Pokémon TCG: Sword and Shield—Brilliant Stars

Lugia LEGEND Battle Roads winning report, with list

raxl

Member
Once Regionals ended and I started thinking about the new set, I decided I wanted to build a Lugia LEGEND list. I had seen a thread on PokeGym or somewhere about Lugia top 4ing a European Battle Roads when paired with Kyurem. I thought that was interesting but I didn't think the spread damage was really helpful with Lugia, and that maybe there was a better partner that would also fit better into the metagame. My original list ran 2 Terrakion, 2 Kyurem, 2 Zekrom, and 4 Exp. Share and was… oh god. I don't even know. After a practice match where I accidentally got a turn one Terrakion KO by Shaymining from a lucky legend box I realized that what I could do was make something vaguely reminiscent of quadbulls that had a weird, inconsistent, but EX-countering style of energy acceleration.

For a while I was also running a Rayquaza Deoxys Legend, and if we were still in the HGSS-NXD format, I would recommend it. Mewtwos in basically every deck, and you can OHKO them for 3 prizes? Yes, please. But now there are fewer (though hardly no) Mewtwos, and a whole lot of things with a shot at OHKOing RDL that RDL can't OHKO. So it came out. The Kyurem also weren't doing anything for me; the Zekrom wasn't really either, or at least it wasn't doing as much as another Terrakion would in its place. I tried a ton of things --- there was a Heatmor in there for a long time, and I briefly considered a Thundurus to get more energy on the field and to counter Tornadus EX, which utterly blew through earlier variations of the deck. I was bolstered by a lot of good testing, though so I decided to carry on and see what I could do with the list at Battle Roads.

Here is the list I ended up taking to the Tucson Battle Roads:

11 Pokémon:
3 Terrakion NVI
2 Smeargle
2 Shaymin UL
2-2 Lugia LEGEND

9 Supporters and Supporter-seeking Trainers:
4 Juniper
3 N
2 Random Receiver

24 Trainers:
4 Junk Arm
4 Legend Box
3 Dual Ball
3 Switch
3 Super Scoop Up
3 Super Rod
2 Pokemon Catcher
2 Exp. Share

16 Energy:
4 Rainbow Energy
3 Fire Energy
3 Water Energy
3 Lightning Energy
3 Fighting Energy

I feel obligated to explain some of the choices here. My original list tried to work more like a standard deck would, running 10 draw supportes and skyarrow bridge and only one SSU and Smeargle. I ran two Flower Shop Lady in an earlier version and that was nice, but usually I had enough energy left in deck and the FSL took up my draw supporter for the turn. I spent some time late last night and this morning with wilyfungi on IRC talking about different ways to build the deck, and inspired by the Darkrai/Smeargle lists that have been going around, he built something with three Smeargle that had an unfortunately tendency to deck out. With this list I tried to split the difference, finding something that had early game donk/runaway potential but still left options for the late game in case the first few legend boxes whiffed.

I don't think Lugia LEGEND is the new best deck in format; this was a 28-Master battle roads in Arizona with some strong players (a few top 32 and top 16 regionals players) but I am not suggesting that this is the play for Nationals or even that it will win you your Battle Roads. It did win me mine, though, and I don't think it was just incredible luck; I think the deck is for real. Take a look at the results and see for yourself!

Round 1: Joey, with Straight Darkrai

We bantered a bunch before the game, and I said "Hey you are going to win this, it's cool" and he said "Yeah, but you always say that" and I turned over a Terrakion after we both mulliganed like four times. (We have some history of hilarious games, including a cities top cut where he ended up attacking me with Bellossom's Dance 'Till Dawn.) He started Tornadus EX, looked a bit relieved, and went second; I was able to get the donk with Lugia LEGEND after a couple of Junipers. Thanks, Smeargle! I was pretty excited; I'd had it happen a bunch in testing, but this was a tournament game where I donked an EX. It can be done. :D

Round 2: Roseanna, Eels/Ampharos

Roseanna is a player from my local league who really loves Electric Pokémon and plays a list with a variety of attackers, but focuses on Ampharos Prime and then sweeps in with Zekrom. It's not a tier 1 list, but when it gets started quickly, as it did in this game, it can be pretty intimidating. Luckily for me, she couldn't hit Plus Powers when she needed them, and so I was able to grind the win out with Terrakions even though I couldnt't get Lugia onto the field.

Round 3: Joseph, CMT

This went mostly like game 1 --- I donked a Terrakion, which was the only active Pokémon. I was sort of astounded that I pulled this off twice. Luckily we got to have some real games in top cut.

