Pokémon TCG: Sword and Shield—Brilliant Stars

Mega Pokemon

Mega Mewtwo 180 HP
Stage 2 Lampent

Ability:Energy Siphon
Discard an energy for each opposite's Pokemon (both active and bench) These energies can not be used till game is over

Psychic Impact 160 :psychic::psychic::psychic::colorless:
Discard two :psychic:energy from this Pokemon. This attack does 30 to each of your opponents benched Pokemon without :psychic: attached (don't apply weakness or resistance)

Weakness::psychic:2x Resistance :none Retreat Cost:colorless::colorless::colorless:

I have Evolved from lampent to Mewtwo
ability should be redone it is a bit over powered
 
Mega Evolution Rule: You may only Mega Evolve once during a game. Mega Evolutions keep all Abilities and attacks from their pre-Mega stage.

Mewtwo 130 HP :psychic:
Basic Pokémon

Ability: Mind Reader
Once during your turn, you may look at your opponent's hand.

:psychic::psychic::colorless: Hyperstrike - 120-
This attack's damage is reduced by 10 for each Energy card attached to this Pokémon.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless::colorless:

Mega Mewtwo X 160 HP :psychic:
Mega Stage - Mega Evolves from Mewtwo

Ability: Energetic
Your Active Pokémon's attacks do 10 more damage for each Special Energy card attached to this Pokémon.

:colorless::colorless: Emergency Energise
Attach a Special Energy card from your hand to this Pokémon.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless:

Mega Mewtwo Y 160 HP :psychic:
Mega Stage - Mega Evolves from Mewtwo

Ability: Psyshield
All attacks that are affected by Weakness do 20 less damage for each Energy card attached to this Pokémon (after applying Weakness and Resistance). Damage can't be reduced below half this way.

:psychic::psychic: Skill Swap
Choose one of your opponent's Pokémon with an Ability. Until the end of your next turn, this Pokémon has that Pokémon's Ability (all of them if it has more than one), and that Pokémon has no Ability. Benching of evolving either Pokémon does not end this effect.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless:

Torchic 60 HP :fire:
Basic Pokémon

:fire: Singe - 10
Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Combusken 90 HP :fire:
Stage 1 - Evolves from Torchic

:fire::colorless: Incinerate - 20
Discard a Pokémon Tool attached to the Defending Pokémon.

:fire::fire::colorless: Flamethrower - 30
You may discard a :fire: Energy attached to this Pokémon. If you do, this attack does an additional 20 damage.

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Blaziken 120 HP :fire:
Stage 2 - Evolves from Combusken

:fire::fire: Blaze Kick - 60
The Defending Pokémon is now Burned.

:fire::fire::colorless: Long Jump Kick - 80
You may use this attack from the Bench. Before doing damage, switch this Pokémon with your Active Pokémon.

Weakness: :water:
Resistance:
Retreat cost:

Mega Blaziken 170 HP :fire:
Mega Stage - Mega Evolves from Blaziken

Ability: Intense Burn
At the end of your turn, if this Pokémon is your Active Pokémon, place one damage counter on each Active Pokémon for each :fire: Energy attached to this Pokémon.

:fire::fire::colorless: High Jump Kick - 130

Weakness: :water:
Resistance:
Retreat cost:

Absol 110 HP :dark:
Basic Pokémon

:dark: Swords Dance
While this Pokémon remains your Active Pokémon, this Pokémon's attacks do 60 more damage to the Active Pokémon.

:dark::dark::colorless: Slash - 80

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:

Mega Absol 140 HP :dark:
Mega Stage - Mega Evolves from Absol

Ability: Baton Pass
Once during your turn, if this Pokémon is your Active Pokémon, you may switch this Pokémon with one of your Benched Pokémon. If you do, all effects on this Pokémon (including Special Conditions) are transferred to that Pokémon instead of removed.

:dark::colorless::colorless: Dark Wave - 110
For every 10 damage less than 110 this attack did, place one damage counter on your opponent's Benched Pokémon in any way you like.

