Pokémon TCG: Sword and Shield—Brilliant Stars

LostGar wins!

someone did it again hatter. Although I am sure you will look at the completed times and figure all this out when seeing who wins. I am impressed with how well some people are doing wow.
 
Do not worry. I see the date of when people made their bracket. I found the close predictions feature and closed it.
I will post the Top 10 predictors after I get everything posted. No worries, I have it under control.

(also if someone could post again, and again after I post a match so I can get them all out there.. I would appreciate it)
 
Yanmega/Magnezone v Donphan
Game 1:
Player A- Yanmega
Player B- Donphan

~Player A Hand:
2 Spiritomb
1 Yanma
1 Pokemon Collector
1 Broken Time-Space
1 Lightning Energy
1 Judge

~Player B Hand:
2 Phanpy
2 Donphan
1 Fighting Energy
1 Luxury Ball
1 Pokemon Communication


Turn 1: [Player B goes first]
~Player B opens double Phanpy, draws Fighting Energy, attaches Fighting Energy to active Phanpy and passes.

~Player A opens with A Spiritomb active and a Spiritomb and Yanma on the bench. Player A draws a Yanmega (Prime) Plays Broken Time-Space and evolves Yanma to Yanmega (Prime). Then Player A plays Pokemon Collector grabbing 2 Yanma and a Manemite, benches all 3, attaches Lightning to Magnemite, then uses Darkness Grace to evolve Magnemite to Magneton.

Turn 2:
~Player B draws Azelf and benches Azelf and uses Time Walk and takes nothing from his prizes then attaches Fighting to benched Phanpy and evolves both Phanpys to 2 Donphan (Prime) and uses Earthquake to knock out Spiritomb and draws a Pokemon Collector from the prizes.
PRIZES: PLAYER A - 6 ; PLAYER B - 5

~Player A promotes Yanmega Prime and draws a Lightning Energy, then attaches Electric Energy to Magneton and plays Judge. Off Judge Player A draws: Magnezone (Prime), 2 Rainbow Energy, and a Judge then uses Linear attack to do 40 damage to Azelf.

Turn 3:
~Player B drew 2 Super Scoop Up, Warp Point, and Palmer's Contribution of Judge and draws a Fighting Energy to begin his turn. He plays Super Scoop up, tails then plays another Super Scoop Up, tails. Attaches a Fighting Energy to active Donphan (Prime) then plays Warp Point. Player A brings up Spiritomb, Player B brings up benched Donphan Prime and uses Earthquake for the knock out and draws Bebe's Search from the prizes.
PRIZES: PLAYER A - 6 ; PLAYER B - 4

~Player A draws a Grass Energy then attaches Grass Energy Magneton and evolves Magneton into Magnezone (Prime) and uses Magnetic Draw to draw 3 cards, drawing 3 Warp Energy then uses Judge to draw: Seeker, Seeker, Warp Point, Warp Energy then uses Linear Attack to knock out Azelf and draws Luxury Ball from the prizes.

Turn 4:
~Player B drew: Fighting Energy, Lightning Energy, Rainbow Energy, and Professor Oak's New Theory and draws Rainbow Energy to begin his turn. Plays Professor Oak's New Theory and draws 2 Pokemon Collector, Bebe's Search, Stark Mountain, Professor Oak's New Theory, and Fighting Energy, and uses Earthquake for 40 Damage to Yanmega (Prime)

~Player A draws a Warp Energy, attaches Warp energy to Magnezone Prime and plays Seeker to pick up a Yanma (opponent picked up benched Donphan (Prime) leaving him with no bench) then Player A retreats Yanmega to Magnezone and uses Lost Burn to remove 3 Energy off Magnezone and 1 off Yanmega, dealing 160 damage to knock out Donphan and bench his opponent for the game.
Game 2:

~Player A hand:
1 Uxie
2 Lightning Energy
2 Pokemon Collector
1 Unown Q
1 Grass Energy

~Player B hand:
1 Unown Q
2 Fighting Energy
1 Pokemon Collector
1 Donphan (Prime)
1 Broken Time-Space
1 Pokemon Communication​

Turn 1: [Player B choses to go second]
~Player A opens Uxie active and Unown Q on the bench draws a Rainbow Energy, then attaches Grass Energy to Uxie and uses Psychic Restore to knock out Player B's lone Unown Q for the game and the series.


---------- Post added 03/31/2011 at 09:29 PM ----------

Arceus v Drapion/Vileplume
Game 1:
Player A - Arceus
Player B - Drapion/Vileplume

~Player A Hand:
[Opening Hand: Mulligan]
[Re-Draw]
1 Arceus (Grass)
1 Arceus (Psychic)
1 Pokemon Collector
1 Call Energy
1 Arceus Lv. X [Omniscent]
1 Ultimate Zone
1 Beginning Door

~Player B Hand:
1 Skorupi
2 Basic Darkness Energy
1 Warp Energy
1 Pokemon Collector
1 Rescue Energy
1 Bebe's Search
1 Double Colorless Energy [From Mulligan]​

Turn 1: [Player A going 1st]
~Player A starts with Arceus (P) active
and Arceus (G) on bench. Draws a DCE
and attaches Call Energy to the active
and uses its effect to get Arceus (C)
and Arceus (D).


~Player B draws Oddish (LA). Plays
Pokemon Collector, getting Spiritomb (AR),
Skorupi (SF), and Uxie. Benches Spiritomb,
Skorupi and Oddish. Attaches Warp Energy to
active Skorupi and switches to Spiritomb.
Uses Darkness Grace to get Gloom.


