Pokémon TCG: Sword and Shield—Brilliant Stars

Magnezone Regirock

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Regice instead of Regirock is what I meant
Regice allows you to switch pokemon out while still adding to Magnezon's Power, so it is easier to hit below the belt, or just get an easier prize card

While it does allow for ease of discarding, and can help take an easier prize in certain matchups...it limits the amount of energy you can bring onto the feild. with Magnezone, Regirock, and your attachment, you're putting on 150 dmg worth of energy a turn.
 
The whole point of regirock is to get an energy on the field to use magnezone...not just for its power
 
*sigh* Is this the one being netdecked everywhere?

Luxchomp got netdecked. So did Dialga. And Sablelock. And Vilegar.

Complaining about netdecking is like complaining about the rain. No matter how much you don't like it, it still happens, so you may as well pack an umbrella.
 
have u thought of puting in a blissey PL line it discrds an energy and removes 2 damage counters from one of your pokemon. also good for skuntank poison damage
 
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I think theoretically blissey and regice work in the deck. But i found that you always lack of bench space to drop them or unable build additional magnezone because they eat up your bench.
 
I think theoretically blissey and regice work in the deck. But i found that you always lack of bench space to drop them or unable build additional magnezone because they eat up your bench.

I'm looking for space for a Blissey line, actually. Lots of people have been having luck with it, and it seems like a smart play, especially since it gives us another out versus Umbreon without relying on Relicanth or something else.
 
Have any thought of vileplume in the deck? This deck goes with very few trainers and it would help alot in the luxchomp matchup.
 
Have any thought of vileplume in the deck? This deck goes with very few trainers and it would help alot in the luxchomp matchup.

No. Because if you are going to use Vileplume to "counter" Luxchomp, might as well just throw the 1-0-1 or 1-1-1 of Machamp in there instead of Vileplume. Way better. And less detrimental to Junk Arms and Rare Candies. Honestly, I like Machamp better as a partner to Magnezone than just running it pure with the other Magnezones other than Prime.

Pokemon (21)

3-2-3 Magnezone Prime ONLY
2-1-2 Machamp SF AND Prime
2 Uxie
1 Azelf
2 Regirock
2 Smeargle
1 Unown Q

Trainers/Stadiums (15)

3 Broken Time-Space
3 Rare Candy
3 Poke-Drawer
3 Junk Arm
1 Expert Belt
1 Luxury Ball
1 VS Seeker

Supporters (12)

3 Judge
2 Bebe's Search
2 Seeker
3 Pokemon Collector
1 Sage's Training
1 Palmer's Contribution

Energy (12)

6 Fighting Energy
2 Warp Energy
3 Rainbow Energy
1 Lightning Energy



Ta-da. Essentially a turbo version. Machamp puts up a front for free easy prizes against basics while Magnezone gets set up. Machamp Prime for a free Switch to a huge beater, especially if the likes of Magnezone or Regirock get pulled up by Luxray. Honestly, there are a lot of GOOD options to put in the deck.
 
I won´t say machamp is way better. I´m not even sure it is better to counter luxchomp. If you start with the spiritomb and like vilegar get a vilplume this could be trouble for luxchomp. You have at least 2 warp in the deck so bright look isn´t a big issue. It is also better against other deck.

I´m not sure how vileplume should be built into the deck because a 1-1-1 line can be sniped and then it won´t help much. I think vilplume could be interesting in magnerock.

I don´t think the deck up there works. It has to few fighting energy to get the engine running, I use 8 where i rarely attach fighting energy and I still find times where I need fighting energy. 3 pokedrawer??? that is a fail.
 
I won´t say machamp is way better. I´m not even sure it is better to counter luxchomp. If you start with the spiritomb and like vilegar get a vilplume this could be trouble for luxchomp. You have at least 2 warp in the deck so bright look isn´t a big issue. It is also better against other deck.

I´m not sure how vileplume should be built into the deck because a 1-1-1 line can be sniped and then it won´t help much. I think vilplume could be interesting in magnerock.

