MrMeches
New Member
Ok, with the heavy usage of LV.X Pokemon, and the quick hiting pokes that are being candied, I discussed with my son this irritating idea using both Omastars! So here is Irritating Snails!
Pokemon 19
3 Omanyte MD
2 Omastar PK
2 Omastar MD
3 Trapinch d
2 Vibravad
2 Flygon Ex d
1 Flygon d
2 Baltoy
2 Claydol
Trainers 26
4 Bebe's Search
2 Fossil Excavator
4 Profesor Oak's Visit
3 TG Wager
4 Helix Fossil
3 Rare Candy
2 WarpPoint
2 Night Maintenance
2 Pheobe's Stadium
Energy 15
6 Psychic
4 Multi
5 Water
So here is the basic idea, get a Helix Fossil Start and attach a water to get the Omanyte. T2 evo to the PK Star and just start using Pull Down over and over. This slows the process of allowing the Lv Up and also helps get rid of those pescky DRE and Scramble. Whilst your doing this, build your FLEX Army on the bench and then commence to clearing your opponent's Pokemon!
Most Stage 1 Pokemon have 80 HP and if you get the MD Star out to devolve once, then you can get the Sand Damage off! Also, this aids against PLOX/GG decks as it is weak to FLEX and can deal enough damage to setup a Pull down!
THe issue with the deck, Holon WP... but there again, Star MD gets around this so possibly FLEX can get the KO on the WP energy! 2 Warp Point are key as they help with disruption and can help get the right pokemon up and also get the Cessation Lock/ Glaceon LVX out of there for the power usage!!
Have fun wiht those EXes while you CAN!!! There are other Pokes you could go with, but FLEX is a personal favorite!
Prof. Fish
Pokemon 19
3 Omanyte MD
2 Omastar PK
2 Omastar MD
3 Trapinch d
2 Vibravad
2 Flygon Ex d
1 Flygon d
2 Baltoy
2 Claydol
Trainers 26
4 Bebe's Search
2 Fossil Excavator
4 Profesor Oak's Visit
3 TG Wager
4 Helix Fossil
3 Rare Candy
2 WarpPoint
2 Night Maintenance
2 Pheobe's Stadium
Energy 15
6 Psychic
4 Multi
5 Water
So here is the basic idea, get a Helix Fossil Start and attach a water to get the Omanyte. T2 evo to the PK Star and just start using Pull Down over and over. This slows the process of allowing the Lv Up and also helps get rid of those pescky DRE and Scramble. Whilst your doing this, build your FLEX Army on the bench and then commence to clearing your opponent's Pokemon!
Most Stage 1 Pokemon have 80 HP and if you get the MD Star out to devolve once, then you can get the Sand Damage off! Also, this aids against PLOX/GG decks as it is weak to FLEX and can deal enough damage to setup a Pull down!
THe issue with the deck, Holon WP... but there again, Star MD gets around this so possibly FLEX can get the KO on the WP energy! 2 Warp Point are key as they help with disruption and can help get the right pokemon up and also get the Cessation Lock/ Glaceon LVX out of there for the power usage!!
Have fun wiht those EXes while you CAN!!! There are other Pokes you could go with, but FLEX is a personal favorite!
Prof. Fish
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