Loyal (get to know the list)

Discussion in 'Deck Help and Strategy' started by Danny B, Aug 10, 2007.

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  1. Danny B

    Danny B New Member

    People wouldn't stop hyfing about Garchomp DP2. So i took a second look at it. and its xtremley powerfull. I'll provide translations later. Anyways, heres the list (get 2 know it)

    HP-On Modified format:

    Pokemon: 20

    2x :metal: Nidoran DF
    2x :metal: Nidorina DF
    2x :metal: Nidoqueen DF (Invitation)

    4x :colorless Gible MT
    2x :colorless Gabite MT
    4x :colorless Garchomp MT

    4x :colorless Smeargle MT

    Energy: 16

    2x Boost Energy
    3x Psychic Energy
    3x Water Energy
    2x Lightning Energy
    2x Grass Energy
    2x Fire Energy
    2x Fighting Energy

    Trainers: 24

    4x Celios Network
    4x Rare Candy
    3x TVR
    2x Cast Away
    2x Strenghth Charm/Plus Power
    3x Night Maintence
    2x Prof. Rowan/ Team Galctics Bet
    3x Windstorm
    1x Warp Point

    TRANSLATIONS:
    ---------------------------------
    Garchomp L.66 – Colorless – HP130
    Stage 2 – Evolves from Gabite

    Poke-Body: Rainbow Scale
    If your opponent’s Active Pokemon has a Weakness corresponding to an Energy card attached to Garchomp, any damage done to that Pokemon by Garchomp is increased by 40. This body stops working if Garchomp has any Special Energy cards attached to it.

    [C][C][C] Dragon Fang: 70 damage.

    Weakness: Colorless (+30)
    Resistance: none
    Retreat: 0

    ----------------------------------

    ----------------------------------
    STRATEGY/

    Start with Smeargle (Hopefully). If not, Gible has an attack called 'Knock Away' which can switch the opponents defending pokemon (there good start Chingling/Budew/Holon Castform for an unintentional pokemon start). Nidoran is an even more crappy start, so stall with tail whip.

    Also, get out a nidoqueen. three reasons.
    1. Mostly for 'Invitation'. Once out on bench, you can gradually set-up your Garchomp lines everyturn
    2. He can be used with boost energy, and any of the other energys
    3. Hes a great late-game attacker, and a second ofence.

    Then, do 110 damadge a turn with Chomp with 130 HP = beast

    (translations from PokeBeach)

    Are current HP-On Opponents are the following:

    Infercatty
    MARIO
    R-Gon
    T2Kriketune
    Electivier Lv.X (KazamBolts list)

    And this deck powns them all (execpt maybe T2 Kriketune on the tougher side).
    With Strenghth Charm, Garchomp HOKO's Infernape lv.x and Electrivier Lv.x.
    Hes really a beast. What are your thoughts?
    You may also make segestions and ratings to this list in addition.
    Thanks for all the help! (Please don't segest Garchomp Lv.X. Intell we find out if hes coming out for sure, will stick to the regular hard butt-kicking texas-ranger Garchomp [MT])

    ~Daniel
     
    Last edited: Aug 20, 2007
  2. DarkJake

    DarkJake New Member

    +some basic dark/metal
     
  3. gameguy782

    gameguy782 New Member

    Don't run so many energy. Just run the ones that match the weaknesses of the decks you'll play against. Basically run water ('nape), psychic (Mario), Fighting ('vire), & fire (Kricketune).
     
  4. Dom

    Dom New Member

    I don't get why people think Garchomp is so good.

    110 damage, so WHAT?

    That's not gamebreaking.
     
  5. Danny B

    Danny B New Member

    GameGuys right, and hardly any pokemons weak to metal/dark anyways.

    gameguy: But if the oppoenent isn't playing any of thoes decks, i'm sorta skrewed

    Dom~Jordan: In this HP-On format, its very good (for 3 energys)

    EDIT/

    Added Strategy
     
  6. DarkJake

    DarkJake New Member

    There's enough dark/metal weakness to warrant playing of them, unless you're attempting to make Garchomp even worse by limiting his attack
     
  7. Rashad

    Rashad New Member

    crystal shard is garchomps downfall
     
  8. DarkJake

    DarkJake New Member

    110 damage and nothing more is its downfall, lol and even that is shut off by Lati-Lock
    whoops
     
  9. Dom

    Dom New Member

    I'd say being in HP-on is worse for it. If anything that's the reason why, so much with 130+HP, if you're not pulling off consistant OHKOs, its nothing more than a prize swap with most big S2s, they're using DREs and you'll having nothing ready once the first or at least second Chomp goes down. It can't keep up with the pace. Awful card.