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:

Riolu 50 HP :fighting:
Basic Pokémon

:fighting: Force Palm - 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: :psychic:
Resistance:
Retreat cost: :colorless:

Lucario 100 HP :fighting:
Stage 1 - Evolves from Riolu

:fighting::colorless: Aura Sphere - 60

:fighting::colorless::colorless: Close Combat - 100
During your opponent's next turn, damage done to this Pokémon is increased by 30.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Mega Lucario 150 HP :fighting:
Mega Stage - Mega Evolves from Lucario

Ability: Mega Speed Boost
While setting up this game, you may play this Pokémon as your Active Pokémon. (This does not count as Mega Evolving.) If you do, you go first. (If both players have effects allowing them to go first, the player with more effects wins. If both have the same number, you flip a coin as usual.)

:colorless: Setting Up
You may only use this attack during your first turn, or if you Mega Evolved during this turn. Search your deck for a Supporter card, discard it, and use its effects as the effect of this attack.

:fighting::fighting::colorless: Superpower - 130
You can only use this attack if this Pokémon was Mega Evolved.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Gible 70 HP {N}
Basic Pokémon

:water: Gible Nibble - 20

Weakness: {N}
Resistance:
Retreat cost: :colorless:

Gabite 100 HP {N}
Stage 1 - Evolves from Gible

:water::fighting: Gabite Bite - 50

:colorless::colorless: Dowsing Landshark
Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.

Weakness: {N}
Resistance:
Retreat cost: :colorless:

Garchomp 130 HP {N}
Stage 2 - Evolves from Gabite

Ability: Giga Evolution
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for a Pokémon that Mega Evolves from this Pokémon and put it onto this Pokémon. This counts as Mega Evolving this Pokémon. Shuffle your deck afterward. You can't use this Ability if you've already Mega Evolved during this game.

:water::fighting::colorless: Garchomp Stomp - 90
If this Pokémon is a Mega Pokémon, this attack does an additional 40 damage.

Weakness: {N}
Resistance:
Retreat cost:

Mega Garchomp 160 HP {N}
Mega Stage - Mega Evolves from Garchomp

Ability: Sand Veil
Whenever your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.

:water::fighting::colorless::colorless: Thrash - 100
Discard a Stadium card in play.

Weakness:
Resistance:
Retreat cost:
 
I have Evolved from lampent to Mewtwo
ability should be redone it is a bit over powered

Yeah thanks I was thinking of two cards and they all came together.:confused: Have made changes..

- - - Updated - - -

Mega Mewtwo 180 HP

Ability:Energy Siphon
Flip (4) coins for each heads discard an energy from your opposite's Pokemon. These energies can not be used till game is over

Psychic Impact 160 2x:psychic::psychic: 2x:colorless::colorless:
Discard two :psychic:energy from this Pokemon. This attack does 30 to each of your opponents benched Pokemon (don't apply weakness or resistance)

Weakness:2x:psychic: Resistance :none Retreat Cost 3x:colorless::colorless::colorless:
 
Yeah thanks I was thinking of two cards and they all came together.:confused: Have made changes..

- - - Updated - - -

Mega Mewtwo 180 HP

Ability:Energy Siphon
Flip (4) coins for each heads discard an energy from your opposite's Pokemon. These energies can not be used till game is over

Psychic Impact 160 2x:psychic::psychic: 2x:colorless::colorless:
Discard two :psychic:energy from this Pokemon. This attack does 30 to each of your opponents benched Pokemon (don't apply weakness or resistance)

Weakness:2x:psychic: Resistance :none Retreat Cost 3x:colorless::colorless::colorless:

may I do the ability

Ability: Breakout
when this pokemon is into play you may flip four coins for each heads discard an energy attached to the opponents active pokemon. The ability Breakout may only be used once per turn

thats how I would do it but if you like yours then its cool

thanks for posting!
 
Mega Evolution Rule: You may only Mega Evolve once during a game. Mega Evolutions keep all Abilities and attacks from their pre-Mega stage.

Mewtwo 130 HP :psychic:
Basic Pokémon

Ability: Mind Reader
Once during your turn, you may look at your opponent's hand.

:psychic::psychic::colorless: Hyperstrike - 120-
This attack's damage is reduced by 10 for each Energy card attached to this Pokémon.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless::colorless:

Mega Mewtwo X 160 HP :psychic:
Mega Stage - Mega Evolves from Mewtwo

Ability: Energetic
Your Active Pokémon's attacks do 10 more damage for each Special Energy card attached to this Pokémon.