Round 4: Garrett, Zeels

This game was very close. I got a turn 2 legend box and it wasn't game-deciding but it gave me momentum and an early lead; late in the game, though, I was running out of resources and he looked set up to sweep my field. After carefully counting my discard and concluding that my second Shaymin was my sole remaining prize, I found a way to win: I junipered to deck myself out, and super rodded only three fire energy back into the deck. This put Garrett in an untenable position: Do 100 damage with Tornadus EX and get the return KO from Lugia, or switch into either Thundurus or Raikou and KO Lugia, but then suffer the Terrakion-Exp.Share retaliate KO. He tried to run through his deck to get to three Plus Powers, but couldn't. If he hadn't had two prized Thunduruses, he would have had a better shot at things; of course if I had had the second Shaymin I would have had the final Lugia KO like three turns ago and could have spent my last junk arm on the catcher. :) Eels is actually a pretty tough matchup for this deck; other things have more difficulty KOing Lugia, and Eels also often runs two Tornadus EX. But it's winnable!

Round 5: Zury, Zeels

Two prized legend boxes and a prized Lugia top. I didn't stand a chance. I don't know if this even went three turns; I may have hung on by a thread for a while, but she essentially crushed me. :)

Nonetheless, I top cut at 2nd, with an opponents' win percentage of 72%, which I think is the highest I have ever seen and was definitely the highest at the tournament. With five rounds, things can get weird, but being a bit nervous I was very happy to know I would be in cut and not have to face Zury again immediately. (Zury is not only a tough matchup, but my housemate, and while we're okay with playing each other, it's always nicer to not.)

Top 4: Zach, Entei

Zach is another teammate/testing partner of mine, and he was playing Quad Entei with Ninetales/Volcarona. Technically speaking I had type advantage on him, although being able to swing for 400 instead of 200 doesn't actually matter that much. Entei is a tough matchup for a lot of decks because it can use SSU and switch to make it hard to take prizes, but Lugia does not care about your damage-manipulation shenanigans, and I got pretty lucky with Lugia, particularly in the first match. Entei also can't KO Terrakions or Lugias in a single turn, so it has to swing a whole lot of times to get anywhere against my deck.

2-0

Top 2: Joseph, CMT

When Joseph and I met in round 3, we didn't get to play a real game at all. I'll take the win, but I'm glad that we got to play a serious best of 3; it was challenging and also a good test of the deck against CMT. The first game I had good luck with Lugia and got off to a great start; he was able to set up Tornadus EX but I could knock it out, and it went quite well for me. He made an unfortunate accidental misplay at one point, forgetting to celebration wind in order to move energy so he could retreat and attack, but I don't think it would have affected the outcome of the game overall; I just had a great setup and was pressing advantage effectively.

The second game wasn't close at all, in the opposite direction; he went first, swung into my Terrakion start for 60 damage with Mewtwo, and then I couldn't find another basic.

Game three was very close, and sort of reminiscent of the game with Garrett, in that I had to deck myself out to win, using the last resources I knew were left in the deck from counting everything. We both had pretty good starts, but I had trouble with prized Lugia peces and had to engage in some awkward shenanigans including manually retreating a Terrakion (ugh!) into a Smeargle to keep myself in the game. In the end, though, I only needed to take out a Terrakion, a Smeargle, and two Tornadus EXes to win, while he needed to take six knockouts, most of which did not come easily. Even then I was lucky that he hadn't been able to get a Juniper out of his hand, or I would have been reliant on topdecks for a turn or two to hopefully manage to finish the game. Very close, and thanks for some great games!

Props:

Judging and organization at the tournament, A+++ as usual
My testing partners Zach, Zury, Greg, and Mekkah for their help honing this, particularly Mekkah for playing game after game with whatever deck I asked for
wilyfungi for the last-minute suggestions on trainer lines
The looks on people's faces when they heard me say "Legend Box"
Winning my first Battle Roads ever with a rogue deck, bringing my CP total to 25

Slops:

…nothing, actually. Today was really awesome. :)

Thanks for reading!
 
Been struggling to make Lugia LEGEND work ever since it took a T16 in Singapore, but I just couldn't make the magic work with Kyurem. Apparently Terrakion and/or any 2-energy attacker is another (probably much better) mode of attack, seeing as you can accelerate energy everywhere with Shaymin. Congrats on the win, and anything that knocks EX's down a peg or two is generally really cool.
 
Lugia won a tournament. That blows my mind. Total props. I hope decks like this inspire more people to drop their boring CMT and Zeels lists to make something more interesting.
 
Thanks! :D I don't hate EX Pokemon as much as some folks do, but sometimes it feels like rather than there being an interesting tradeoff of "lose two prizes, get stronger attacks," it's mostly just "get stronger attacks, games are shorter now." Lugia/Terrakion is hardly the only way to counter that and make the tradeoff work against EX-heavy decks, but it's a fun one.

Are there other attackers that might also work? I wanted something that would use lightning, water, or fire energy so I didn't need four different basic energy lines, but everything else seemed less good.
 
