EeveeLover929
New Member
Well I don't see why they would ban OHKO's anyway reading that. I like OKHO attacks because they can get you out of anything that you cant kill ( My Articuno against a wall with it's low attack stats). See, I abuse Double Team and OHKO's regardless of what others say and I am still a good player.
Yeah, and the reason you're good is because you rely on those attacks, whereas I'm good because I find ways around those attacks, and don't rely on one or two attacks, I employ a variety of attacks that cover multiple grounds. My Infernape's got the advantage over seven different types, including two of it's weaknesses, plus a good Attack booster. That's a more unique and lesser used moveset and strategy then loading up on DTs and flinging a bunch of OHKOs, hoping to god one hits.
the reason people "ban" double team and other evasion raising moves is becuase they dont want every single game to take 30+mins. Evasion Raising moves bore the games =/.
That is a very good reason to ban them. They do drag on the battle way too long, unless used by a really strong mon, in which case, why even bother when you can just nail the enemy till he's down.
I don't think it bores the game. Some Pokemon were meant to have it and others weren't even though every Pokemon can learn it. It is a good move and there is no proof the it disrupts the metagame other then back in the RBY world a Chansey with Minimize was broken because Swift was the only attack that never miss. If a match takes 30 mins, oh well, just have counters for it just like you have counters for every thing else.
Yes, that is true, you can just have counters, but would you enojy watching two people flinging attack after attack at each other with no effect for half an hour? I certainly wouldn't. I want to see some really unique strategies and techniques I've never seen before, from which I can learn and then adapt my team to counter from the millions of idiots who copy them shortly thereafter.