Kingdra? (DP-On)

Discussion in 'Deck Help and Strategy' started by Jim Ferrell, Jul 3, 2008.

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  1. Jim Ferrell

    Jim Ferrell New Member

    Alright, I think it's pretty obvious, even to someone who hasn't played in almost two years that the Kingdra from DP5 is extremely good. This next season I'm trying to use decks that have themes of swarming. That's what I think makes this Kingdra so very good.

    Pokemon: 20
    4 Unown ? (DP5)
    4 Horsea (DP5)
    2 Seadra (DR5)
    4 Kingdra (DP5)
    2 Baltoy (GE)
    2 Claydol (GE)
    2 Pachirisu (GE)

    Energy: 17
    17 Water

    Trainers: 23
    4 Bebe's Search
    4 Rare Candy
    4 Felicity's Drawing
    3 Roseanne's Research
    3 Professor Oak's Visit/Cynthia's Plan
    2 Warp Point
    2 Bubble Coat
    1 Night Maintenance

    These wonderful Translations are provided from Pokebeach:

    Unown ? LV.18 – Psychic – HP70
    Basic Pokemon

    Poke-Power: ?
    You can use this Power once during your turn, if this Pokemon is on your Bench. Place 1 Pokemon card from your hand face down. Then, your opponent guesses that Pokemon's type. Flip the card face up, and if your opponent guessed incorrectly, draw 1 card from your deck. Then, return the placed-down card to your hand.

    [.] Hidden Power: Discard up to 2 cards from your hand. Then, draw the same number of cards from your deck.

    Weakness: Psychic (+10)
    Resistance: none
    Retreat: 1

    Horsea LV.8 – Water – HP50
    Basic Pokemon

    [C] Smokescreen: If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack fails.
    [W] Reverse Stream: 10 damage. Switch Horsea with one of your Benched Pokemon.

    Weakness: Lightning (+10)
    Resistance: none
    Retreat: 1

    Seadra LV.35 – Water – HP80
    Stage 1 – Evolves from Horsea

    [W] Aqua Pump: 30 damage. You may discard up to 2 Water Energy from your hand. If you do, this attack does an additional 10 damage for each Energy card discarded in this way.
    [W][W][C] Waterfall: 50 damage.

    Weakness: Lightning (+20)
    Resistance: none
    Retreat: 1

    Kingdra LV.52 – Water – HP130
    Stage 2 – Evolves from Seadra

    [.] Aqua Stream: Choose any number of Water Energy in your discard pile, show them to your opponent, and do 10 damage for each Energy card. Then, return those Energy to your deck and shuffle your deck.
    [W] Dragon Pump: 40 damage. You may discard 2 cards from your hand. If you do, this attack does an additional 20 damage and does 20 damage to 1 of your opponent's Benched Pokemon.

    Weakness: Lightning (+30)
    Resistance: none
    Retreat: 1

    Well, this is a little different than I'd imagine the typical starter being. I actually like Unown ? in this deck as a starter. The attack is free and it starts the discarding early for Kingdra while letting you draw cards. Pretty straightforward I'd imagine. Running slightly higher energy than normal to take advantage of Kingdra's attack. High Roseanne's because I don't run a searcher starter and because getting energy mid-game is always nice for Kingdra's Dragon Pump attack. Bubble Coat will help against Luxray. Suicune helps with recovery. Claydol's in because it's Claydol and has the great Power.

    All in all, with the exception of the non-typical starter, I'd think pretty straightforward. But hey, I'm still kinda rusty and am working on a reliable Trainer engine. Comments?

    ~Jim
     
    Last edited: Jul 3, 2008
  2. Brawler

    Brawler <a href="http://pokegym.net/forums/showpost.php?p=

    Bubble coat goes after you're attacked.
    Raichu X would HURT.

    Luxray still is going to fry this.
    Sorry, but Kingdra won't be the #1 deck next year.

    You may need energy patch.
     
  3. Dr. Mason

    Dr. Mason New Member

    Hmm, with all that water energy it could be quite viable :D But your poke-search is just overkill man.

    Brawler. It probably will. Luxray may be good, but he takes 3 energy. Kindra takes one and will 2HKO him easy.
     
