Discussion in 'Deck Help and Strategy' started by kristi, May 30, 2008.

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  1. kristi

    kristi New Member

    1 Infernape lv X
    3 Infernape MD
    2 Monferno DP
    4 Chimchar MD (T1 20)
    1 Delcatty EX
    3 Delcatty PK
    3 Skitty
    4 Rotom MD
    1 Unknown Q
    1 Moltres MD
    1 Tauros CG

    4 DRE
    12 Fire

    4 Rosseane's
    4 Celio's
    4 Felicity's
    4 Rare Candy
    1 NM
    1 TSD
    1 Premier Ball
    1 Scott

    Power up Ape with Rotom then do insane damage. If you need a turn to recharge, then you send up rotom (or moltres) and power the monkey up again. Soon you should be able to attack with the lv x for the rest of the game to take the last 3 prizes or so. Thanks for reading.:smile:
  2. Garch

    Garch <a href="

    MD monfernos are better than DP ones. I know fire dance is good, but 60 for 2 (if heads) on T2 is better. You also nead a few warp points.
  3. Dendrobatida

    Dendrobatida New Member

    I'd add a few scrambles. As you build with Rotom, you can build one infernape, scrambling another for the initial hitback. Then, after you've hit with the scramble for 120-160 (with another energy, ensuring a OHKO), you can bring up the initial infernape and hit again for a large amount.
  4. Blaziken 1111

    Blaziken 1111 Active Member

    Play TVR instead of felicities. Also you only need 1 or 2 rotom. Also take out the moltres. Premier ball is waste of space. You need more starters. Also need at least 2 or 3 scrambles
  5. ColdCoates90

    ColdCoates90 Active Member

    I don't know about scrambles, are you ever supposed to fall behind ? Seems like a very aggressive deck.
  6. Flareon

    Flareon New Member

    I think they are doing that because Rotum usually won't last long.
  7. Blaziken 1111

    Blaziken 1111 Active Member

    Yes rotom gives them a free prize and also this deck is slow to get a set up so if you have a slow set up you can use scramble to get ahead.
  8. toxictaipan

    toxictaipan New Member

    Yes, you need room for scrambles!!
    Moltres is a nice TecH, IF you are good at flipping heads! I would personally take it out. But you know I have bad luck, :lol:!
  9. Dennis Hawk

    Dennis Hawk New Member

    I think Moltres is not very useful, as you don't have any Warp Points in this. What happens when you discard all energy from it? It'll be stuck at least a turn, and you'll have to waste 2 energy attachments to get it out in case your opponent is using something to damage bench.

    So either -1 Moltres or +2 Warp Points.
  10. charchar

    charchar New Member

    4 rotom, what the-- definately NOT 4. what are u thinking. whats the point of delcatty ex or infernape lvl.x no point in playing them
  11. marill

    marill New Member

    Why are you using the MD Chimchar? I thought the DP one was better. Is there a particular reason to use one of the MD Chimchars? I just want to know because I'm running an Infernape deck too and I just stuck with the DP Chimchars, but upgraded the Infernapes and Monfernos to the MD versions.
  12. charchar

    charchar New Member

    def MD monferno and MD infer but DP is really better. berry one, 40 HP and chance of zero damage. the DP on uses no energy.
  13. kristi

    kristi New Member

    The MD chimchar gets a T1 20 over a T1 10 for the DP version. DP monferno can get energy back to power up Ape's attack by 40 while doing 30 itself.
  14. charchar

    charchar New Member

    u dont want to recover energy becuase u flare up and upstream. md chimchar T2 donk. magmar flare magmar flare. DP chimchar, u dont need to do 20 at the begining. u just can do 10 for no energy. MD monferno much better attacker,
  15. ~`Flygon`~

    ~`Flygon`~ New Member

    md chimchar that has cheri berry has 50 hp and who flips 3 tails but a bad kid also the monferno that burns is in most cases better but if u attack with monferno ur in bad shape
  16. charchar

    charchar New Member

    not really unless u have infernape in your hand.
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