:colorless::colorless: Emergency Energise
Attach a Special Energy card from your hand to this Pokémon.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless:

Mega Mewtwo Y 160 HP :psychic:
Mega Stage - Mega Evolves from Mewtwo

Ability: Psyshield
All attacks that are affected by Weakness do 20 less damage for each Energy card attached to this Pokémon (after applying Weakness and Resistance). Damage can't be reduced below half this way.

:psychic::psychic: Skill Swap
Choose one of your opponent's Pokémon with an Ability. Until the end of your next turn, this Pokémon has that Pokémon's Ability (all of them if it has more than one), and that Pokémon has no Ability. Benching of evolving either Pokémon does not end this effect.

Weakness: :dark:
Resistance: :psychic:
Retreat cost: :colorless:



Blaziken 120 HP :fire:
Stage 2 - Evolves from Combusken

:fire::fire: Blaze Kick - 60
The Defending Pokémon is now Burned.

:fire::fire::colorless: Long Jump Kick - 80
You may use this attack from the Bench. Before doing damage, switch this Pokémon with your Active Pokémon.

Weakness: :water:
Resistance:
Retreat cost:

Mega Blaziken 170 HP :fire:
Mega Stage - Mega Evolves from Blaziken

Ability: Intense Burn
At the end of your turn, if this Pokémon is your Active Pokémon, place one damage counter on each Active Pokémon for each :fire: Energy attached to this Pokémon.

:fire::fire::colorless: High Jump Kick - 130

Weakness: :water:
Resistance:
Retreat cost:

Absol 110 HP :dark:
Basic Pokémon

:dark: Swords Dance
While this Pokémon remains your Active Pokémon, this Pokémon's attacks do 60 more damage to the Active Pokémon.

:dark::dark::colorless: Slash - 80

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:

Mega Absol 140 HP :dark:
Mega Stage - Mega Evolves from Absol

Ability: Baton Pass
Once during your turn, if this Pokémon is your Active Pokémon, you may switch this Pokémon with one of your Benched Pokémon. If you do, all effects on this Pokémon (including Special Conditions) are transferred to that Pokémon instead of removed.

:dark::colorless::colorless: Dark Wave - 110
For every 10 damage less than 110 this attack did, place one damage counter on your opponent's Benched Pokémon in any way you like.

Weakness: :fighting:
Resistance: :psychic:
Retreat cost: :colorless:



Lucario 100 HP :fighting:
Stage 1 - Evolves from Riolu

:fighting::colorless: Aura Sphere - 60

:fighting::colorless::colorless: Close Combat - 100
During your opponent's next turn, damage done to this Pokémon is increased by 30.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Mega Lucario 150 HP :fighting:
Mega Stage - Mega Evolves from Lucario

Ability: Mega Speed Boost
While setting up this game, you may play this Pokémon as your Active Pokémon. (This does not count as Mega Evolving.) If you do, you go first. (If both players have effects allowing them to go first, the player with more effects wins. If both have the same number, you flip a coin as usual.)

:colorless: Setting Up
You may only use this attack during your first turn, or if you Mega Evolved during this turn. Search your deck for a Supporter card, discard it, and use its effects as the effect of this attack.

:fighting::fighting::colorless: Superpower - 130
You can only use this attack if this Pokémon was Mega Evolved.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:


Garchomp 130 HP {N}
Stage 2 - Evolves from Gabite

Ability: Giga Evolution
When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for a Pokémon that Mega Evolves from this Pokémon and put it onto this Pokémon. This counts as Mega Evolving this Pokémon. Shuffle your deck afterward. You can't use this Ability if you've already Mega Evolved during this game.

:water::fighting::colorless: Garchomp Stomp - 90
If this Pokémon is a Mega Pokémon, this attack does an additional 40 damage.

Weakness: {N}
Resistance:
Retreat cost:

Mega Garchomp 160 HP {N}
Mega Stage - Mega Evolves from Garchomp

Ability: Sand Veil
Whenever your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.

:water::fighting::colorless::colorless: Thrash - 100
Discard a Stadium card in play.

