I liked the new Ursaring alot since it could do alot of damage and also has alot of hp.
Pokemon: 16
4x Ursaring (MT)
4x Teddiursa (MT)
2x Gardevoir (PK)
1x Gardevoir ex d (DF)
2x Kirlia (PK)
3x Ralts (DF (Psychic))
Energy: 16
4x Delta Rainbow Energy
9x Psychic Energy
2x Scramble Energy
1x Cyclone Energy
Trainers: 28
3x Rare Candy
3x Bebe's Research
2x Professor Rowan
4x Night Maintenence
2x Windstorm
3x Plus Power
3x Strenght Charm
3x Castaways
1x Stevens Advice
2x Holon's Mentor
2x Warpoint
Ursaring.- The main attacker, his first attack is not that good but his second attak can do alot of damage once it is carged up and much more if teddiursa has damage wich I will explain later how it would work.
Gardevoir.- Energy acelerator for the Ursarings high attack cost and a fueler for Ursarings attack giving the Teddiursas damage.
Gardevoir ex d.- Tech that has Helped in the matchups alot, for that 80 damage for only 3 energys and his Imprison markersare really usefull.
Bebes Research.- I chose this instead of Celios network becaude I can shuffle a Psychic Energy back into the deck helping alittle with gardevoirs power.
Strategy: The strategy is to start with a teddiursa and then evolve into Ursaring being able to charge him from 2 (with gardevoir) to 4 turns. Once he is charged you can start charging the teddiursas with gardevoir and giving them damage for Ursaring to cure and impulsing his attack to 100.
Pokemon: 16
4x Ursaring (MT)
4x Teddiursa (MT)
2x Gardevoir (PK)
1x Gardevoir ex d (DF)
2x Kirlia (PK)
3x Ralts (DF (Psychic))
Energy: 16
4x Delta Rainbow Energy
9x Psychic Energy
2x Scramble Energy
1x Cyclone Energy
Trainers: 28
3x Rare Candy
3x Bebe's Research
2x Professor Rowan
4x Night Maintenence
2x Windstorm
3x Plus Power
3x Strenght Charm
3x Castaways
1x Stevens Advice
2x Holon's Mentor
2x Warpoint
Ursaring.- The main attacker, his first attack is not that good but his second attak can do alot of damage once it is carged up and much more if teddiursa has damage wich I will explain later how it would work.
Gardevoir.- Energy acelerator for the Ursarings high attack cost and a fueler for Ursarings attack giving the Teddiursas damage.
Gardevoir ex d.- Tech that has Helped in the matchups alot, for that 80 damage for only 3 energys and his Imprison markersare really usefull.
Bebes Research.- I chose this instead of Celios network becaude I can shuffle a Psychic Energy back into the deck helping alittle with gardevoirs power.
Strategy: The strategy is to start with a teddiursa and then evolve into Ursaring being able to charge him from 2 (with gardevoir) to 4 turns. Once he is charged you can start charging the teddiursas with gardevoir and giving them damage for Ursaring to cure and impulsing his attack to 100.
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