I don´t think the deck up there works. It has to few fighting energy to get the engine running, I use 8 where i rarely attach fighting energy and I still find times where I need fighting energy. 3 pokedrawer??? that is a fail.


Eh. You're wrong. If Machamp takes 3 Prizes, you should only need about 5 more energy to win the game. And they don't have to be fighting. My deck takes a prize a turn better than Luxchomp does. Your deck goes down 3 in prizes to Luxchomp before it can do anything to fight back. So... you're wrong. And why would I need 4 Drawers when I have 3 Junk Arm? You fail.
 
Would you please keep this to an on topic discusion? Vileplume might be a good tech card like machamp and donphan.

Everyone there have played magnerock knows that it won´t go 3 prices down to luxchomp and i didn´t say it was too few energy to win the battle. I said it wasn´t enogh energy to keep the magnerock engine runnning.

Your deck and the magnerock deck don´t have much in commen. The matchup against vilegar and gyarados is totally different.
 
It is on topic. We are discussing the variations of Magnerock with different preferences in builds. My preference is to use Machamp as a starter pretty much versus the likes of Spiritomb or any other starter. Realistically, Smeargle sets me up on the first turn VERY CONSISTENTLY if they have a Supporter. It is honestly the BEST starter for Magnezone, which nobody seems to have pointed out yet. And if I don't have Smeargle, I'll probably have a way to get him or a T1 Machamp. Regirock doesn't NEED to be used every turn to have a copious amount of energy in play for Magnezone. In fact, I don't even run 2 Regirock in my build. I only use 1 because 2 is usually overkill on your bench space. I just don't see your deck surviving against anything named SP. Especially not anything that has ANY disruption. If I Judge you first turn with Sableye and you don't really get THE NUTS, then you are doomed. That would be a game over. Fact is, I'd run all over your build's face with any of the following: Luxray GL, Roserade GL, Blaziken FB. Good luck getting unlocked with your 2-3 Warps that you can't search out because you don't run Poke-Drawer. <_<


PS . . . I haven't lost to pure Magnerock with my Luxchomp in 4 matches with it throughout my States run this year. So, agree to disagree, but a good Luxchomp player shats all over it. Utilize Luxray's Bright Look to kill anything not named Magnezone, and snipe the Rocks with Garchomp. Done deal.
 
It is on topic. We are discussing the variations of Magnerock with different preferences in builds. My preference is to use Machamp as a starter pretty much versus the likes of Spiritomb or any other starter. Realistically, Smeargle sets me up on the first turn VERY CONSISTENTLY if they have a Supporter. It is honestly the BEST starter for Magnezone, which nobody seems to have pointed out yet. And if I don't have Smeargle, I'll probably have a way to get him or a T1 Machamp. Regirock doesn't NEED to be used every turn to have a copious amount of energy in play for Magnezone. In fact, I don't even run 2 Regirock in my build. I only use 1 because 2 is usually overkill on your bench space. I just don't see your deck surviving against anything named SP. Especially not anything that has ANY disruption. If I Judge you first turn with Sableye and you don't really get THE NUTS, then you are doomed. That would be a game over. Fact is, I'd run all over your build's face with any of the following: Luxray GL, Roserade GL, Blaziken FB. Good luck getting unlocked with your 2-3 Warps that you can't search out because you don't run Poke-Drawer. <_<


PS . . . I haven't lost to pure Magnerock with my Luxchomp in 4 matches with it throughout my States run this year. So, agree to disagree, but a good Luxchomp player shats all over it. Utilize Luxray's Bright Look to kill anything not named Magnezone, and snipe the Rocks with Garchomp. Done deal.

I don't know what you are talking about but you are tearing apart the deck's consistency.
Looking at the build you are really screwed agaisnt vilegar as your hand will get big once they shadow room your regirock which you only have 1 of. Also vilegar can easily knock any machamp tech which you are using solely as the purpose of the deck.

Anyway, Morten would you suggest adding a 1-1 line of Blissey PL to help discarding/healing?
Would you add in a few Rescue Energies somewhere?
I also found adding a regice greatly improves the luxchomp battle.
This deck is really consistent and only really loses to bad starts.
 