Weakness:
Resistance:
Retreat cost:

since you have a big thing I will be grading only the megas and what ever is before it

Starting with Mewtwo guys like the way they work for defense or offense use Y for defense or X for offense to go with you play style I would have liked to see attacks like agility on Y and more powerful attacks for X but I see that the metas more support the first mewtwo

like the blazikens the megas ability is balanced and fun but I don't see how the two blazikens work together one says stay in the active while the other says surprise attack on the bench

The absols are beautiful the ones I would most likely play they work great together with the swords dance and baton pass for a nice combo the second attack on mega absol is weird in wording I bet you were trying to make it like http://pokegym.net/gallery/showimage.php?i=18268&c=126

Lucario is nice ok attacks ok ability I see it increases your supporter support but nice design

Garchomp is about how fast you can power him up and start the KOing he is kind of like Darkrai but darkrai has better energy support but nice job

all in all I like your ideas and look forward to seeing you make more cards

- - - Updated - - -

added maga garchomp

remember I make mistakes too see if you can get different reviews for your Megas from different people
 
may I do the ability

Ability: Breakout
when this pokemon is into play you may flip four coins for each heads discard an energy attached to the opponents active pokemon. The ability Breakout may only be used once per turn

thats how I would do it but if you like yours then its cool

thanks for posting!

Like the ideal, just not the name. Thanks
 
Mewtwo was indeed intended for support, I know Mewtwo isn't usually a support pokémon but it's the only pokémon currently confirmed to have two different Mega Evolutions, and I did want to have a sort of duality theme.

Blaziken's attack doesn't let you stay on the Bench, you still have to make it Active; it just allows you to use the attack from the Bench. It's almost just like Keldeo EX using Rush In and attacking, except combined into the attack.

The linked Dragonite is indeed very similar to what I wanted from Mega Absol, except that one acts on damage counters not necessary to KO, while I wanted Dark Wave to act on damage not done in the first place. This left me nothing tangible to point to in the text, and thus I had to get semi-mathy to get the desired effect. I don't think it ended up too wordy, if it had I'd have scrapped it and made up something simpler :)

Regarding Lucario, I take it you don't think supporters need to get better? :p Even then, I don't think Mega Lucario is too good in that regard; it takes an attack to do, you still lose the supporter card from your deck, and you can only do it at most twice in the game - and that's if you start with it in your hand, and if you do that Lucario is dead on the Bench afterward. It's more of an emergency solution to a bad starting hand than a reliable supporter engine.

Thanks for your comments :D I should have some more Mega Pokémon soon, I have some ideas :)
 
Four more: Mega Venusaur, Mega Charizard, Mega Blastoise and Amphabulous.

Bulbasaur 90 HP :grass:
Basic Pokémon

:grass: Poisonpowder
The Defending Pokémon is now Poisoned.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Ivysaur 110 HP :grass:
Stage 1 - Evolves from Bulbasaur

:grass: Toxic
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

:grass::colorless: Sprout
Search your deck for 3 Basic :grass: Pokémon and put them on your Bench. Shuffle your deck afterward.

Weakness: :fire:
Resistance:
Retreat cost: :colorless::colorless:

Venusaur 130 HP :grass:
Stage 2 - Evolves from Ivysaur

Ability: Effect Spore
Whenever this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.

:grass::grass::colorless: Giga Drain - 60
Heal 30 damage from this Pokémon.

Weakness: :fire:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Mega Venusaur 160 HP :grass:
Mega Stage - Mega Evolves from Venusaur

Ability: Leech Seed
Whenever your opponent's Active Pokémon is damaged by Poison, remove as many damage counters from your Active Pokémon as the Poison placed.

:grass::grass::colorless::colorless: Frenzy Plant - 130

Weakness: :fire:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Charmander 70 HP :fire:
Basic Pokémon

:fire: Singe
The Defending Pokémon is now Burned.

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Charmeleon 100 HP :fire:
Stage 1 - Evolves from Charmander

:fire: Char - 20
The Defending Pokémon is now Burned.

:fire::colorless: Embers
Search your deck for 3 Basic :fire: Pokémon and put them on your Bench. Shuffle your deck afterward.

