I liked the new Ursaring alot since it could do alot of damage and also has alot of hp. Pokemon: 16 4x Ursaring (MT) 4x Teddiursa (MT) 2x Gardevoir (PK) 1x Gardevoir ex d (DF) 2x Kirlia (PK) 3x Ralts (DF (Psychic)) Energy: 16 4x Delta Rainbow Energy 9x Psychic Energy 2x Scramble Energy 1x Cyclone Energy Trainers: 28 3x Rare Candy 3x Bebe's Research 2x Professor Rowan 4x Night Maintenence 2x Windstorm 3x Plus Power 3x Strenght Charm 3x Castaways 1x Stevens Advice 2x Holon's Mentor 2x Warpoint Ursaring.- The main attacker, his first attack is not that good but his second attak can do alot of damage once it is carged up and much more if teddiursa has damage wich I will explain later how it would work. Gardevoir.- Energy acelerator for the Ursarings high attack cost and a fueler for Ursarings attack giving the Teddiursas damage. Gardevoir ex d.- Tech that has Helped in the matchups alot, for that 80 damage for only 3 energys and his Imprison markersare really usefull. Bebes Research.- I chose this instead of Celios network becaude I can shuffle a Psychic Energy back into the deck helping alittle with gardevoirs power. Strategy: The strategy is to start with a teddiursa and then evolve into Ursaring being able to charge him from 2 (with gardevoir) to 4 turns. Once he is charged you can start charging the teddiursas with gardevoir and giving them damage for Ursaring to cure and impulsing his attack to 100.