Turn 2:
~Player A draws Arceus (D). Levels Up Arceus (P)
and plays Pokemon Collector. Getting Arceus (Fire),
(Fighting), and (Water). Attaches Double Colorless to
benched Arceus (C). Proceeds to bench Arceus
(Water) and (Fighting) and copies Arceus (C)'s attacking.
Getting 2 Water, 2 Basic Darkness, 1 Fire, and
1 Psychic Energy. Attaches the Water to benched
Arceus (Water) and (Grass). Attaches Psychic to
active Arceus Lv. X. Attaches the Fire to benched
Arceus (Colorless). Finally, attaches the 2 Basic
Darkness to Arceus (Dark) and Arceus (Fighting).


~Player B draws Judge. Attaches a Basic Darkness
to Skorupi with Warp Energy and uses Bebe's Search
[Puts back Judge] and gets Vileplume (UD). Plays
Uxie and uses Set Up for 4 [Drawing
Azelf, Seeker, Oddish, Twins]. Uses
Darkness Grace to evolve Skorupi with
2 Energy to Drapion.


Turn 3:
~Player A draws Pokemon Collector. Plays
Ultimate Zone and uses its effect to move the energy
from Arceus (G) to the Active and uses Arceus (P)'s
attack to do 40 damage, KOing the active Spiritomb.
[Draws Double Colorless Energy as prize].


~Player B promotes Drapion. Draws Unown Q.
Plays Twins [Gets Drapion Lv. X and Twins].
Levels Up to Drapion Lv. X and uses Tri-Poison.
Heads. Attaches a Basic Darkness to Drapion Lv. X
and uses Derail, discarding the Call Energy.


Turn 4:
~Player A darws Ultimate Zone. Uses Ultimate Zone
to move Basic Darkness from Arceus [Fighting]
to the active and copies Arceus (C)'s Sky Spear
to KO the active Drapion Lv. X.
[Arceus is KO'd between turns from Poison]
[Arceus draws Pokemon Communication as prize.
Drapion draws Uxie.]
[Arceus Promotes Arceus [Water]


~Player B promotes Skorupi. Draws Skorupi.
plays Twins [gets Drapion and BTS]. Benches
Skorupi, uses QUICK and attaches it to Uxie.
Benches Oddish and attaches Rescue Energy to active
Drapion. Plays Uxie and uses Set up for 4 [Drawing
Luxury Ball, 2 Spiritomb, Judge]. Uses Scorpion
Grapple. Tails.


Turn 5:
~Player A draws Pokemon Collector. Attaches Double
Colorless to the active, plays Ultimate Zone and
then uses Arceus (W)'s attack for 50 damage.


~Player B draws Judge. attaches Double
Colorless Energy to benched Skorupi and
uses Judge.
[Draws Spiritomb, Luxury Ball, Special Darkness,
and Mesprit]
Uses Scorpion Grapple. Heads.


Turn 6:
~[Player A drew Arceus (Fire), (Lightning),
Pokemon Collector, and Arceus Lv. X from Judge].
Draws Rainbow Energy for turn. Levels Up to
Arceus Lv. X. Plays Rainbow Energy on
benched Arceus (G) and then uses Ultimate Zone
to move it to the active Arceus Lv. X and copies
Arceus (Fighting)'s Break Ground for 60 damage, KOing
Drapion.
(Arceus draws Water Energy as prize)
(Drapion returns to owners hand via
Rescue Energy)


~Player B promotes Skorupi and draws Bebe's
Search. Evolves active to Drapion, attaches a
Special Darkness to the active, benches Skorupi
and uses Bebe's Search (puts back Luxury Ball) to
get Drapion. Uses Cross Poison. 3 Heads.
70 Damage and poison.


Turn 7:
~Player A draws Arceus (C). Uses Pokemon
Collector, getting Arceus (Dark), (Fire)
and Lucario GL. Benches Arceus (Lightning)
and attaches a Water Energy to Arceus (Grass).
Retreats active Arceus Lv. X [Discarding Water
Energy]. Uses Ultimate zone to move the Rainbow
energy to the newly active Arceus (G) and uses
Leaf Refresh, doing 30 and healing 30 from the
bench.


~Player B draws Luxury Ball. Evoles benched
Skorupi to Drapion and uses Cross Poison.
2 Heads. 50, poisoned.


Turn 8:
~Player A draws Arceus (Fighting). Uses Leaf Refresh
and then gets KO'd between turns from
Poison.
[Promotes Arceus (Lightning)


~Player B draws Pokemon Collector [drew
BTS as prize]. Plays Broken Time-S and uses Scorpion
Grapple. Tails. 20, can't retreat.


Turn 9:
~Player A draws Pokemon Collector. Passes.

~Player B draws Judge. Uses it.
[Draws Seeker, Unown Q, Bellossom, DCE]
Attaches DCE to benched Drapion and then uses
Scorpion Grapple. Tails.


Turn 10:
~[Player A drew Arceus (Fighting), Arceus Lv. X,
Fire Energy, Pokemon Communication off Judge. Beginning
Door for turn]. Attaches Fire Energy to benched Arceus Lv. X
and passes.


~Player B draws Special Darkness. Attaches it to
benched Drapion and uses Scorpion Grapple. Heads.


Turn 11:
~Player A draws Judge. Passes.

