4 horsea (reverse jet) 4 seadra (your choice-I recommend water arrow for bench hitting fun) 2 Kingdra -ex 2 Kingdra (aquapolis) 2 aqua's electrike (go for archie if you prefer....I like having the basic, myself) 2 aqua's manectric (holo: energy transing ability) 4 dunsparce (sandstorm) 2 wobbuffett (sandstorm) Total: 22 4 oak's research 4 TV reporter/Bill's maintenance/shaman/copycat - your card drawing card of choice - reporter works best with oracle 3 oracle 2 warp point/switch 4 pokemon nurse 3 professor elm's training method 2 crystal shard Total: 22 10 water energy 4 multi energy 2 boost Total: 16 TOTAL: 60 Your strategy here, other than the usual "1st turn use dunsparce, get 2 horsea and an electrike....2nd turn evolve your horsea to seadra and attach energy, third turn evolve to kingdra -ex and start hammering away....", is to incorporate the aqua's manectric with the aquapolis kingdra to give yourself better control of the energy transfer. Aquapolis kingdra will move the water to the bench, and manectric can send it back up, allowing for abuse of pokemon nurse. Anyway, a breakdown of some of the cards: the kingdra line: Your main attacker will be kingdra -ex: bench hits 30 for 1 energy, or 5 for 90. Sweet. The Aquapolis kingdra can move your energy around, and can hold its own as an attacker if needed. Hits that magic 50 from a water pokemon necessary to knock out blaziken or rayquaza (assuming you've sharded). Manectric line: the other half of the energy transing combo. Some form of energy control is essential now: there's no getting around it. Blaziken does it. Gardevoir does it. Sceptile does it. Ampharos does it. To win, you need to do it too. It's this guy that makes the kingdra's power a whole lot more viable (energy stuck on the bench isn't very useful, except to your opponent's gardevoir -ex). Dunsparce: Get them basics, and stall if you need to. Wobbuffett: a nice all-purpose guy, works well with kingdra's energy trans. Pokemon nurse: the recovery in your deck, and the reason this deck doesn't need to run a town volunteers. The idea is to conserve your stuff, through heavy healing and energy management. Warp point: because sometimes, even in an energy trans deck, you need to warp. Shard: Rayquaza resists water. Sceptile resists water. Sometimes, you don't want to be water.... Multi energy: power kingdra. Power manectric. Power wobbuffett. Power dunsparce. Transfer with kingdra. Good stuff. Careful about manectric's power. He can't transfer this stuff. To get it off of manectric, you'll have to get manectric active and use kingdra. See warp point, above. The trainer engine here emphasizes getting out those evos fast. You won't have the luxury of delcatty like your opponent might, so use those professor elm's training methods. Use the oracle/tv reporter. Use it all, and use it well. Some things to tinker with: You might want to run a third kingdra -ex. You might want to vary the types of seadra. You might want to alter the energy numbers. 3 multi and 3 boost might suit your style more. You might want to drop a nurse for another switchy card, or that third kingdra. There's my anti-blaziken. Enjoy, and fix where needed.