mega-gatr or gatr power house

Discussion in 'Deck Help and Strategy' started by feralitar00, Sep 19, 2007.

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  1. feralitar00

    feralitar00 New Member


    4-2-4 gatr d
    3-2-3 meganium d
    4 budew
    1 ray ex d
    1 latios ex d

    1 scramble
    2 dre
    4 delta rainbow
    6 electric

    4 rare candy
    2 mentor
    2 steven
    2 t.v. reporter
    1 warp point
    3 windstorm
    2 castaway
    2 scott
    2 battle frontier
    1 celio (may drop for night maintence)
    1 night maintence

    basically swarm the gatr and use delta reduction to the max and reduce your oppnents attacks. and ray is for the snipe and latios is i guess ex and can hurt ape also


    4-2-4 gatr d
    2-2 fearow
    2 ray ex d
    1 latias ex d
    4 chingling or castform

    4 delta rainbow
    3 dre
    2 scramble
    4 electric

    3 mentor
    2 celio
    2 scott
    2 battle frontier
    3 castaway
    2 strenght charm
    2 plus power
    4 rare candy
    1 warp point
    1 night maintence

    swarm with gatr and smack stuff
    Last edited: Sep 19, 2007
  2. DarthPika

    DarthPika New Member

    Lightling weakness + Flyvire = you loosing. You need a 1-1 Blastoise d cg to help you with this problem.
  3. Mew*

    Mew* Active Member

    ^ I don't see FlyVire being too big. Especially since the energy must come from the hand. I wouldn't worry about the weakness at this time.

    EDIT: Oh, yeah, and besides, Electivire's attack already does 120. The weakness wouldn't aid them much. They'd just need to drop a Plus Power or Strenth Charm to KO gatr.
    Last edited: Sep 19, 2007
  4. feralitar00

    feralitar00 New Member

    im not to worried about weekness right now and just thinkin on ways to run gatr and i play gatr good also
  5. Dark_Fyre

    Dark_Fyre New Member

    meganium delta wins the electavire match
    play some lake boundries, you already have the double weakness, so the stadium wont hurt you
    better yet, you can one shot vire with one gatr in play, one shot gatr mt with gatr d
    try it
  6. (TYranitarFReak)

    (TYranitarFReak) New Member

    use the 1st list, nowdays decks have to be so quick there's no time for searcher.

    3/4 DRE is better as u want to do 60 + ASAP. dont worry as gatr's body pumps up the damage.

    also, 3/4 celio's is needed. having meg d doesnt mean u dont need to put any celio's, what if u draw into meg d only during T10 and no candy?
  7. Tagrineth

    Tagrineth New Member

    Pinsir d is a vastly superior starter to Budew in that deck.
  8. feralitar00

    feralitar00 New Member

    Tagrineth :i have thought about the pinser d but i need to get candys asap the more candys i get the faster gatr and mega i get but ill test and try it with gatr

    (TYranitarFReak): now the celios r good but i dont really know wat to take out and i do run it some candys pretty fast but ill take a look at my deck and see if i can make room for it
  9. Prize_Card

    Prize_Card New Member

    I think you need nidoqeeun in your gatr instead of ferow.. And you probaly dont need ray in every deck you build. Castform over chingling in that delta deck.
  10. DarthPika

    DarthPika New Member

    Yes, pinser d is great R-gon, so it should be great here.
  11. Dark_Fyre

    Dark_Fyre New Member

    now that ive been thuroughly ignored...
  12. feralitar00

    feralitar00 New Member

    Prize_Card: ray is so a need and the point of the deck is to be as quick as possible so its a lil harder for the queens to set up more than the fearows

    DarthPika: i love pinsir just as much as the next guy just i need candys pretty bad but i will really consider a pinsir change
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