~Player B draws Broken Time Space. Uses Seeker,
picking up Uxie [Player A picks up Arceus (Fighting)].
Uses QUICK on benched Oddish. Uses set up for 5
(draws 2 Warp Energy, Spiritomb, Palmer's Contribution,
and Gloom). Uses BTS to evolve Oddish to Bellossom.
Attaches Warp Energy to active Drapion, switching it
with benched Drapion. Uses Hustle Step Poke-Power.
Uses Scorpion Grapple KOing Arceus. [Takes
Vileplume as prize].


Turn 12:
~Player A Promote Arceus (Colorless). Draws Beginning Door.
Levels Up to Arceus Lv. X, benches 2 Arceus (Fighting) and
then uses Judge.
[Draws Twins, DCE, Pokemon Communication,
Luxury Ball]
Attaches DCE to benched Arceus (Fighting) and uses
Sky Spear to KO benched Drapion. [Takes Arceus (Water)
as prize].


~[Player B drew Special Darkness, DCE, Vileplume, and
BTS from Judge. Bebe's Search for turn].
Attaches Special darkness to active Drapion and uses
Cross Poison. 2 Heads. 60, Poisoned.


Turn 13:
~Player A Draws Beginning Door. Passes.

~Player B draws Skorupi. Benches it and attaches DCE
to it. Uses Scorpion Grapple. 30.
(Arceus is KO'd between turns from Poison. Drapion
takes Seeker as prize).


Turn 14:
~Player A promotes Arceus Lv. X. Draws Beginning Door.
Benches Arceus (Water) and passes.


~Player B draws Judge. Uses Seeker.
(Player B picks up Uxie, Player A picks up Arceus (Darkness)).
Player B uses Set Up for 3 (Draws 2 Spiritomb and a
Warp Energy).

Uses Derail for 80. [Takes Judge as prize].

Turn 15:
~Player A promotes Arceus (Water). Draws Arceus
(Colorless) as prize. Plays Twins (gets Ultimate Zone
and Copycat). Benches Arceus (Darkness), plays Rainbow Energy
on benched Arceus (Fighting). Plays Ultimate Zone, uses it to
move Double Colorless and Rainbow to the active Arceus (Water) and does
50 damage.


~Player B draws Rescue Energy. Attaches it to active Drapion
and uses Hustle Step followed by Derail for 80,
discard Rainbow and Double Colorless.


Turn 16:
~Player A Draws Beginning Door.. passes.

~Player B Draws Pokemon Collector. Uses Scorpion
Grapple for game.
Game 2:
Arceus opening hand:
1 Pokemon Collector
1 Beginning Door
1 Arceus Lv. X
1 Arceus (Water)
1 Double Colorless Energy
1 Professor Oak's New Theory
1 Ultimate Zone

Drapion opening hand:
1 Judge
1 Spiritomb
1 Oddish
1 Bebe's Search
1 Azelf
1 Drapion
1 Vileplume​



Turn 1: (Arceus chooses to go 1st)
~Arceus draws Twins . Attaches DCE
and passes.


~Drapion starts with Spiritomb active,
Oddish benched. Draws Spiritomb. Benches
Azelf and uses Time Walk [Prizes are
2 Warp Energy, 1 Special Darkness, 1 Skorupi,
1 Basic Darkness, 1 Twins]. Takes Skorupi and
puts back Judge. Benches skorupi. Plays Bebe's
Search, putting back Spiritomb and gets Uxie.
Uses Set Up for 5 [draws Palmer's Contribution,
DCE, Drapion, Warp Energy, Bebe's Search]. Attaches
DCE to Skorupi and uses Darkness Grace, evolving
Oddish into Gloom.


Turn 2:
~Arceus draws Copycat. Plays Pokemon Collector,
getting Arceus (C),(P),(G). Benches them and
passes.


~Drapion draws Vileplume. Evolves Gloom into
Vileplume and Skorupi into Drapion.
Passes.


Turn 3:
~Arceus draws DCE. Attaches DCE to Arceus (P) and
plays Ultimate Zone, then uses PONT [Draws
Beginning Door, Arceus Lv. X, Fire Energy, Rainbow
Energy, Call Energy, and Fighting Energy].
Passes.


~Drapion draws Spiritomb. Plays Bebe's Search, putting back
Spiritomb and gets Drapion Lv. X. Attaches Warp Energy to
Spiritomb and switches to Drapion, then Levels Up.
Uses Tri-Poison. Tails. Uses Cross Poison. 4 Heads + Poison.
KOing Arceus (W).
(Takes Judge as prize)


Turn 4:
~(Promotes Arceus (P))Arceus draws Luxury Ball.
Levels Up active Arceus and attaches a Fire Energy
to it. Copies Arceus (C)'s Sky Spear and KOs active
Drapion Lv. X. (Takes Basic Darkness Energy
as prize).


~Drapion promotes Spiritomb and draws Judge. Plays Judge.
(Draws Bellossom, Seeker, Rescue Energy, BTS).
Plays BTS and passes.


Turn 5:
~(Arceus drew Basic Darkness, PONT, 2 Beginning Door
and drew Luxury Ball for turn). Plays PONT (draws
Copycat, Judge, Call, Fighting, Rainbow, Arceus Lv. X).
Plays Call Energy and uses it to get Arceus
(Fighting) and (Darkness).


~Drapion draws Drapion. Plays Seeker, picking up
Uxie (Arceus picks up Arceus (Fighting)).
Uses Set up for 4 (Draws Luxury Ball, SP. Dark,
Palmers', Judge). Attaches SP Dark to Spiritomb
and attacks for 20.