Nice report! Congratulations! Thank you for the props!

"Did she just say Legend box??!!!" "Yes, She did!" :)
 
Spring Battle Roads is the time to try out your crazy rogue decks. By this point, you should be pretty confident on whether or not you are going to make worlds so you can feel free to experiement a little bit.
Bravo on your win!
How important are the EXPshares? They seem a bit out of place.
How close do you get to decking yourself?
Posted with Mobile style...
 
Spring Battle Roads is the time to try out your crazy rogue decks. By this point, you should be pretty confident on whether or not you are going to make worlds so you can feel free to experiement a little bit.
Bravo on your win!
How important are the EXPshares? They seem a bit out of place.
How close do you get to decking yourself?
Posted with Mobile style...

Hah, a Worlds invite isn't coming for me unless I top 8 Nationals, although I'm going to be closer than I expected for my first season. And thank you! :)

I think the Exp. Shares are pretty important; they don't help in the best case, but in the worst case, where you have to play like a bad quadbulls list until you finally get Lugia out, or in the case where your opponent is also playing an EX hatedeck where you will also have to take six KOs, it can keep you in the game. If you legend box into too much energy but don't have Shaymin access, they can also work to conserve energy for you. Maybe there is another way to build it that does something better with those two spaces, but I have found them very helpful.

In the best case you will be down to a few cards on the turn you win. Two games in the tournament I Junipered to 0 and won on that or the next turn; a third game I legend boxed out of less than ten cards and left behind only two trainers. But at that point two prizes from KOing an EX should end the game. Preventing oneself from decking too early is part of why I replaced Sage's Training with N; it's worked so well for me that I may try doing something similar in my Darkrai/Smeargle list. Really the best place to be is at about 15 cards left, and to know what they are; once you have control over that you should be able to get Lugias almost at will, pull back the right energy with Super Rod, and know that you have a catcher coming or conserve a junk arm in case you need to pull up a benched EX to end the game. At least, that's how it's worked for me.
 
I remember sending out that Tornadus EX and thinking to myself "Nah, there's no way my Tornadus is gonna get donked. It won't happen." and then I saw Lugia LEGEND and I was like "Oh god, my Tornadus IS going to get donked!" :lol:

I'm glad that my only loss was to you though :thumb: very nice deck!
 
Last edited:
I remember sending out that Tornadus EX and thinking to myself "Nah, there's no way my Tornadus is gonna get donked. It won't happen." and then I saw Lugia LEGEND and I was like "Oh god, my Tornadus IS going to get donked!" :lol:

I'm glad that my only loss was to you though :thumb: very nice deck!

Thanks! I'm sorry to have kept you out of cut, although I'm gonna go ahead and blame Zury. ;) Hopefully you'll make it next time!

ZPST or similar could also donk a Tornadus EX thanks to weakness, but I don't think that's really played at all any more. Darkrai/Smeargle would need dark claw, special dark, and five pluspower. I guess that could theoretically happen? But I haven't really seen pluspower in most speed Darkrai lists, let alone in that thick of a line. I would still start a lone Tornadus EX and feel safe doing so in this meta in general.
 
Very interesting deck! A few questions: How successful are you with Ocean Glow and Legend Box? Did you consider or test Research Record? Also, what about Seeker? It would interfere with Random Receiver, but it guarantees the re-use of Shaymin, and wouldn't really be of much help to your opponent. How bad is it to have a Lugia piece prized?

I'm a bit surprised to see no Pokémon Communication or Ultra Ball to search out the second piece if you have 1 in your hand (Communication could also put a piece back into your deck before using Juniper, but would be difficult to use with only 11 Pokémon). The lack of Skyarrow Bridge also surprises me; I know the Switches are really needed for Terrakion, but I could see a situation in which you have to Juniper away a handful of them and/or Junk Arms (with no Lugia out), then get the Lugia with only 2 Energy (so you have to attach for the turn to it), and then have Smeargle stuck out. Fortunately, many of your opponents will play Skyarrow for you though.
Posted with Mobile style...
 
Very interesting deck! A few questions: How successful are you with Ocean Glow and Legend Box? Did you consider or test Research Record? Also, what about Seeker? It would interfere with Random Receiver, but it guarantees the re-use of Shaymin, and wouldn't really be of much help to your opponent. How bad is it to have a Lugia piece prized?

One Lugia piece prized isn't that bad, you just have to discard down further and use super rod more carefully. Two gets really rough, and if they're both the same piece... good luck. :) I did test Research Record briefly but I didn't find it worth the space. I did not test Seeker; while in an EX-heavy matchup it hurts the opponent much more than it helps, if you are fighting another EX counterdeck it can really hurt you, and it can't pick up the active, so on that basis I left it out. It is probably worth testing.

