Here's the list: Pokemon (15): 4 Magmar MT 3 Magmortar SW 1 Magmortar lvl X 1 Growlithe SW 1 Arcanine SW 2 cyndaquil MT 1 Quilava MT 2 Typhlosion MT Trainers (31): 4 Professor Birch 4 Quick ball 2 Dusk ball 3 Great ball 4 Pokenav 3 Roseanne's Research 3 Professor Rowan 1 Time-Space Distortion 1 Night maintenance 2 Windstorm 2 rare candy Energy (16) 2 Scramble 4 Double rainbow 10 Fire Strat: Okay so ideally you'd like to start off with magmar and T1 for 20. Then T2 Magmortar and at least have 1 growlithe on bench and do the 40 damage. Finally, when T3 comes around you'll hit hard with Fireball Bazooka and KO what's active and do 20 to two benched. So far this is basic Magmortar strat. But after Magmortar receives a lot of damage, simply put down the arcanine in hand, transfer energy, (add a double if down a turn in energy), and hit for 120 or 110 to pretty much KO what's there if you sniped correctly with fireball bazooka. Also, while you try to continue to hit for more OHKO with arcanine, power up and heal the damaged magmortar with fire energies. Minum's in there cause of arcanine's recoil and buffer pieces to help resist the damage. The deck reallly needs help..I run into problems if my magmortar goes down as well as all the energy that was needed to Flame dash with Arcanine. Comments and advice greatly appreciated!