Pokémon TCG: Sword and Shield—Brilliant Stars

How does GG beat Banette?

Including playtesting, I'm at worst 5-2 against Banette with Plox. You have to know what Banette varient you're up against and how to play it. In my experience, Dusknoir HEAVILY changes the matchup.
 
put is this way.. most banette decks are all built the same with a couple variable suprize factors.. now if you know the basic build of the banette deck.. it wont necessarily give you the W.. but it'll almost give you a 55(GG+tech) to 45(banette) chance of beating banette if ur GG+tech.. if you dont have a tech.. it almost works it's way in reverse to 45 to 55 even if you know the banette deck inside out... so just learn how a banette deck works and learn how to play around it..

i'm not gonna lie.. GG's hardest matchup is banette.. you have to play a flawless game if you want to win.. because banette has the advantage on you, they are allow to make a couple mistakes.. but you can't.. just keep that in mind..

so remember, against a banette deck, there's no such thing as a blowout win.. it'll come close, but if you play a flawless game in predicting the banette player's move and correctly countering it, utilizing all the tools you have, the percentage of you coming out with a W is higher.. there's is no auto win or auto loss.. it's up to the player to decide.
 
Including playtesting, I'm at worst 5-2 against Banette with Plox. You have to know what Banette varient you're up against and how to play it. In my experience, Dusknoir HEAVILY changes the matchup.

Eh, I dont feel that way. I expect every GG to have Dusknoir. That way, I am not caught off guard when it does come out, if that player does indeed play it. I learned this the hard way the first game I played against GG. I won on time 1-4 prize count, but I am pretty sure I would of lost if the game had finished out, due to a huge mistake of not realizing what Dusknoir did or even expecting it. It does help, but a good player should be able to overcome it.

put is this way.. most banette decks are all built the same with a couple variable suprize factors.. now if you know the basic build of the banette deck.. it wont necessarily give you the W.. but it'll almost give you a 55(GG+tech) to 45(banette) chance of beating banette if ur GG+tech.. if you dont have a tech.. it almost works it's way in reverse to 45 to 55 even if you know the banette deck inside out... so just learn how a banette deck works and learn how to play around it..

i'm not gonna lie.. GG's hardest matchup is banette.. you have to play a flawless game if you want to win.. because banette has the advantage on you, they are allow to make a couple mistakes.. but you can't.. just keep that in mind..

so remember, against a banette deck, there's no such thing as a blowout win.. it'll come close, but if you play a flawless game in predicting the banette player's move and correctly countering it, utilizing all the tools you have, the percentage of you coming out with a W is higher.. there's is no auto win or auto loss.. it's up to the player to decide.

You can play a perfect game, be able what the Banette Player is going to do, and still lose, because Banette has an advantage. You need a bit of luck to help you out here. I mean Crystal Beach is a killer here, because it takes a while to power up your pokemon if you can't abuse your DRE and Scrambles.

JMO,
Drew
 
The key is 1-0-1 Shiftry DP tech... Flip to KO Ghost Headed Banette with power, then one of 2 flips to KO some other banette with it's attack... -20 resistance for psychic also.

Just kidding.
 
GG need to be fast, Gardevoir Lv.X's Bringdown is needed also Cresselia Lv.X is good tech for taking down the Ghost Headed Banettes. I've never losed to Banette with My GG/Plox and I've Never losed to GG/Plox with my Banette... (Okay i've played like 3-5 Games with both agaisnt each others) But the Banette-GG mach up is lot's abaut the skill.
 
I was play-testing my Banette deck last night against my friend's G&G deck. My deck still needs a bit of tweaking but he teched me pretty well with 1-1 Blastoise d, Absol and Lake Boundary. My current Banette deck runs 4-4 Banette, 2 Lunatone and 1 Solrock. Solrock is nice because it stops Resistance. I still need to play-test with Claydol, though.
 
Back
Top