Turn 6:
~Arceus draws Pokemon Collector. Uses it to get
Arceus (C), (L), (Fire). Benches Arceus (Fighting)
and (Lightning). Attaches a Fighting Energy to
Arceus Lv. X and copies Arceus (C)'s Ripple
Swell; getting 2 Basic Darkness, 1 Psychic,
2 Water, 1 Fire. Attaches the Psychic to the
active Arceus Lv. X, attach the Darkness to
Arceus (D) and (G). Attaches the water to
Arceus (L), and Arceus (C). Attaches the Fire
to Arceus (Fighting).


~Drapion draws BTS and plays Judg (Drew
Pokemon Skorupi,Seeker, Spiritomb, Unown Q).
Plays Spiritomb and Unown Q on the bench. Uses QUICK
on the benched Spiritomb then plays down Skorupi.
Uses Darkness Grace to evolve Skorupi to
Drapion.


Turn 7:
~(Arceus drew Colelctor, Twins, Arceus Lv. X,
Ultimate Zone from Judge and Rainbow Energy for
turn). Plays Ultimate Zone and attaches Rainbow
Energy to benched Arceus (Fighting). Uses Arceus
(P)' attack for 40 damage and a KO on Spiritomb.
(Takes Arceus (W) as prize).


~Drapion promotes Spiritomb and draws
DCE. Attaches DCE to Drapion and uses Seeker,
picking up Uxie. (Arceus picks up Arceus (L)).
Uses Set up for 7 (drawing 2 Skorupi,
Sp. Dark, Basic Dark, Unown Q, Bebe's Search,
Judge). Benches Skorupi and then retreats
Spiritomb for Drapion, and proceeds to use
Cross Poison. 2 Heads. 40 + Poison.


Turn 8:
~Arceus draws Copycat. Plays Pokemon Collector for
Lucario GL, Arceus (D) and (C). Benches
Lucario GL and attaches a Water Energy
to Arceus (C) and then attacks by copying
Arceus (Fighting)'s Break Ground for 120
damage and a KO on Drapion (Draws Pokemon
Communication as a prize).


~Drapion promotes Spiritomb and draws
Luxury Ball. Plays Unown Q and attaches it
to benched Uxie. Benches Skorupi and then
plays Bebe's Search (putting back Luxury Ball)
and gets Drapion. Retreats Spiritomb for
Drapion and attaches a Sp. Dark to it and
uses Scorpion Grapple. Heads. 20 + Parylized.


Turn 9:
~Arceus Draws PONT. Passes.
(Arceus Lv. X is KO'd from Poison)
(Arceus promotes Arceus (C))
(Drapion takes Twins as prize)


~Drapion draws Pokemon Collector.
Attaches a Basic Darkness to Drapion
and uses Judge (Draws Twins, Palmer's,
Sp. Dark, Spiritomb). Uses Cross Poison.
3 Heads. 70 damage (Takes Warp Energy
as prize).


Turn 10:
~(Arceus drew Copycat, Arceus (W),DCE,
and Beginning Door from judge).
Promotes Arceus (G) and draws PONT for
turn. Benches Arceus (W), attaches a DCE
to it and uses PONT (Drawing 2 Beginning Door,
Call, DCE, Rainbow, and Ultimate Zone). Uses
Ultimate Zone to move Rainbow from benched
Arceus (Fighting) to Active and uses Leaf Refresh
for 30.


~Drapion draws Pokemon Collector. Plays
Palmer's Contribution, getting back 1 Skorupi,
2 Drapion, and Drapion Lv. X. Plays
Warp Energy onto Drapion and switches it for
Spiritomb. Uses Darkness Grace, evolving
Skorupi to Drapion.


Turn 11:
~Arceus draws Ultimate Zone. Attaches DCE
to Arceus (D) and then uses Leaf Refresh.


~Drapion draws DCE and attaches it to Energyless
Drapion, then passes.


Turn 12:
~Arceus draws Arceus (D). Attaches Call to
Arceus (Fighting) and uses Leaf Refresh
(drawing Judge as prize).


~Drapion promotes Uxie. Draws Vileplume.
Plays Twins, getting Drapion Lv. X and
Rescue Energy. Retreats Uxie and promotes
Drapion w/ DCE, attaches a Rescue Energy to it
and Levels Up to Drapion Lv. X. Uses
Tri-Poison. Tails. Uses Cross Poison.
3 Heads. 60 + Poison.


Turn 13:
~Arceus draws Pokemon Communication. uses Leaf
Refresh for 30.
(Drapion takes Warp Energy as prize)
Arceus promotes Lucario GL.


~Drapion draws Luxury Ball. Uses Tri-Poison
Heads. Attaches SP. Dark to Drapion Lv. X
and uses Scorpion Grapple. Heads. Parylized.


Turn 14:
~Arceus draws Beginning Door and uses
Judge (Draws Call, Copycat, Luxury Ball,
Arceus (L)). Attaches Call to Arceus
(Fighting) and passes.
(Lucario GL is KO'd and Arceus promotes
Arceus (W))
(Drapion takes Sp. Dark as prize)


~(Drapion drew Skorupi, Oddish, Uxie,and Mesprit from Judge. Luxury Ball
for turn). uses Tri-Poison. Heads.
Attaches SP. Dark to Drapion Lv. X
and uses Derail for KO.
 
