Well, Alakazam MT could work as anti-power and discarding fire energy... Put in a few Sableye CGs and you pretty much are capable at preventing Psychic Lock.
It's a shame you can't play Crystal Beach.
You will have to focus more on Infernape Lv. X. 140 for DRE is uber.
Infernape is good in early game and late game, but in middle game it gets it's butt kicked so much it's not even funny. You'll either have to donk or get Lv. X out and functioning perfectly.
I'd almost want 1-1 Claydol in. Playing both Delcatty and Claydol sure sounds a bit overconcentrated, but you have to have a massive draw to get DREs and to affort Alakazam to block the important powers.
So:
3 Little monkey
2 Medium monkey
3 Big monkey
1 Big monkey Lv. X
1 Abra used teleport OH SHI-
1 Alakazam the powerblock
2-3 'The donk' Skitty
2 Delcatty
1-2 Delcatty Lv. X
1 Baltoy
1 Claydol
2 Sableye 'Disable' CG
22 Pokémon sound a bit much, but it should have the massive draw you pretty much have to have to get reliable Lv. X. With all the Claydols around the metagame nowadays, Alakazam is like the perfect counter in this deck.