Pokémon TCG: Sword and Shield—Brilliant Stars

Lucario EX

LunarWolf21

New Member
Lucario EX
180 HP :fighting:
Basic

:pokeball: EX Rule: When this Pokemon is Knocked Out, your opponent takes 2 Prizes.

Ability: Justified
Your :fighting: and :metal: Pokemon do x2 damage to :dark: Pokemon that have any :dark: Energy attached to them. You can't apply more than 1 Justified Ability at a time.

:fighting::fighting: Drain Punch 60
Heal this Pokemon equal to half the damage done to the Defending Pokemon (rounded up).

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]


Lucario EX
180 HP :metal:
Basic

:pokeball: EX Rule: When this Pokemon is Knocked Out, your opponent takes 2 Prizes.

:metal: Bullet Punch
Does 40 damage to 1 of your opponent's Pokemon. (Also apply Weakness and Resistance for Benched Pokemon.)

:metal::colorless::colorless: Iron Tail 120

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]


Lucarionite
[Trainer - Item - Tool] {ACE-SPEC}
The Lucario EX this card is attached to can Mega Evolve at any time (even if this is its first turn in play), and Mega Evolving it does not end your turn. After Mega Evolving, it can still use its attacks and Abilities from its previous Stage.


Mega Lucario EX
260 HP :fighting:
Mega

:pokeball: Mega Rule: Place this card on your Lucario EX in play to Mega Evolve it. This counts as evolving. When you Mega Evolve, your turn ends.

Ability: Stance
When this Pokemon is put into play, until the end of your opponent's next turn, this Pokemon takes no damage from attacks.

:fighting::colorless::colorless: Close Combat 130
During your opponent's next turn, your opponent's Pokemon's attack do 30 more damage to this Pokemon.

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]

Mega Lucario EX
260 HP :metal:
Mega

:pokeball: Mega Rule: Place this card on your Lucario EX in play to Mega Evolve it. This counts as evolving. When you Mega Evolve, your turn ends.

Ability: Adaptability
Your :fighting: and :metal: Pokemon's attacks deal 10 more damage for each basic :fighting: and basic :metal: Energy attached to your :fighting: and :metal: Pokemon in play. You can't apply more than 1 Adaptability Ability at a time.

:metal: Metal Claw 30
Flip a coin. If heads, you may attach a :metal: Energy from your Deck to 1 of your Pokemon in play.

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]
 
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