  4. Jim Ferrell

    Jim Ferrell New Member

    Yikes. Well, thanks for the blatant comment. I didn't say this would be the number one deck at any time. I also realize weakness is going to be a problem. I like Kingdra because of it's swarm ability. I also like Luxray because it has energy manipulation/recharge as well.

    I only posted this deck because I like the idea of Unown ? which I believe is a fairly novel idea. I think it would work beautifully with discard decks.

    ~Jim
     
  5. Dr. Mason

    Dr. Mason New Member

    Well that's what I meant, Unown ? can work just you need enough energy probably for early discard. I dunno, it might be better as a power though. Bronzong MT or LunaSol?
     
  6. pinkertonfan

    pinkertonfan New Member

    yeah kingdra ftw!!!! The only thing i think you should drop is Unown ? maybe add a 1-0-1 Alakazam and maybe add bucks training.
     
  7. lestatxxx

    lestatxxx New Member

    - 3 bubble coat (Base damage normal is 100 no is necessary)
    + 3 call energy (More speed!!)

    Suicune in the first turn is very bad ...

    - 2 Suicune
    + 2 Phione (More speed) o Technical machine Evolution (LA)
     
  8. Jim Ferrell

    Jim Ferrell New Member

    Yeah, I do think I'll go ahead and go with Phione instead of Suicune. I dunno what I was thinking. And Supes, the comment I posted before I was directed at Brawler, not you. You posted while I was posting.

    Thanks guys,

    ~Jim
     
  9. lestatxxx

    lestatxxx New Member

    Jimmmm !! Use call energy !! More speed ;)
     
  10. pinkertonfan

    pinkertonfan New Member

    The deck needs all water to work well and with 4 Roseanne's call is really not needed
     
  11. DarthPika

    DarthPika New Member

    Idk if it will work or not, but I really like the idea of the Unown ? in here.
     
  12. lestatxxx

    lestatxxx New Member

    No warp point from special condition, claydol active ? No Dawn stadium from counter stadium?
     
  13. pinkertonfan

    pinkertonfan New Member

    me too now that i see its the starter.Take out Phione for 1-0-1 alakazam, it helps with dumping water and stopping powers.Really phione is not needed with all the draw drop Bubble Coat for a night maintenance and two warp points.
     
  14. Jim Ferrell

    Jim Ferrell New Member

    The Unown ? was really what I wanted to show off in this deck. Everyone looks at Kingdra, but I think it could be an effective starter in this deck. I'm thinking about losing Phione for Pachirisu to help aid setup. If I do that, I would drop a Roseanne's and a Bubble Coat for 2 Warp Point or Dawn Stadium.

    Keep in mind, I'm still determining what half these cards do...

    ~Jim

    EDIT: Modified first post.
     
    Last edited: Jul 3, 2008
  15. Dr. Mason

    Dr. Mason New Member

    Sinc eyou don't wanna play Call Energy in this, Pachy could be viable. Plus Smash Short on their bubble Coat is naaaaaaaaaaasty.
     
  16. lestatxxx

    lestatxxx New Member

    The supes is right !! Call energy, dawn stadium, warp is very efective anti- gliscor Lv. X
     
  17. G-Dog4377

    G-Dog4377 New Member

    The 1-0-1 Alakazam idea is a decent concept; I've seen it used with Garchomp Lv.X. However, I think it should be a more important part of the deck than tech. I'd want to be able to have one or two in play rather quickly and consistently. Having multiple in play also allows you to discard more cards if your opponent opts to go for multiple powers during their turn. I'd like to see a 2-0-2 myself.
     
  18. pinkertonfan

    pinkertonfan New Member

    yeah cause then you can stop claydol and something omastar or togekiss from going off and hurting you.
     
  19. Blaziken 1111

    Blaziken 1111 Active Member

    NO alakazam because candy is very vital for the deck.

    Also play at least 2 NM because it's a swarm deck and if a few kingdras die you won't be able to get them back.
     
    Last edited: Jul 4, 2008
  20. Professor Elm

    Professor Elm Active Member

    Looks good, although I'm not convinced the deck needs a starter.
    I think
    4-2-4 Kingdra
    3-3 Claydol
    will work fine.
    3-3 Claydol increases consistency and getting a T2 Claydol out.
    Also, you now have 16 pokemon and 17 energy making room for 27 trainers, which will also provide for good speed.
    Just a thought.
     
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