Uxie Donk v Jumpluff
Game 1:
Player A - Uxie
Player B - Jumpluff

~Player A Hand:
1 Dual Ball
1 Seeker
1 Expert Belt
1 Crobat G
1 Victory Medal
1 Super Scoop Up
1 Uxie
1 Junk Arm [From 1st Mulligan]
1 Cyclone Energy [From 2nd Mulligan]

~Player B Hand:
2 Broken Time-Space
1 Pluspower
1 Poke Drawer+
1 Sunflora
1 Skiploom
1 VS Seeker
[Mulligan]

[Re-Draw 1]
1 Warp Point
1 Skiploom
1 Sunflora
1 Professor Oaks New Theory
1 Palmer's Contribution
1 Pokemon Communication
1 Pluspower

[Re-Draw 2]
1 Pokemon Communication
1 Jumpluff
1 Uxie
1 Hoppip
1 Grass Energy
1 Pluspower
1 Broken Time-Space​

Game 1: [Player B goes first]
~Player B starts with Hoppip and draws Bebe's Search. Attaches a Grass Energy to Hoppip and plays Uxie, using Set Up for 2 [draws Pokemon Communication and Looker's Investigation]. Attacks with Bounce, switching Hoppip with Uxie.

~Player A starts with Uxie and draws Poke Drawer+. Plays Cyclone Energy (Player B switches Uxie with Hoppip) and then plays Seeker (Player B picks up Uxie). Player A attaches an Expert Belt to Uxie and uses Psychic Restore for 40 damage (not going under) and a KO.
Game 2:

~Player A Hand:
1 Unown R
1 Seeker
1 Uxie
1 Super Scoop Up
1 Poke Turn
1 Victory Medal
1 PokedexHandi910is
1 Unown R[From 1st Mulligan]
1 Poke Drawer +[From 2nd Mulligan]

~Player B Hand:
1 Expert Belt
2 Broken Time-Space
2 Pokemon Communication
1 Poke Drawer+
1 Pokemon Collector
[Mulligan]

[Re-Draw 1]
2 Poke Drawer+
1 Pluspower
1 Broken Time-Space
3 Grass Energy

[Re-Draw 2]
2 Pokemon Collector
1 Grass Energy
1 Palmer's Contribution
1 Sunflora
1 Hoppip
1 Broken Time-Space​

Turn 1: [Player A goes first]
~Player A starts with Uxie and draws Poke Blower+. Benches 2 Unown R and passes.

~Player B starts with Hoppip and draws Skiploom. Plays Pokemon Collector, getting, Uxie and 2 Sunkern. Benches both Sunkern and plays Broken Time-Space. Evolves Sunkern to Sunflora and uses its Poke-Power to get a Sunflora. Evolves the other Sunkern and uses that Sunflora's Poke-Power to get a Jumpluff. Evolves Hoppip to Jumpluff via Broken Time-Space and attaches a Grass Energy to it. Plays Uxie, using Set Up for 5 (draws Expert Belt, 2 Bebe's Search, Grass Energy, Great Ball). Attacks with
Mass Attack for 70 damage, KOing Uxie
(draws Pluspower as prize)

PRIZES: PLAYER A - 6 ; PLAYER B - 5

Turn 2:
~Player A promotes Unown R and draws Expert Belt. Plays PokedexHandi910is (takes Dual Ball). Plays Dual Ball. 2 Tails. Uses Retire Poke-Power to draw Uxie. Plays Victory Medal, 1 Heads. Draws Pluspower. Plays 1 Poke Blower +, Heads. 1 damage counter on active Jumpluff. Plays 1 Poke Drawer + and draws Cyclone Energy. Attaches Expert Belt and Pluspower to active Unown R and uses Set Up for 3 (draws Poke Drawer +, Junk Arm, Crobat G). Attaches Cyclone Energy to Uxie and plays Super Scoop Up. Heads. Picks up Unown R. Plays Junk Arm (discard Seeker and Unown R) to get back Poke Drawer+ and plays Double Poke Drawer +...

[SCOOPS - 2 UXIE PRIZED]
Game 3:

~Player A Hand:
1 Victory Medal
1 Expert Bet
1 Unown Q
1 Cyclone Energy
1 Pluspower
1 Unown R
1 Uxie

~Player B Hand:
2 Pokemon Communication
1 Sunkern
1 Skiploom
1 Great Ball
1 Hoppip
1 Expert Belt​

Turn 1: [Player B goes first]
~Player B starts with Hoppip active and Sunkern benched. Draws Expert Belt. Passes.

~Player A starts with Uxie and draws Pluspower. Plays Victory Medal. Double Heads. (Gets Seeker). Attaches Expert Belt and plays Seeker (Player B picks up Sunkern). Attaches Cyclone Energy and uses Psychic Restore (keeping Uxie there) for the KO.
 
Uxie donk miscalutes game 1. Seems like they forgot to bench crobat g

oh nevermind. The active hoppip thought it was uxie im an idiot xD
 
Is there going to be some kind of a tie breaker? or is it just going to work based on who did their prediction first?
 
@TDT: No worries, I will take care of that if necessary :)

The Sweet 16 is set:
#1 Sablock v #5 Drapion/Vileplume
#2 Blazechomp v #6 Absol/Ampharos

#4 Turbo Machamp v #8 Snorlax
#2 Uxie Donk v #3 Yanmega/Magnezone

#1 Gyarados v #4 LostGar
#5 Raichu v #7 Magnezone/Feraligatr

#1 Luxchomp v #4 Charizard
#2 Dialgachomp v #6 Giratina

We will begin play on the 16 tomorrow, with these matches taking place (and the remaining ones on Sunday):
#1 Sablock v #5 Drapion/Vileplume
#2 Blazechomp v #6 Absol/Ampharos

#4 Turbo Machamp v #8 Snorlax
#2 Uxie Donk v #3 Yanmega/Magnezone

Which lower seed has the best chance to advance?
 
