Discussion in 'Deck Help and Strategy' started by goldedda, Apr 14, 2008.

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  1. goldedda

    goldedda New Member

    hi please give me improvements thanks

    pokemon 24

    3-2-1 magmortar lv.x
    4-2-2-2 balziken (GE) and (PK)
    1-1 delcatty (PK)
    2-2 porygon 2
    stantler 2

    supporter and co. 23

    warp point 1
    celeios network 4
    rare candy 3
    team galactic wager 2
    copycat 1
    rosannes research 3
    felicitys drawing 2
    scott 1
    tv reporter 1
    premiere ball 1
    castaway 2
    team galactic mars 2

    scramble 3
    fire 10

    strat: delctty is for discarding energys, firestarter or flame kick attach to mag and then boooooooom with mag! Porygon 2 is only for fast play
    Last edited: Apr 28, 2008
  2. Flygon999

    Flygon999 New Member

    This deck needs a LOT of work. Use the list that I will give you.

    2-2 Claydol
    4-1-2-2 Blaziken
    3-3-1 Magmortar SW
    4 Pachirisu

    3 Scramble
    13 Fire

    Make your trainer lines more like 3 of each or 4 of each.
  3. goldedda

    goldedda New Member

    how do i get my blaziken out when i have only one combusken and which blaziken do you mean?
  4. BretKid

    BretKid New Member

    4 rare candy
    and PK blaziken (fire starter)
  5. Azure Kite

    Azure Kite New Member

    A popular Blaziken Magmortar list uses a 4-2(3?)-4 line, with half PK Blaze, and the other half GE Blaze. Thats what I would recomend for this deck. Make your Claydol line 2-2, and your Magmortar line 3-3-1. You don't need Stantler Tauros AND Plusle. Those are to many techs. If your not going with Pachirisu, Become more consistent with your starter techs. I would really recomend all Stantler, IMO. This is the trainer line you should be running.

    x4 Celio's Network
    x4 Rare Candy
    x2 Felicity's Drawing
    x1 Premier Ball
    x1 Warp Point
    x2 Copycat
    x2 Team Galactic's Mars
    x2 Roseanne's Research

    Drop the DRE, and the FF, and up 2 Scramble. These changes should drasticly change how well your deck performs.
  6. goldedda

    goldedda New Member

    why do i have to put my scramble and double rainbow out theyre both good, and ff is good when i play against watr type
  7. Azure Kite

    Azure Kite New Member

    How many water decks are there now? Only one considered good, and thats Empoleon. That deck isn't used much, but even when it is, Magmortar is much faster and will waist Empoleon before he can do much. Plus, FF isn't searchable, and will take up space for searchable energy. DRE's are not recomended for this deck, because with Firestarter, you shouldn't need x2 energy in one turn, because Magmortar will be built up fast anyway. Scramble is for last resorts, like when your really down on prizes and energy. Outside of that, you shouldn't need DRE's, and its not worth it to reduce to for x2 energy when you already build up Magmortar quick with Firestarter.
  8. goldedda

    goldedda New Member

    ok, thanks could someone do for me the hole decklist because im still have space i think.?.?.?.? what should i üut for the special energys inn?
  9. Xenoz Blaid

    Xenoz Blaid New Member

    Empoleon KILLS YOUR FACE!:lol: But only if it is played right.
  10. Azure Kite

    Azure Kite New Member

    Well you can just shut up.:tongue:

    Well okay, heres the basic finished product, which might still be altered a bit.

    Pokemon: 19

    2-2 Claydol GE
    3-2-3 Blaziken PK(Firestarter)
    3-3-1 Magmortar SW

    Trainers: 18

    x4 Celio's Network
    x4 Rare Candy
    x2 Felicity's Drawing
    x1 Premier Ball
    x1 Warp Point
    x2 Copycat
    x2 Team Galacitc's Mars
    x2 Roseanne's Research

    Energy: 17

    4 Scramble Energy

    Now this is what we pretty muchly have for sure. As you can see, there are still 6 open slots. The trainer line is pretty complete IMO, so with atleast half of the slots, we should add in Pokemon techs.(Stantler, Pachirisu, etc.) I personally recomend Pachirisu, as I know a guy who played Pachy in Mag, and won a Regionals. I don't know if Pachy had anything to do with him winning, but hey, who knows?:lol: Any left over slots should probably be used on :fire: energy, or you could throw in a few more trainers. Its your deck, so its your choice.
  11. falcom4ever

    falcom4ever New Member

    What is the match up against Plox in you opinion ?
  12. Xenoz Blaid

    Xenoz Blaid New Member

    IMO it is hard... really hard... But it could be win able if you set up REALLY fast.
  13. Azure Kite

    Azure Kite New Member

    Yeah it won't be easy. In my last post, the guy I was talking about who a Regionals, I saw one of his games, and he actually lost to a Plox. Its going to be a challenge, but yes as Xenoz said, a good setup will really help.
  14. pichu bros. rox

    pichu bros. rox New Member

    Try this:

    3-3-1 Mag
    4-2-2/2 Blaze
    2-2 Claydol
    4 Pachi

    12 Fire
    3 Scramble
  15. Flygon999

    Flygon999 New Member

    Scrambles would help against PLOX. Maybe 4 just to be safe.
    And you COULD tecH in a 1-1 line of Gardevoir SW/Grumpig/Mismagius.
  16. goldedda

    goldedda New Member

    what does plox mean??? and how many from which sets blaziken shoukd i put in?
    Last edited: Apr 15, 2008
  17. pichu bros. rox

    pichu bros. rox New Member

    ^plox=gardy/ claydol

    put in 2 bale GE and 2 blaze PK
  18. goldedda

    goldedda New Member

    the deck what i tried out didnt workj please help me!
  19. Azure Kite

    Azure Kite New Member

    Well first we need to know what problems you had. You weren't able to get the Pokemon/Trainers/Energy you need? Your opponent set up faster? What kind of matchups did you have?
  20. pichu bros. rox

    pichu bros. rox New Member

    Try this list. It is very consistant:

    Pokémon: 22
    3 Magmortar SW
    1 Magmortar X MT
    3 Magmar MT
    2 Blaziken GE
    2 Blaziken PK
    2 Combusken GE
    4 Torchic GE
    2 Claydol GE
    2 Baltoy GE
    4 Pachirisu GE

    Trainers: 23
    4 Celio’s Network
    4 Rare Candy
    2 Team Galactic's Wager
    2 Roseanne’s Research
    2 Steven’s Advice
    2 Windstorm
    2 Night Maintenance
    1 Warp Point
    1 Switch

    Energies: 15
    12 Fire Energy
    3 Scramble Energy
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