Pokémon TCG: Sword and Shield—Brilliant Stars

Legendary Past: A set where Fossils and Legendary rule.

Fire is [R], as in fiRe.

On Relicanth's PokePower "Swift Swim", you used a power of the same name on Kabutops, but th effects are different...
 
Nice cards, not going to comment on any one because I am no good at finding mistakes... :tongue:
Anyway, here are some cards! :biggrin:

Changed, too much brokeness, look for my new post below...

I may do more... If I want too... :rolleyes:
 
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WAY too broken indeed. Also, the amount of discards are ridiculous.
So please edit it.

Back to back posts merged. The following information has been added:

Skorupi lv.25 - :psychic::grass: - 50HP
Basic

:colorless Acupressure
Flip a coin. If heads, damage done to Skorupi by an opponents Pokemon's attack, is decreased by 20.

:dark::colorless Knock Off 20
You may discard a Tool card or Stadium card in play. (Both yours and your opponents.)

Weakness: :psychic:+10
Resistance: :fighting:-20
Retreat: :colorless

--------------------------------------------------------------------
Drapion lv.56 - :dark::psychic: - 110
Stage 1
:ppowr: Sniper
Weakness is applied when your Active Pokemon uses an attack that does damage to a Benched Pokemon. (Both yours and your opponents)

:psychic::psychic::dark::dark: Cross Poison 50+
If the Defending Pokemon is Poisoned, this attack does 50+50 more damage and this attack does 30 damage to 1 of your opponents Benched Pokemon. If the Defending Pokemon is not Poisoned, the Defending Pokemon is now Poisened.

Weakness: :fighting:+20
Resistance: :psychic:-30
Retreat: :colorless:colorless:colorless
 
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I am feeling pitty for the people playing against this Dragonair line.
There is simply no way to get cards from the discard pile with such speedy discard from the top of their deck.
That is why it's still kind of broken.

I hope you can find the inspiration and ideas to edit the Dragonite line.

Back to back posts merged. The following information has been added:

P.S. Does anyone know how to make cards since I don't know how.
If so, I'd like to request al the info about where I can get pictures for my cards and how to edit them with a program.
Please, make it simple because I am a real computer dummy when it comes to elaborate programs.
 
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Fine, I guess I can just remake them, here you go...

Dragonite Lv.65 (C) 130HP
Evolves from Dragonair
Poke-body: Dragon Rage
If Dragonite is damaged by an attack, put two damage counter on the defending pokemon.
(C)(C) Gust 30
Switch the defending pokemon with one of your opponent’s benched pokemon.
(C)(C)(C)(C) Enraged Hyper Beam 140
Discard 2 energy cards attached to Dragonite. None of your pokemon may attack during your next turn.
Weakness: (W) +30
Resistance: (F) -30
Retreat cost: (C)(C)

Dragonair Lv.37 (C) 90HP
Evolves from Dratini
(C)(C) Wrap 30
Flip a coin, if heads the defending pokemon is now paralyzed.
(C)(C) Slam 50
Weakness: (W) +20
Resistance:
Retreat cost: (C)

Dratini Lv. 16 (C) 50HP
Basic pokemon
(*) Mystic Powers
Draw cards from the bottom of your deck until you have 6 cards in your hand.
(C) Shedding Evolution
Search your deck for a pokemon that evolves from Dratini and put it on Dratini.
Weakness:
Resistance:
Retreat Cost: (C)
 
Not a single Pokemon has ever done 50 damage for 2 energy without drawbacks.
Uh... Venomoth SW does 50 AND protects itself from anything but damage for :grass::grass:. Electivire Lv.X does 50 and possibly protects itself from EVERYTHING for :lightning:colorless. Salamence SW does 50 for :colorless:colorless and ignores weakness, resistance and all other effects.

Not exactly a list of drawbacks now, is it?
 
:redface:I completeley forgot!:tongue:
Nevermind what I wrote then.

P.S. Nevermore, would you like to do some cards from this set? I am as stated in the first post, running a bit low on inspiration.
 
Well let's see....

Rares
Toxicroak *
Lanturn *

Uncommon
Chinchou *
Manetric *
Yanma *
Kricketune *
Crawdaunt *
Seviper *
Girafarig *

Common
Lickitung *
Kricketot *
Electrike *
Croagunk *
Corphish *
Quilfish *
Sableye *
Torkoal *
Tauros *

Trainers/Tools/Supporters/Stadiums
COMPLETE!

These are the cards that are not done yet. So, pick the ones you like and make them..
But please keep them with attacks and stuff from the DS games.
I use serebii.net for the Pokedex to see what ability's and attacks the Pokemon have availble. Although the Unown are exeptions ofcourse.

Thank you in advance.
 
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Lunatone Lv. 28 :fighting::psychic: HP 70
:pbody: Embargo
While you have Solrock in play, your opponent cannot play any Pokémon Tools, and all Pokémon Tools attached to your opponent's Pokémon have their effect negated.

