Ardoptres
New Member
So yeah, I really like the idea of Raichu.
Any helps will be very appreciated.
Pokemon: 20
2- Chingling MT
1- Chimcho MT
4- Piplup DP
3- Prinplup DP
3- Empoleon DP
1- Empoleon LV. X DP
2- Pikachu d' HP
2- Raichu d' HP
1- Raichu PK
1- Holon's Castform HP
Trainers: 27
4- Celio's
4- Mentor
2- Copycat
2- Steven's
1- Team G's Wager
2- Castaway
3- Ces. Crystal
1- Str. Charm
1- Buffer Piece
2- Warp Point
2- Lake Boundary
2- Rare Candy
1- Night Maintenance
Energies: 13
7- Water
3- DRE
3- Scramble
Strategy:
2- Chingling MT
1- Chimcho MT - This is the draw-engine. It's good to start with Chingling, but you do not have to. It's actually more of a 'backup' pokemon. Chime is a tech, as it is VERY nice.
4- Piplup DP
3- Prinplup DP
3- Empoleon DP - So yeah, the main-attacker. Empoleon is just really good.
1- Empoleon LV. X DP - I've found it very useful, some of you might not.
2- Pikachu d' HP
2- Raichu d' HP - Zzzap is the main-point of this little mouse. it's other attack is very nice too, and free retreat use just godly.
1- Raichu PK - OHKO's Empoleon/Feraligatr/water-types combined with Lake Boundary
1- Holon's Castform HP - Energy. It isn't too bad to start with it, just Mentor for 2x Pika d'.
4- Celio's
4- Mentor
2- Copycat - Fav trainer. <3 Above card needs no explanation.
2- Steven's - Best draw card in the format.
1- Team G's Wager - Distruption.
2- Castaway - It gets my tools, energy, and a supporter for next turn. Perfect.
3- Ces. Crystal - Since this deck doesn't use any powers, besides Chingling, it is very nice to play.
1- Str. Charm - Saved endless of times.
1- Buffer Piece - So Rauchu can survive a 80-90 hit. Also helps on Empoleon, so you opponent will 3HKO it, instead of 2HKO it. (If it a low hitter)
2- Warp Point - Combined with Raichu's free retreat.. <3
2- Lake Boundary - Yeah, double weakness is just nice.
2- Rare Candy - Speeds Empoleon up. I think it is very needed, 2 should be enough though.
1- Night Maintenance - Only useful late game, so i think one should be enough.
7- Water Energy for Penguin.
3- DRE Mostly for Raichu, but it can help Empoleon as well
3- Scramble Just a must.
Any helps will be very appreciated.
Pokemon: 20
2- Chingling MT
1- Chimcho MT
4- Piplup DP
3- Prinplup DP
3- Empoleon DP
1- Empoleon LV. X DP
2- Pikachu d' HP
2- Raichu d' HP
1- Raichu PK
1- Holon's Castform HP
Trainers: 27
4- Celio's
4- Mentor
2- Copycat
2- Steven's
1- Team G's Wager
2- Castaway
3- Ces. Crystal
1- Str. Charm
1- Buffer Piece
2- Warp Point
2- Lake Boundary
2- Rare Candy
1- Night Maintenance
Energies: 13
7- Water
3- DRE
3- Scramble
Strategy:
2- Chingling MT
1- Chimcho MT - This is the draw-engine. It's good to start with Chingling, but you do not have to. It's actually more of a 'backup' pokemon. Chime is a tech, as it is VERY nice.
4- Piplup DP
3- Prinplup DP
3- Empoleon DP - So yeah, the main-attacker. Empoleon is just really good.
1- Empoleon LV. X DP - I've found it very useful, some of you might not.
2- Pikachu d' HP
2- Raichu d' HP - Zzzap is the main-point of this little mouse. it's other attack is very nice too, and free retreat use just godly.
1- Raichu PK - OHKO's Empoleon/Feraligatr/water-types combined with Lake Boundary
1- Holon's Castform HP - Energy. It isn't too bad to start with it, just Mentor for 2x Pika d'.
4- Celio's
4- Mentor
2- Copycat - Fav trainer. <3 Above card needs no explanation.
2- Steven's - Best draw card in the format.
1- Team G's Wager - Distruption.
2- Castaway - It gets my tools, energy, and a supporter for next turn. Perfect.
3- Ces. Crystal - Since this deck doesn't use any powers, besides Chingling, it is very nice to play.
1- Str. Charm - Saved endless of times.
1- Buffer Piece - So Rauchu can survive a 80-90 hit. Also helps on Empoleon, so you opponent will 3HKO it, instead of 2HKO it. (If it a low hitter)
2- Warp Point - Combined with Raichu's free retreat.. <3
2- Lake Boundary - Yeah, double weakness is just nice.
2- Rare Candy - Speeds Empoleon up. I think it is very needed, 2 should be enough though.
1- Night Maintenance - Only useful late game, so i think one should be enough.
7- Water Energy for Penguin.
3- DRE Mostly for Raichu, but it can help Empoleon as well
3- Scramble Just a must.
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