Mach Slash

Discussion in 'Deck Help and Strategy' started by Ascension, Aug 17, 2007.

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  1. Ascension

    Ascension New Member

    This is a sort of a Mario variation with Sandslash MT instead of Lucario. Here is the list:

    Pokemon- (15)
    4 Sandshrew MT
    4 Sandslash MT
    3 Machop DP
    1 Machoke DP
    3 Machamp DP

    Trainers- (20)
    4 PlusPower DP
    2 Strength Charm DF
    4 Cessation Crystal CG
    4 Rare Candy HP
    2 Windstorm CG
    4 Warp Point DP (might seem oppressive, but it wins games for me, it really does :D)

    Supporters- (12)
    3 Holon Mentor DF
    2 Team Galactic's Wager MT
    3 Castaway CG
    4 Celio's Network CG

    Energy- (13)
    8 Fighting Energy PK
    3 Double Rainbow Energy CG
    2 Scramble Energy DF

    Strategy: T1 Sandshrew uses Sand Attack for disruption against your opponent so that Pokemon such as Infernape have a 50% chance to T1 me with a DRE. T2 Sandslash and then either use Spike Armor or attach a DRE and do 50 with Poison Spike. When Sandslash gets Knocked Out, send up Machamp with an energy to do 70 with Revenge. Rinse and repeat.

    Pokemon Analysis-


    Used for T1 disruption and to evolve into Sandslash T2 or T1 with Rare Candy going second.


    Attack with Spike Armor to put 4 damage counters on the attacking Pokemon or attach DRE and hit for 50 with Poison Spike.


    Used to evolve to Machamp, but can also be started with to hit for 20+ with PlusPower and Strength Charm.


    Used to evolve to Machamp...and that is pretty much it. :D


    Revenge hits for 70 when Sandslash gets Knocked Out and if you are behind on prizes, Scramble can be your best friend to use Dynamic Punch.
    Last edited: Aug 26, 2007
  2. z-man

    z-man New Member

    I think you should just stick with mario.
  3. master of puppets

    master of puppets New Member

    i think this deck mades a lot of sense cause theyll have to take the 40 if they choose to kill the sandslash then they have to deal with the 70 from machamp. but if you have three candys do you really need 2 machokes?
  4. SuicidalPikachu

    SuicidalPikachu New Member

    dude, when they evolve the effects of Sand Attack go away.
  5. Rew

    Rew Active Member

    or retreat, switch, warp point, bleh. Sand attack isn't a big part in this though,
  6. DarthPika

    DarthPika New Member

    Actualy, I think that mario is so bad that you should try this. Looks interesting.
  7. thethirdckelly1

    thethirdckelly1 New Member

    I like it too. spike armor goes well with revenge.
  8. Ascension

    Ascension New Member

    Everybody, thanks for the props and the fixes. Do you guys think I should make the Machamp line 3-1-3 and add +1 ????
  9. Ascension

    Ascension New Member

    I checked and Sandslash's Spike Armor says, "...if an opponent's attack...." isn't Active Pokemon, opponent's so SuicidalPikachu and Rew are incorrect. Sorry for bumping.


    i also like this deck nice job!
  11. zthunderz2

    zthunderz2 New Member

    this deck sound pretty cool
  12. Ascension

    Ascension New Member

    Tested this at league some. Three DRE seemed to do the job. Some other card changes.... DECK CHANGE!
  13. clement30

    clement30 New Member

    -1 Rare Candy or Machoke
    +1 Holon Mentor
  14. mila

    mila New Member

    i think 4-3 lucario, 3-1-3 machamp and 2-2 sand is the play.. cuz, empoleon can own you hiting the bench
  15. B_B_C

    B_B_C New Member

    -2 wind strom
    + 2 battle frontier(sp?)

    I love the 4 warp points!
  16. Scizor

    Scizor New Member

    I don't think this has the donking ability Mario does. Let's call it SORRYio.
  17. Ascension

    Ascension New Member

    You make a good point and i was thinking maybe a 1-1 or 2-2 Dugtrio CG so they have to hit my active to get the four damage counters and if I start with Diglett, I can Warp Point. :D
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