Infernacatty

Discussion in 'Deck Help and Strategy' started by helghast101, Mar 4, 2008.

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  1. helghast101

    helghast101 New Member

    Pokémon (16)
    4x Chimchar
    2x Monferno
    3x Infernape
    1x Infernape lvl X
    3x Skitty (PK)
    2x Delcatty (PK)
    1x Delcatty ex

    Trainer's: 28
    4x Celio's Network
    4x TV Reporter
    2x Premier Ball
    2x Holon Mentor
    1x Night Maintenance
    2x Copycat
    4x Rare Candy
    4x PlusPower
    3x Windstorm
    2x Warp Point

    Energy (16)
    12x Fire
    4x Double Rainbow

    Strategy: Basically get out infernape and start abusing Flare Blitz to mutilate the opponent 90 for 2 is just powerful. Use Delcatty's amazing draw ability to fill yard with energies for level x. I am thinking of running this along with my magmortar deck, I'd only have to switch out a few cards, and I would basically have 2 decks in one.
     
    Last edited: Mar 5, 2008
  2. pistolpetepeterson

    pistolpetepeterson New Member

    Question, Why so many candys? and do you have any problems with getting basics with that?
     
  3. helghast101

    helghast101 New Member

    not usually.
     
  4. Pinsir52

    Pinsir52 New Member

    This neck NEEDS windstorm, at least like 3, because it thrives on powers. Cess, Battle Frontier, and Crystal Beach will completely shut you down if you don't have any. Also, because you'll always have a big hand because of Catty, you'll never even be able to use Steven's.
     
  5. Rew

    Rew Active Member

    4 Rare Candy, it's consistant. Trust me.
    take out tauros for windstorm... it's better.
    get rid of steven's advise, put in something good.
    play 4-3-1 delcatty/ex
     
  6. helghast101

    helghast101 New Member

    updated it a bit.
     
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