So whats up with people not being finished with their predictions on the leaderboard? Can they just update their predictions as the match results get uploaded?
 
I enter the results before they are posted.
If they don't finish their bracket.. tough luck for them. =/
 
Hopefully they all win then :)

Now, I am out for the day today, but, 8 of the matches are being played and I will post the results when I get home.
 
Hectic day yesterday.. the FULL game recaps will come later but the quick versions are:
Drapion DEF Sablock [2-0]
Machamp DEF Snorlax [2-0]
Yanmega/Magnezone DEF Uxie Donk [2-1] -- Double Tomb on both wins
Blazechomp DEF Absol/Ampharos [2-0]

---------- Post added 04/03/2011 at 11:35 PM ----------

Due to the awesome Stupidity of one Hatter, the files were lost for the written records for T16... =/
I do have the winners though..

Dialga DEF Giratina [2-0, the Resistance and Garchomp C Lv. X proved to be too much]
Magnezone/Feraligatr DEF Raichu [2-1, Raichu's win came on a donk, otherwise Judge control was too much]
LostGar DEF Gyarados[2-1, Gyarados won game 1 on Triple Crobat G going second on opponent's only Pokemon, Mime Jr. ; LostGar won game 2 via Lost World.. getting Turn 2 Vileplume. LostGar won game 3, Gyarados started with an amazing, Trainer-Filled hand (including 3 Poke Drawer+), however, Lostgar started with Gastly and did pitch dark for 2 turns until they got out Vileplume (Gyarados did not draw a supporter either turn)
 
I dont think anyone had Drapion 2-0ing sablock

V sad face.....I would love to see the "odds" on each of the decks according to predictions made.
 
Last edited:
Drapion/Vileplume v Blazechomp

Drapion got amazingly lucky on coin flips game 1. As for game 2.. it was the most intense matchup any player could ever dread...

Game 1:
Player A - Drapion
Player B - Blazechomp

~Player A Hand:
1 Warp Energy
2 Judge
1 Drapion
1 Spiritomb
1 Basic Darkness
1 Rescue Energy

~Player B Hand:
1 Psychic Energy
1 Azelf
1 Pokemon Collector
1 Bebe's Search
1 Professor Oaks New Theory
1 Power Spray
1 Double Colorless
Turn 1: [Player B goes first]
~Player B draws Double Colorless. Attaches a Psychic Energy to Spiritomb and uses Lock Up.

~Player A draws Oddish. Attaches a Basic Darkness to Spiritomb and plays Judge (draws
Basic Darkness, Double Colorless, Broken Time-Space, Pokemon Collector). Uses Darkness Grace to evolve Oddish into Gloom.


Turn 2:
~Player B drew Power Spray, SP Radar, Cyrus' Conspiracy, and Double Colorless from Judge; Blaziken FB Lv. X for turn. Plays Cyrus' Conspiracy, getting Pokemon Collector and attacks with Lock Up.

~Player A draws Sp. Darkess. Plays Pokemon Collector, getting Uxie, Skorupi, and Mesprit. Plays Skorupi, attaching a Sp. Darkness to it, and Mesprit (using Psychic Bind). Plays down Broken Time-Space and uses Set Up for 5 (draws Seeker, 2 Warp Energy, Pokemon Collector, Drapion). Evolves into Drapion and uses Darkness Grace to evolve into Vileplume. KOing Spiritomb
(promotes Uxie)

PRIZES: PLAYER A - 6; PLAYER B - 5

Turn 3:
(Player B drew Energy Gain as prize)
~Player B draws Garchomp C and plays Pokemon Collector, getting Blaziken FB, Dialga G, and Uxie. Plays all the basics down except for uxie and attaches a Double Colorless Energy to Dialga G. Attacks with Lock Up.


~Player A draws Drapion Lv. X. Attaches a Warp Energy to Uxie and plays Seeker (picking up Mesprit.. player B picks up Garchomp C). Plays down Mesprit again (using Psychic Bind). Levels Up into Drapion Lv. X... uses Tri-Poison. Heads. Attacks with Scorpion Grapple. Heads.

Turn 4:
~Player B draws Double Colorless. Plays Cyrus' Conspiracy (getting Fire Energy, Poke Turn, and Bebe's Search). Benches Garchomp C and attaches a Fire Energy to Blaziken FB. Passes. (Azelf is KO'd)
(promotes Dialga G)

PRIZES: PLAYER A - 5; PLAYER B - 5

(Player A drew Judge as prize)
~Player A draws Skorupi. Benches it and attaches a Double Colorless to Drapion Lv. X. Plays Judge (draws Pokemon Collector, Broken Time-Space, Unown Q, Spiritomb). Uses Tri-Poison. Heads. Attacks with Scorpion Grapple. Heads.


Turn 5:
~Player B drew Roserade GL, Pokemon Collector, Luxury Ball, and Fire Energy from Judge; SP Radar for turn. Plays Pokemon Collector, getting Uxie, Blaziken FB, and Garchomp C. Benches Blaziken, Roserade, and Garchomp. Attaches a Fire to Blaziken and uses Set Up for 5 (draws Fire Energy, Cyrus' Conspiracy, Dragonite FB, Crobat G, and Warp Energy). Passes.

