Magmortar is THE PLAY!

Discussion in 'Deck Help and Strategy' started by Charizardian, Aug 21, 2007.

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  1. Charizardian

    Charizardian New Member

    Pokémon: 18
    3 Chingling
    2 Magby
    4 Magmar
    3 Magmortar
    1 Magmortar L.V X
    2 Cyndaquil (MT)
    1 Quilava (MT)
    2 Typhlosion (MT)

    Energy: 17
    11 Fire Energy
    4 Double Rainbow Energy
    2 Scramble Energy

    Trainers: 25
    4 Celio's Network
    3 Night Maintence
    3 Mr. Stone's Project
    3 TV Reporter
    3 Rare Candy
    2 Scott
    2 Great Ball
    2 Windstorm
    2 Holon Adventurer
    1 Warp Point

    Magmar: A Solid Basic. Does 20 damage T1, AND has 70 HP. A great stepping stone to Magmortar.

    Magby: If you ever find yourself with a decent opening hand (2 Celio's, a Celio and a Chingling, etc.) with this in your hand, you can play this and make Magmortar's Second attack cost-free.

    Chingling: The main starter, but Magmar is pretty good too. Gets ANY Supporter for 0 energy.

    Magmortar: A Great Card. It works like this: You have three fire on him, and you've just Chinglinged for a Mr. Stone's with 2 fire already in your hand. Sweeeet. Smoke Bomb is pretty decent as stall, and after a T1 Magmar attack your opponent already has 50 on it.

    Magmortar L.V X: The finisher. Does 100 to anything for 2 fire discard. Has a pretty nice power too.

    Cyndaquil: The worst opening basic, never play this active unless it's the only basic in your hand. But the ability to do damage for 0 energy is okay.

    Quilava: Meh, mainly to evolve into Typhlosion. Has an okay attack though.

    Typhlosion: Used to charge fires on your Benched Pokémon. Vaporizing heat can sometimes come in handy against water decks. Not really a big concept, but it's nice to have.

    Fire Energy: To power up Magmoratr. You're gonna be using these alot, so we've packed 11.

    Double Rainbow Energy: 10 less damage is a small price to pay for the fast power up of your Pokémon. a T2 70 isn't too hard to achive with this, Magmortar, and a Mr. Stone.

    Scramble: Helps when your losing. If you get a Chingling start with this and a Magmortar on your bench, you can do damage very easily.

    Celio's Network: Get's any Pokémon. Always a solid card to have.

    Night Maintence: Can shuffle fires and Pokémon back into your deck, which is useful because the number of cards in your deck grow low. fast.

    Mr. Stone's Project: Gets 2 fire energy in your hand. That's the same number of energies you have to discard from your hand for an attack. This and Magmortar equals almost a free 80 without Magby.

    TV Reporter: Always a good choice for draw.

    Rare Candy: To skip from Cyndaquil into Typhlosion. I'm not sure if you can skip from Magby to Magmortar, but it's still nice anyway.

    Scott: To get a lot of Supporters. Three of them, to be exact.

    Great Ball: I will probably replace this with Hamana's Research when it comes out, but it's a nice, non-supporter card that gets basics.

    Windstorm: To get rid of Cessations for Typhlosions. He isn't the main aspect, so only 2 are ran. Also works good against Lake Boundary

    Holon Adventurer: For more draw. Five draw cards is pretty good to have in a deck.

    Reveiws/Suggestions plzthx.
     
    Last edited: Aug 23, 2007
  2. clement30

    clement30 New Member

    You must have alot of guts playing this, considering that Empoleon will be one of the most played cards in the format. I'll give you respect for thinking of this deck, but you lose some for trying it in a time where your weakness is huge.
     
  3. Charizardian

    Charizardian New Member

    Well, I could always fit in some Holon FF's...
     
