Rai
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As the name might hint at, the focus of this deck is to use Ampharos UF to move energies around, particularly the new Basic Metal energies from DP. What's very cool about moving these energies around is that you then receive the ability to give any pokemon in the deck free retreat, via Magnezone.
It's a tad slow setting up, but once the deck gets rolling, it gets ROLLING. If Mercury had free retreat on every pokemon and the ability to move unlimited amounts of basic energies to the active pokemon, you would have this deck...
Pokemon: 30
1 Ampharos d
2 Ampharos (UF)
3 Flaafy d
3 Mareep d
2 Magnezone
2 Magneton (PK)
2 Magnemite (DP)
3 Starmie d (DS, #15)
3 Staryu (DS, #84)
2 Fearow d
2 Spearow
3 Holon's Castform
1 Chimecho d
1 Rayquaza EX d
Trainers: 19
3 Rare Candy
2 Windstorm
4 Holon Transceiver
2 Holon Mentor
2 Holon Researcher
1 Holon Scientist
1 Holon Adventurer
1 Holon Farmer
2 Copycat
Energy: 11
2 Delta Rainbow Energy
3 (Special) Metal Energy
6 (Basic) Metal Energy
Problems I've noticed: Energy count can be a tad low at times (Which is scary when you're relying on Starmie to pull them out for you), It's slow to set up, and is VERY bad against disruption decks like Feraligatr d and Flariados, due to the low HP of most of the benched pokemon (60 on both Starmie and Fearow, 50 on Castform).
Any fixes to make early game not so problematic for the deck?
((In case the strategy wasn't clear the first paragraph)) Have Ampharos d out as fast as possible. This makes Holon's Castform able to draw up to six cards each turn, and allows Fearow d and Holon Researcher to grab any pokemon in the deck. Use this to set up a bench of at least one Magnezone, one Ampharos UF, and Starmie d. Starmie d should be retreiving a basic metal energy whenever possible. Magnezone can give any pokemon free retreat, which puts it active very fast. Use Ampharos to transfer energies to the active Magnezone and deal 50 damage plus ten more for each metal on Magnezone. If Magenzone is damaged badly, it can retreat for free, while Ampharos transfers all of the basic metals onto a new one, or even to an Ampharos d.
It's a tad slow setting up, but once the deck gets rolling, it gets ROLLING. If Mercury had free retreat on every pokemon and the ability to move unlimited amounts of basic energies to the active pokemon, you would have this deck...
Pokemon: 30
1 Ampharos d
2 Ampharos (UF)
3 Flaafy d
3 Mareep d
2 Magnezone
2 Magneton (PK)
2 Magnemite (DP)
3 Starmie d (DS, #15)
3 Staryu (DS, #84)
2 Fearow d
2 Spearow
3 Holon's Castform
1 Chimecho d
1 Rayquaza EX d
Trainers: 19
3 Rare Candy
2 Windstorm
4 Holon Transceiver
2 Holon Mentor
2 Holon Researcher
1 Holon Scientist
1 Holon Adventurer
1 Holon Farmer
2 Copycat
Energy: 11
2 Delta Rainbow Energy
3 (Special) Metal Energy
6 (Basic) Metal Energy
Problems I've noticed: Energy count can be a tad low at times (Which is scary when you're relying on Starmie to pull them out for you), It's slow to set up, and is VERY bad against disruption decks like Feraligatr d and Flariados, due to the low HP of most of the benched pokemon (60 on both Starmie and Fearow, 50 on Castform).
Any fixes to make early game not so problematic for the deck?
((In case the strategy wasn't clear the first paragraph)) Have Ampharos d out as fast as possible. This makes Holon's Castform able to draw up to six cards each turn, and allows Fearow d and Holon Researcher to grab any pokemon in the deck. Use this to set up a bench of at least one Magnezone, one Ampharos UF, and Starmie d. Starmie d should be retreiving a basic metal energy whenever possible. Magnezone can give any pokemon free retreat, which puts it active very fast. Use Ampharos to transfer energies to the active Magnezone and deal 50 damage plus ten more for each metal on Magnezone. If Magenzone is damaged badly, it can retreat for free, while Ampharos transfers all of the basic metals onto a new one, or even to an Ampharos d.