:psychic: Psych Up 10+
Does 10 damage plus 10 more damage for every energy your opponent has in play.

Weakness: :dark: +20
Resistance: :fighting: -20
Retreat Cost: :colorless

Solrock Lv. 30 :fighting::psychic: HP 70
:pbody: Heal Block
While you have Lunatone in play, your opponent cannot remove damage counters from his or her Pokémon.

:psychic: Calm Mind 10
During your next turn, Calm Mind's base damage is 30 instead of 10.

Weakness: :dark: +20
Resistance: :fighting: -20
Retreat Cost: :colorless



Ancient Fields

(stadium rule)

Pokémon that evolve from a card with "Fossil" in its name or named "Old Amber" have their maximum HP increased by 10 for each :fighting: energy card attached to them.
 
Unowns ahoy!

Hello, I decided to do some Unowns... They are fun to do! Geez, maybe I should make an Unown only Thread... :biggrin:

Unown ! :psychic: 50HP
Basic pokemon
Poke-power: Shout!
Once during your turn, before you attack, you may flip a coin. If heads choose one of your opponent’s benched pokemon. That pokemon can’t attack during your opponent’s next turn. (Benching and evolving do not remove this effect.)
:colorless Hidden Power 10
This attack does 10 damage to two of your opponent’s benched pokemon.
Weakness: :psychic: +10
Resistance:
Retreat Cost: :colorless

Unown ? :psychic: 60HP
Basic pokemon
Poke-power: Inquire?
Once during your turn, before you attack, flip a coin. If heads you may turn one face down prize face up.
:colorless Hidden Power 10
Look at your opponent’s hand.
Weakness: :psychic: +10
Resistance:
Retreat Cost: :colorless

Unown R :psychic: 60HP
Basic pokemon
Poke-body: Rush
As long as you have Unown R, Unown U, Unown S, and Unown H on your bench your opponent may only use one Trainer card or Poke-power during their turn.
:colorless Hidden Power
Flip a coin; if heads this attack does 30 damage to one of your opponent’s benched pokemon.
Weakness: :psychic: +10
Resistance:
Retreat Cost: :colorless

Unown T :psychic: 50HP
Basic pokemon
Poke-power: Taint
Once during your turn, before you attack, if Unown T is on your bench you may discard all cards attached to it and attach Unown T to one of your pokemon. That pokemon is (D) type as long as this card is attached to it. Discard Unown T at the end of one of your turn when the pokemon Unown T is attached to attacks.
:psychic::colorless Hidden Power 30
Flip a coin; if heads this attack does 30 damage plus 20 more damage.
Weakness: :psychic: +10
Resistance:
Retreat Cost: :colorless

Unown Q :psychic: 60
Poke-power: Quiz
Once during your turn, before you attack, choose one pokemon card from your hand. Tell the opponent the names of all attacks, poke-powers, and poke-bodies on the card, your opponent then guesses the name of the pokemon. If he/she guesses incorrectly draw two cards. If he/she guesses correctly, your opponent draws two cards.
(P) Hidden Power 10
Put one card from the bottom of your discard pile into your hand.
Weakness: (P) +10
Resistance:
Retreat Cost: (C)


Unown U (P) 60
Poke-power: Undo
Once during your turn, before your attack, flip a coin. If the result is heads remove one energy card attached to one of your pokemon and attach one energy card from your hand to that pokemon. You may only use one Undo poke-power during your turn.
(*) Hidden Power
If Unown U is attacked during your next turn, reduce that damage by 20.
Weakness: (P) +10
Resistance:
Retreat Cost: (C)

Sorry if anyone else wanted to do any Unowns... :tongue:
 
I love the LunaSol and Ancient Fields!
And Unown U is great for Special Energy's. Luv that 2!

I edited the front page. Just a few more Pokemon to go!
Keep up the good work!

Back to back posts merged. The following information has been added:

Yanma lv.30 - :grass::colorless - 60HP
Basic
:pbody: Compound Eyes
Any damage done to the Defending Pokemon by your Active Yanma or Yanmega is not affected by Resistance.

:grass: Leech Life 20
You may remove 1 Damage counter from Yanma

:grass::colorless Hypnosis
The Defending Pokemon is now Asleep

Weakness: :fire:+10
Resistance: :fighting:-20
Retreat: ()

-----------------------------------------------
Yanmega - :grass::colorless - 120
Stage 1
:ppowr: Speed Boost
Once during your turn (Before you attack), you may attach 1 Basic Energy from your hand to 1 of your Benched Pokemon. This Poke-Power can't be used if Yanmega is Paralyzed or Asleep. You can't use more than 1 Speed Boost per turn.

:grass::colorless Air Slash 40
Flip a coin. If heads, the Defending Pokemon is Paralyzed.

:grass::grass::colorless Bug Buzz 60
Any damage done to the Defending Pokemon in your next turn, is increased by 30.

Weakness: :fire:+30
Resistance: :fighting:-30
Rettreat: :colorless
 
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