~Player A draws Twins. Plays down Unown Q and uses QUICK to attach it to Vileplume. Plays Pokemon Collector, getting Unown Q and Uxie. Attaches Unown Q to Uxie and plays down Uxie, using Set Up for 4 (draws Double Colorless, Seeker, Bebe's Search, Drapion). Evolves to Drapion and attaches a Double Colorless to it. Passes.
Dialga is KO'd via Tri-Poison.
(Player B draws Sp. Darkness as prize)

PRIZES: PLAYER A - 5; PLAYER B - 4

Turn 6:
~Player B promotes Blaziken FB w/Fire Energy. Draws Double Colorless. Attaches it to Garchomp C and plays Cyrus' Conspiracy; getting Bebe's Search and Fire Energy. Uses Luring Flame on Vileplume.

(Tails on Burn)
~Player A draws Judge. Plays Seeker (Player A picks up Uxie w/ Warp Energy; Player B picks up Uxie). Attaches Warp Energy to Vileplume and switches it with Drapion. Uses Tri-Poison. Heads. Scorpion Grapple. Heads.


Turn 7:
~Player B draws Energy Gain. Attaches a Fire Energy to benched Blaziken FB and passes.

~Player A draws Spiritomb. Plays Unown Q and attaches it to Mesprit. Attaches a Sp. Darkness to Drapion Lv. X and plays Judge (draws Twins, Pokemon Collector, Judge, Palmer's Contribution). Passes.
(draws Gloom as prize)

PRIZES: PLAYER A - 5; PLAYER B - 3

Turn 8:
~Player B drew Dialga G Lv. X, VS Seeker, Dragonite FB, and Energy Gain from Judge; Poke Turn for turn. (Promotes Roserade GL). Passes.

~Player A draws Spiritomb. Uses Scorpion Grapple. Tails.

Turn 9:
~Player B draws Bronzong G. Plays it and uses it's Poke-Power to move a Fire Energy from Blaziken FB to Roserade GL. Attacks with Poison Bind.

~Player A draws Sp. Darkness. Attaches it to Drapion and uses Tri-Poison. Heads. Attacks with Scorpion Grapple. Heads.

Turn 10:
~Player B draws Garchomp C Lv. X. Uses Bronzong's Galactic Switch to move the Fire Energy from Roserade GL to Garchomp C. Passes.
(Roserade GL is KO'd via Poison. Plays A promotes Garchomp C.)

PRIZES: PLAYER A - 5; PLAYER B - 2

(Player A drew Spiritomb as prize)
~Player A draws Spiritomb. Retreats Drapion and promotes Drapion Lv. X. Attacks with Derail for 80. KO.
(draws Bebe's Search as prize)

PRIZES: PLAYER A - 5; PLAYER B - 1

Turn 11:
~Player B promotes Blaziken FB and draws Poke Turn. Passes.

~Player A draws Rescue Energy. Attacks with Derail for KO.
PRIZES: PLAYER A - 5; PLAYER B - 0
Game 2:

~Player B Hand:
1 Unown Q
1 Pokemon Collector
1 Energy Gain
1 Basic Metal
2 Cyrus' Conspiracy
1 SP Radar

~Player A Hand:
1 Broken Time-Space
1 Pokemon Collector
1 Warp Energy
1 Bellossom
1 Rescue Energy
1 Unown Q
1 Sp. Darkness​

Turn 1: [Player A goes first]
~Player A draws Sp. Darkness. Attaches to Unown Q and uses Hidden Power for KO.
 
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Turbo Machamp v Yanmega/Magnezone
Game 1:
Player A - Machamp
Player B - Yanmega/Magnezone

~Player A Hand:
1 Uxie
1 Pokemon Collector
2 Poke Drawer+
1 Fighting Energy
1 Machamp
1 Seeeker

~Player B Hand:
1 Yanma
1 Luxury Ball
1 Broken Time-Space
1 Copycat
1 Pokemon Collector
2 Rainbow Energy​

Turn 1: (Player A goes first)
~Player A draws Machoke. Attaches a Fighting Energy to Uxie and uses Psychic Restore for 20.

~Player B draws Spiritomb. Plays Luxury Ball, getting Yanmega (Prime) and plays down Broken Time-Space, evolving Yanma. Plays Copycat and attacks with Sonicboom for 70 and KO.
Game 2:

~Player A Hand:
1 Azelf
1 Chatot
2 Seeker
1 Machamp Lv. X
1 Fighting Energy
1 Machop

~Player B Hand:
1 Seeker
1 Warp Energy
1 Uxie
1 Magneton
2 Pokemon Collector
1 Yanma​

Turn 1: (Player B goes first)
~Player B starts with Yanma and draws Warp Point. Attaches Warp Energy to Yanma and plays Uxie, using Set Up for 2 (draws Rainbow Energy and VS Seeker). Attacks for 10, switching Yanma with Uxie.

~Player A starts with Chatot and draws Seeker. Benches Machop, attaching a Fighting Energy to it and plazye Azelf, using Time Walk (taking Uxie and putting back Seeker). Plays Uxie and uses Time Walk for 4 (draws Poke Drawer+, Machop, Rare Candy, Expert Belt). Plays Poke Drawer + for 1, drawing Poke Drawer +. Plays that one and draws Poke Drawer +. Plays that one and draws Pokemon Rescue. Benches Machop and attaches Expert Belt to it. Plays Seeker (Player A picks up Uxie; Player B picks up Yanma). Uses Set Up for 3 (draws Machoke, Poke Drawer+, Fighting Energy). Plays Poke Drawer+ for 1, drawing Luxury Ball. Plays Luxury Ball to get Machamp. Retreats for Machop and Rare Candies it into Machamp, using Take Out for KO.

