magchomp dp-md

Discussion in 'Deck Help and Strategy' started by drugenalmighty, Aug 1, 2008.

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  1. drugenalmighty

    drugenalmighty New Member

    please tell me wat u think of this deck and give me any ideas that u have for it.

    4-magmar (sw)
    2-magmortar (sw)
    2-magmortar lv.x (mt)
    2-gible (mt)
    2-gabite (mt)
    2-garchomp (mt)
    1-garchomp lv.x (md)
    2-baltoy (ge)
    2-claydol (ge)

    1-premier ball
    2-rare candy
    4-dusk ball
    4-quick ball
    2-warp point

    4-felicity's drawing
    4-bebe's search
    3-roseanne's research


    just play basic mag and then restore with chomp. claydol is in there cause ur hand emtys real fast.
    i want to play another chomp lv.x but dont have another yet so for now i play premier ball. i really dont think i need the warps so they can go.

    so far the deck is 4-0 and i love the way it plays.
  2. Zumanity

    Zumanity New Member

    Its just as fast to manually place energies on mag than restoring w/ garchomp, and it's kinda a waste of garchomp if that's his whole purpose in the deck. the chomp line your running is rough 2-2-2-1 with only 2 rare candies. If your running premier balls, 1 mag lv x is enough, you can always tech in an azelf if your worried about it being prized
  3. Brawler

    Brawler <a href="

    It'll be DP-LA, btw.

    DAIKENKAI New Member

    It's better with Ape than Mag, surprisingly. With a restore and an attach the next turn, you can do 160 like nothing. Ape X's power really works with a restore strategy, too. It's 2 stage 2's, and I can't really explain it all the greatly, but it really plays pretty well. Try it.
  5. drugenalmighty

    drugenalmighty New Member

    what would i remove to put in ape?
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