double Rainbow - used to power up honchkrow. remember if honchkrow isn't attacking the damge isn't reduced.
Scramble - If you get behind use scramble on honchkrow to start attacking.
Matchups:
T2 Blissey 50/50: they have lots of HP and can ko you fast. Usually takes 2-3 murkrows to KO one blissey. Somtimes it's better if you let honchKrow do some attacking.
T2 Bannette 70/30: they are weak to dark which helps. they put damage counters on themselves which helps. If you use raid T1 they can't KO you with Ghost Head. should be an easy match.
T2 Kricketune 50/50: Hard Match depending on who goes first it could be harder. No advice for this one except hope for good discards.
Gallade 50/50: if you can discard some cards they need early (rare candy, DRE, Gardevoir) then you are in good shape. being resistant to fighting means almost nothing because they flip a prize and you're Murkrow goes down.
Mario 70/30: Resistanece to fighting helps in this match also you might attack with honchkrow a little more just beacause of the HP.
Magmortor: 40/60: Big HP and can heal and it can snipe your honchkrow, this is your hardest matchup. Good discards are key (getting them to no hand and no delcatty is better) use multiple honchkrow (or at least make sure you can set up multiple one's because you can't always attack with murkrow.