    HP-on is gonna be very much a beatdown format the way things are going.

    EDIT: Oh, and not to mention, that Smeargle isn't even in DP2, gonna need to rethink this a bit for now.
     
  10. MrMeches

    MrMeches New Member

    This may sound weird, but I would use it with something that does Energy accelaration.

    2-1-2 Typhlosion might be nice then use it with 2-2 Delcatty or speed. Garchomp has Free Retreat so it is easy to setup and then Use your Castaway Engine to grabe the "Weakness" of your opponent nad the rest can be used fro Energy Draw. Stone's mat actually work really well here as you can get 2 Basic nrg.. Grab a Fire for energy Draw and the other for the Weakness Matchup. Just a thought! GL
     
  11. KazamBolt

    KazamBolt Active Member

    Electivire may get powned by Garchomp BUT Electivire + Pluspower powns Garchomp!
     
  12. DarkJake

    DarkJake New Member

  13. KazamBolt

    KazamBolt Active Member

    I like this deck. I just can't wait to see it in play.
     
  14. Jayson

    Jayson Active Member

    -1 Psychic
    -1 Water
    -1 Nidorina
    -1 Gabite
    -3 TVR
    -1 Windstorm
    -1 Night Maintenance
    -4 Smeargle

    +2 Mysterious Fossil
    +2 Aerodactyl d
    +4 Some damage spreading/bench hitting basics? Maybe stuff like Rayquaza EX/Absol EX
    +2 Steven's Advice
    +1 Prof. Rowan
    +1 Team Galactic's Bet
    +1 Copycat

    Aerodactyl will get whatever energies you need via his power, so you don't have to waste turns with Smeargle's energy searching attack. The bench hitting basics will help setting up KOs for later if you're up against decks with 130-160 HP stage 2's. And then Steven's and the three hand refreshers is just what I would run in this kind of deck, if you prefer TV Reporter that's cool too, it doesn't make too much of a difference but I think the Steven's/hand refreshers would keep your hand at a more decent size throughout the game.
     
  15. KazamBolt

    KazamBolt Active Member

    I like the Aerodactyl idea! It is great for an energy searching deck. Absol ex would be my choice for the bench hitter.
     
  16. Ardoptres

    Ardoptres New Member

    Isn't Smeargle from DP3?
     
  17. KazamBolt

    KazamBolt Active Member

    Yeah. That is what someone said above.
     
  18. Iinin_Hero

    Iinin_Hero Member

    Play 1-2 Aero d & 2 Holon Fossil or 0-2 Aero d & 2-4 H. Fossil.
     
  19. Danny B

    Danny B New Member

    KazamBolt/Jayson/iinin hero/

    NO AERODACTYLE! great idea , but maybe not.
    Shall I'll I explain?

    Smeargle gets 3 of any basic energy. Sure aerodactyle can use it as a power, but thats lame because aerodactyles a stage 1, and smeargles a basic! And smeargle gets 3 (energyless), just perfect for Garchomp! not 1....And remember, when a mysterious fossil is knocked out...
    the opponent takes a prize (the new rule i think)

    Plus i would have nothing to start with , so smeargles the starter in this deck sence theres no aerodacytle. sure i could add dactyle AND a starter line, but that would push my pokemon line wayyyy out there. I have thought of a 1-1 line before.
    MARIO + T2K load damadge onto Garchomp...i'd rather sacrafice a Smeargle then a Garchomp...

    ~Daniel
     
    Last edited: Aug 20, 2007
  20. vanderbilt_grad

    vanderbilt_grad New Member

    The one issue I see with relying on Smeargle is that he is DP3 not DP2 ... and that DP3 will likely be a febuary release to go with the movie.
     
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