  4. swampert97

    swampert97 Active Member

    -1 Magmar
    -2 Night Maintenance
    -1 Mr. Stones Project
    -1 Scott
    -2 Great Ball

    +1 Chingling
    +2 Magby
    +3 Holon Mentor
    +1 Windstorm
     
  5. Charizardian

    Charizardian New Member

    I don't really agree with your veiws. Magby isn't really needed. Personally, trying to get from Magby to Magmortar is slower than just going from Magmar to Magmortar. Mr. Stone's Project is ESSEINTIAL to the deck. I can't take out any. Chingling doesn't have to be the opener, so I run 3 for more space for other cards. Windstorm, like I said, isn't really needed that much, Because Magmortar's Power isn't enforced in the deck and Typhlosion is just really only a small backup for Magmortar. Holon Mentor isn't really needed, it isn't that hard to get Magmar out. from Celio's.
     
  6. ThePromise

    ThePromise New Member

    actually, it is just as fast
    you can magby, magmar, and then magmortar with a candy (magmar is still a basic pokemon)
    use a few mentor, and add in chingling. when you are done getting supporters, drawing 3 cards while you wait to be ko\'d is very nice
     
  7. Mew*

    Mew* Active Member

    Empoleon is not that big of a deal; I wouldn't give up because of it.
     
  8. ShadowTogetic

    ShadowTogetic New Member

    No you can't
     
  9. Pinsir52

    Pinsir52 New Member

    Empoleon pwn35 this. 3 Scott is probably too much. Other than that, try a warp point and you should have a good deck.
     
  10. Mew

    Mew Active Member

    +30 is not pwn.
    x2 on Lv X. is pwn. But there's only one of those.
     
  11. B_B_C

    B_B_C New Member

    You can't magby to magmortar using rare candy.


    I agree with this edit.
     
  12. Havoc

    Havoc New Member

    It's chunky, like condensed soup.

    Waste of space, just Firestarter them back, I don't see the point of 3 of them. 1 at max. You already attach 1 per turn, then just Ty em back.
     
  13. (TYranitarFReak)

    (TYranitarFReak) New Member

    well, this deck focuses on normal mag (i hope u do coz lv x cant atk every turn) so stone wont hurt. anyway, it needs some switches.
     
  14. Charizardian

    Charizardian New Member

    Agreed. One scott for one Warp Point is a good idea.

    You discard the energy from your hand. Mr. Stone puts 2 cards in your hand. Typhlosion gets energy back on your Pokémon, not in your hand.
     
  15. Blaziken 1111

    Blaziken 1111 Active Member

    Well if it's from you hand then try this for you pokemon line

    3-3-1 magmoter
    3-2-1 delcatty/ex
    2-2-1 magnetzone

    And for energy could look like this.

    4 DRE
    2 scramble
    8 fire
    3 basic metle. so you can give people free retreat with magnezone
     
  16. empoleonperson

    empoleonperson Active Member

    run 3-3 magneton pk instead of typlosion
    after u discard them typlosion puts them on your pokemon in your hand so its a guarenteed 80 or 70
    every turn
     
  17. afirule

    afirule New Member

    drop the magby PRONTO lol
    Losing 2 for 80, when you're playing typh anyway, isnt all that bad.

    To replace... another chingling + a chimecho?

    Drop the stones as well.

    Id like to see some sort of empoleon counter in here- cos it WILL stop this deck in its tracks. what about 2-2 lanturn with 1 or 2 h casty? Mayb even 1-1, depends on your metagame i guess.
     
  18. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    Actually, I really like the 2 magby. Sometimes you don't want to discard the energy, especially if you run into a cessation crystal with no way to discard it.

    I like the idea.
     
  19. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Lanturn is crud. Terrible weakness and HP, plus it can't even OHKO Empoleon and wastes deckspace.
     
  20. flariados

    flariados New Member

    i thougt up that deck a half year ago and it's to slow if you use a starter
    i use it without a starter and then you can KO your opponents starter by turn 2
     
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