I havn´t tried the blissey but it could be helpfull. If you are playing with ERL you can come in the situation there luxchomp flash bites regirock, so ERL only would give even match. I don´t personally think blissey is worth the tech. Regice might be because it can help the engine and take prices for 2 energy instead of 3 but expert belt is proberly the better tech.

Don´t add rescue energy. There are other more usefull energy to use.
 
I don't know what you are talking about but you are tearing apart the deck's consistency.
Looking at the build you are really screwed agaisnt vilegar as your hand will get big once they shadow room your regirock which you only have 1 of. Also vilegar can easily knock any machamp tech which you are using solely as the purpose of the deck.

Anyway, Morten would you suggest adding a 1-1 line of Blissey PL to help discarding/healing?
Would you add in a few Rescue Energies somewhere?
I also found adding a regice greatly improves the luxchomp battle.
This deck is really consistent and only really loses to bad starts.


Vilegar is never really a threat ever. Once a Magnezone is out... I mean... you just roll. And Judge gets rid of trainers when I can't use 'em. And don't tell me I won't get Magnezone out with a Spiritomb active because I will. Almost always by T2 REGARDLESS of trainer lock. So I just don't see your argument...


Also, Blissey is a bad idea from experience. If you are worried about damage, run more Warps+Seeker. One shots are too common for Blissey to be THAT effective. I'd rather you have another Magnezone out than waste time and bench space with Blissey whose ability will rarely be NEEDED.
 
I havn´t tried the blissey but it could be helpfull. If you are playing with ERL you can come in the situation there luxchomp flash bites regirock, so ERL only would give even match. I don´t personally think blissey is worth the tech. Regice might be because it can help the engine and take prices for 2 energy instead of 3 but expert belt is proberly the better tech.

Don´t add rescue energy. There are other more usefull energy to use.

I tried ERL and jsut couldnt get it down in 1 Turn and get 2 energies attached.
I currently Run 3 Warp 7 Lightning and 8 Fighting which is pretty solid imo. Also I found expert belt help againt luxchomp and other decks.

---------- Post added 04/03/2011 at 12:45 PM ----------

Vilegar is never really a threat ever. Once a Magnezone is out... I mean... you just roll. And Judge gets rid of trainers when I can't use 'em. And don't tell me I won't get Magnezone out with a Spiritomb active because I will. Almost always by T2 REGARDLESS of trainer lock. So I just don't see your argument...


Also, Blissey is a bad idea from experience. If you are worried about damage, run more Warps+Seeker. One shots are too common for Blissey to be THAT effective. I'd rather you have another Magnezone out than waste time and bench space with Blissey whose ability will rarely be NEEDED.

Its a threat if you don't run skuntank. I also asked if blissey would be a good idea not actually teched it.
 
Vilegar is never really a threat ever. Once a Magnezone is out... I mean... you just roll. And Judge gets rid of trainers when I can't use 'em. And don't tell me I won't get Magnezone out with a Spiritomb active because I will. Almost always by T2 REGARDLESS of trainer lock. So I just don't see your argument...


Also, Blissey is a bad idea from experience. If you are worried about damage, run more Warps+Seeker. One shots are too common for Blissey to be THAT effective. I'd rather you have another Magnezone out than waste time and bench space with Blissey whose ability will rarely be NEEDED.

Interesting, you said Smeargle was the best starter, but you're using Spiritomb. I don't see your argument...

And even with Spiritomb, you can still miss the T2 Magnezone. I've had it happen a few times. And as long as you have a hand at all, unless it's full of Energy cards, Vilegar will always be a threat. Especially with as many cards as the deck draws.

Blissey may not be NEEDED, but she's an effective source of discard. Plus, she has no requirements, unlike Regice or Regirock, so you can discard at will to start your engine.

Seeker is bad for this deck. You're picking up a stage 2 that, unless a BTS is down or you have multiple candies, is going to take you two turns to put down and power up, and given the fact that this will most likely be mid- to late-game, that increases the chances of getting sniped off the bench.
 
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