Inferno Duck & his helper

Discussion in 'Deck Help and Strategy' started by Hamster92, Mar 30, 2008.

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  1. Hamster92

    Hamster92 New Member

    I think I've found the best combo ever! =D

    15 pokémon:
    3-2-2 Magmortar Lv.52/ Magmortar Lv.X
    2-2 Heatran Lv.47/Heatran Lv.X

    4 Stantler (SW)

    31 Trainere:
    4x Bebe’s Search
    4x Roseanne’s Research
    3x Professor Oak’s Visit
    2x Team Galactic's Wager
    4x Timer Ball
    4x PlusPower
    2x Night Maintenance
    4x Switch
    4x Warp Point

    15 Energy:
    15 Fire Energy

    Start with Stantler and get the Supporters i need to my hand
    Get Heatran and Magmortar as fast as i can at the Bench
    When my opponent Knock Out Stantler or i retreat it, i send out Heatran as Active
    Then i put Heatran Lv.X onto it and uses Switch/Warp Point to switch it with Magmortar
    Then I put Magmortar Lv.X onto Active Magmortar and uses his Power, Torrid Wave
    And then I use his attack, Flame Bluster, but doesn't discard any Energy cards
    And every time my opponent flips for his/hers Burned pokémon, it counts as tails
    Give Energy to Magmortar, even if he has 4, because of his Body, Flame Body
    Then I use Heatran's Power, Flash Fire, to move all the unrequired Energy of Magmortar to Heatran so he could work as backup when both of my Magmortars are Knocked Out


    Heatran LV.47 – Fire – HP100
    Basic Pokemon

    Poke-Power: Flash Fire
    You can use this Power once during your turn. Choose 1 Fire Energy attached to your Pokemon and move it to this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

    [R][R][C][C] Magma Storm: 40 damage. You may discard any number of Basic Energy attached to Heatran. If you do, do an additional 20 damage for each Energy card you discarded.

    Weakness: Water (x2)
    Resistance: none
    Retreat: 4

    Heatran LV.X - Fire - 120 HP
    Level Up

    Poke-Body: Heat Metal
    Even if your opponent's Burned Pokemon Evolve, De-Evolve, or Level Up, the Burn condition remains. In between turns, whenever your opponent flips a coin for the Burned condition, all of those coin flips are treated as tails.

    Poke-Power: Heat Wave
    This Power can be used once at the end of your turn, if this Pokemon is on your Bench. If, during your turn, your Active Fire-type or Steel-type Pokemon discarded Basic Energy as a result of its attack, choose up to 2 of those Basic Energy cards and attach them to that Pokemon.

    Weakness: Water (x2)
    Resistance: none
    Retreat: 4

    Need som little help with the Trainers, if there are anyone I should switch out
    Last edited: Mar 30, 2008
  2. BloodDraek

    BloodDraek New Member

    I thought Magmortar was a clown with a head on fire.

    It looks good but I think you you might want to make room for 4 pachi or a 4-2 furret to set up. Other then that it seems good.
  3. Hamster92

    Hamster92 New Member

    Should i maybe switch out 1-2 Premier Ball and put in 1-2 PlusPower?
  4. Blaziken 1111

    Blaziken 1111 Active Member

    Timer Pall?

    Also add in another magmar.
  5. MarchenHG

    MarchenHG New Member

    Haha you think you found the best combo ever, I always thought it was a pretty obvious combo.
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