Game 3:

~Player A Hand:
3 Fighting Energy
1 Pokemon Communication
1 Pokemon Rescue
1 Seeker
1 Machop

~Player B Hand:
2 Yanma
2 Yanmega (Prime)
1 Magneton
1 Magnezone (Prime)
1 Warp Energy​

Turn 1: (Player A goes first)
~Player A draws Poke Drawer+. Attaches a Fighting Energy and passes.

~Player B draws Pokemon Collector and plays it, getting Magnemite, Unown Q, and Uxie. benches Unown Q and Magnemite. Attaches Warp Energy to Yanma and switches it with Unown Q. Plays Uxie and uses Set Up for 3 (draws 2 Spiritomb and Broken Time-Space). Plays Broken Time-Space and evolves both Yanma into Yanmega and Magnemite into Magnezone. Uses Magnetic Draw and retreats for Yanmega, attacking for 70 and game.

This was a very peculiar match to say the least.

---------- Post added 04/06/2011 at 01:35 PM ----------

LostGar v Magnezone/Feraligatr
Game 1:
Player A - LostGar
Player B - Magnezone/Feraligatr

~Player A Hand:
1 Chatot G
1 Uxie
1 Psychic Energy
2 Seeker
1 Twins
1 Pokemon Collector

~Player B Hand:
1 Lightning Energy
2 Pokemon Collector
2 Water Energy
1 Unown Q
1 Judge​

Turn 1: (Player A goes first)
~Player A starts with Chatot G and draws Spiritomb (TU). Benches it and uses its Poke-Power. Attaches a Psychic Energy to Spiritomb and attacks with Search and Escape, getting Luxury Ball.

~Player B drew Spiritomb, 2 Magnezone (Prime), Magneton, Lightning Energy, Croconaw from Spiritomb and Water Energy for turn. Benches Spiritomb and retreats Unown Q for it. Passes.

Turn 2:
~Player A draws Gastly. Plays Pokemon Collector, getting Gastly, Mime Jr., and Chatot G. Benches all 4 Pokemon (using Disrupting Spy [order chosen from top card of deck to bottom: Magnemite, Seeker, Spiritomb, Judge]). Benches Uxie and uses Set Up for 3 (draws Gengar SF, Psychic Energy, Seeker). Attaches a Psychic Energy to Gastly and retreats Spiritomb for Mime Jr. (putting Magnemite in the Lost Zone).
(Heads on Sleep Check)


~Player B draws Seeker. Passes.

Turn 3:
~Player A draws Gengar Lv. X. Plays Seeker (picking up Chatot G; Player B picking up Unown Q). Uses Disrupting Spy (Feraligatr (Prime), Rescue Energy, Spiritomb, Judge). Attacks with Sleepy Lost (putting Feraligatr (Prime) in the Lost Zone).
(Heads on Sleep Check)

~Player B draws Rescue Energy. Passes.

Turn 4:
~Player A draws Bebe's Search. Plays Seeker, picking up Chatot G and uses Disrupting Spy (Magnemite, Rare Candy, Spiritomb, Judge). Attacks with Sleepy Lost (putting Magnemite in the Lost Zone).
(Heads on Sleep Check)


~Player B draws Rare Candy. Passes.

Turn 5:
~Player A draws Broken Time-Space. Plays it and plays Seeker (picking up Chatot G). Uses Disrupting Spy (Broken Time-Space, Water Energy, Spiritomb, Judge). Passes.

~Player B draws Water Energy and benches Unown Q. Passes.

Turn 6:
~Player A draws Psychic Energy. Plays Bebe's Search (putting back twins) to get Haunter. Evolves to Gengar SF via Broken Time-Space and attaches a 2nd Psychic Energy to it. Uses Poltergeist for 90. KO.
(draws Uxie as prize)

PRIZES: PLAYER A - 5; PLAYER B - 6

~Player B draws Broken Time-Space. Passes.

Turn 7:
~Player A draws Palmer's Contribution. Attacks with Shadow Room for KO and game.
Game 2:

~Player A Hand:

1 Lost World
1 Uxie
1 Looker's Investigation
1 Gastly
1 Gengar (Prime)
1 Broken Time-Space
1 Spiritomb

~Player B Hand:
1 Unown Q
1 Rare Candy
1 Rescue Energy
1 Broken Time-Space
3 Water Energy​

Turn 1:(Player A goes first)
~Player A starts with Spiritomb active and Gastly benched. Draws Bebe's Search. Uses Darkness Grace to evolve Gastly into Haunter.

~Player B draws Croconaw. Passes.

Turn 2:
~Player A draws a Psychic Energy. Plays Bebe's Search (putting back Lost World) and gets Unown Q. Benches Unown Q and Uxie (No Set Up). Attaches Unown Q to Spiritomb via QUICK. Retreats Spiritomb for Uxie and attaches a Psychic Energy. Attacks with Psychic Restore for KO and game.
 
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Final Four Correct:
4/4 Correct 0/56
3/4 Correct: 0/56
2/4 Correct: 14/56
1/4 Correct: 32/56
0/4 Correct: 10/56
 
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