Ocean Grow averages one energy, pretty much, although even one can be a pretty big help if you Shaymin it to Terrakion. Two isn't crazy to get, especially later on when you've thinned the deck but have super rodded energy back in. Legend Box is a high-risk high-reward play early in the game --- I'll drop one or two, and you might as well play it if you're about to Juniper anyway --- but I try to save them for later in the game when I've torn through most of the deck. If your deck is 20 cards and 4 of them are Lugia parts and 10 of them are energy, suddenly your expected value is way, way higher.

I'm a bit surprised to see no Pokémon Communication or Ultra Ball to search out the second piece if you have 1 in your hand (Communication could also put a piece back into your deck before using Juniper, but would be difficult to use with only 11 Pokémon). The lack of Skyarrow Bridge also surprises me; I know the Switches are really needed for Terrakion, but I could see a situation in which you have to Juniper away a handful of them and/or Junk Arms (with no Lugia out), then get the Lugia with only 2 Energy (so you have to attach for the turn to it), and then have Smeargle stuck out. Fortunately, many of your opponents will play Skyarrow for you though.
Posted with Mobile style...

Communication just doesn't fit, particularly because of the low Pokemon count; in addition, putting Lugia back in the deck is pretty easy to do via discard and super rod. Ultra Ball would be nice, and is a good card in the deck, but I found I wanted everything else more. Skyarrow... I took it out pretty last-minute and I'm still a bit torn after other people I know still testing well with it, but the lists I've tested without it have done better than the lists I've tested with it. This may be due to things other than the missing Skyarrow that were different, but it makes me disinclined to put it back in. Opponents playing Skyarrow for you is definitely nice!

I hope this helps you get an idea of what my strategy was playing the deck. If you have other things that are working better for you, I'd love to hear them!
 
Thanks a lot for your reply! I recently saw someone make a post discouraging others from playing Lugia, saying that it has terrible non-EX matchups and they felt they would have done better at BRs with a theme deck than it. What's your opinion on this? By no means am I trying to bash your deck; I think it's a great idea and I plan on testing it.

Also, what's the playstyle like? Do you go for 2 Smeargle and a double Portrait (assuming they have something good like Juniper/Sage) on the first turn? From your posts, it seems like you try to run through your deck (with no hesitation on discarding Lugia pieces or energy... in fact, you may want that), then put the pieces and energy back with Super Rod and use Legend Box. Am I right? Are almost all your Lugia played via Legend Box?
 
Thanks a lot for your reply! I recently saw someone make a post discouraging others from playing Lugia, saying that it has terrible non-EX matchups and they felt they would have done better at BRs with a theme deck than it. What's your opinion on this? By no means am I trying to bash your deck; I think it's a great idea and I plan on testing it.

Unless there's a Terrakion theme deck out there, I think that's an exaggeration. I mean, seriously, when was the last time that person actually played a theme deck against the meta? :) That said, the deck is weak against anything with no EXes in it, that's for sure. It's essentially a metagame counter deck that thrives on fighting weaknesses and decks that pour lots of resources into setting up EX attackers. If you don't expect to be facing those decks, Lugia is a bad play. (In testing, I've managed to pull off bo3 matches against things like Accelgor and Cinccino/Hypno/Plume, but I wouldn't count on winning those games in a tournament. I played the deck in a second BR and went 3-2; my losses were Empoleon/Donphan and a CMT player who had three Terrakion and used only those, never putting down an EX.)

Also, what's the playstyle like? Do you go for 2 Smeargle and a double Portrait (assuming they have something good like Juniper/Sage) on the first turn? From your posts, it seems like you try to run through your deck (with no hesitation on discarding Lugia pieces or energy... in fact, you may want that), then put the pieces and energy back with Super Rod and use Legend Box. Am I right? Are almost all your Lugia played via Legend Box?

That's about the shape of it, yeah, although I'll play from hand and Ocean Grow if I have both pieces and it's early in the game. Even accelerating one or two energies onto Terrakion can be pretty amazing on turn 1 or 2, and at least with a high SSU count you can always pick it back up, junk arm it away, super rod it back in, and then legend box it :) If you're lucky your opponent will knock it out, but people are getting wiser to the deck at this point. Even playing a couple games against it is all you really need to figure that sort of thing out.

The biggest problems I've had lately, testing against different Darkrai variants, are against lists that run a low supporter count and 4 Random Receiver, and are able to effectively deny Portrait all game. To be honest, I'm not sure how to fix the deck to deal with that, other than possibly going to four random receiver myself. Right now against something like Turn 1 Darkrai, if the opponent is smart and denies Portrait, they're going to have a way easier time setting up than you are, to the point where that matchup is much worse than I thought originally if you don't have the surprise factor. I think it may be fixable, but I don't have a good list for fixing it yet.
 
Back
Top