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Charizard 120 HP :fire:
Stage 2 - Evolves from Charmeleon

Ability: Rekindle
When one of your Pokémon is Knocked Out, you may attach a :fire: Energy from your discard pile to one of your Benched Pokémon.

:fire::fire::colorless: Flamethrower - 80
The Defending Pokémon is now Burned.

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Mega Charizard 140 HP :fire:
Mega Stage - Mega Evolves from Charizard

Ability: Wildfire
Whenever your opponent's Active Pokémon is damaged by Burn, place one damage counter on each of his or her Benched Pokémon.

:fire::fire::colorless::colorless: Blast Burn - 130

Weakness: :water:
Resistance:
Retreat cost: :colorless:

Squirtle 90 HP :water:
Basic Pokémon

:water: Squirt
The Defending Pokémon is now Confused.

Weakness: :grass:
Resistance:
Retreat cost: :colorless:

Wartortle 110 HP :water:
Stage 1 - Evolves from Squirtle

:water: Water Pulse - 30
The Defending Pokémon is now Confused.

:water::colorless: Spouts
Search your deck for 3 Basic :water: Pokémon and put them on your Bench. Shuffle your deck afterward.

Weakness: :grass:
Resistance:
Retreat cost: :colorless:

Blastoise 140 HP :water:
Stage 2 - Evolves from Wartortle

Ability: Homeopathy
Whenever you attach a :water: Energy from your hand to one of your Pokémon, you may remove 3 damage counters from that Pokémon.

:water::water::colorless: Torrent - 80
The Defending Pokémon is now Confused.

Weakness: :grass:
Resistance:
Retreat cost: :colorless::colorless:

Mega Blastoise 170 HP :water:
Mega Stage - Mega Evolves from Blastoise

Ability: Mass Confusion
If your opponent's Active Pokémon is Confused, whenever he or she tries to play a Supporter card, he or she flips a coin. If tails, discard the Supporter card instead. (This does not count as playing a Supporter card.)

:water::water::colorless::colorless: Hydro Cannon - 130

Weakness: :grass:
Resistance:
Retreat cost: :colorless:

Mareep 60 HP :lightning:
Basic Pokémon

:lightning: Static Shock - 10

:lightning::colorless: Ram - 20

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Flaaffy 80 HP :lightning:
Stage 1 - Evolves from Mareep

Ability: Power Link
Whenever you attach a :lightning: Energy to this Pokémon, place 1 damage counter on your opponent's Active Pokémon.

:lightning::colorless: Chain Lightning - 10
This attack does 10 damage to one of your opponent's Benched Pokémon.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Ampharos 120 HP :lightning:
Stage 2 - Evolves from Flaaffy

Ability: Amplification
This Pokémon's attacks do 30 more damage to Paralyzed Pokémon.

:lightning::lightning::colorless: Thunderbolt - 80+
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does 20 more damage.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Mega Ampharos 140 HP :lightning:
Mega Stage - Mega Evolves from Ampharos

Ability: Static
Whenever your Active Pokémon is damaged by an opponent's attack (even if that Pokémon is Knocked Out), the Attacking Pokémon is Paralyzed.

:lightning::lightning::colorless::colorless: Volt Tackle - 130
This Pokémon does 30 damage to itself.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:
 
I like Mega venusaur the best
I would lower HP amounts on the stage 1s and basics but I understand that some people like the idea of less donkable basics
The megas and stage 2s work well with each other creating a form of unity that I enjoy seeing like Ampharos with static and amplification
another nice job
 
Mega Stone Trainer you may mega evolve the pokemon this card is attached to.
(Pokemon without a mega stone cannot mega evolve)

Mega Garchomp
Stage Mega
hp 220
Ability Sand Veil : If Mega Garchomp is your active pokemon, any attacks from the defending pokemon that would damage pokemon on your bench deal 0 damage instead. Any damage done to this pokemon is applied normally.

:water::fighting::colorless::colorless: Dragon Rage 140+
for each consecutive pokemon knocked out by this attack, this attack does an additional 20 damage on the next attack. (so like 140 - 160- 180 - 200 etc. Not sure exactly how to word it.)

Weakness: Dragon x2 Resistance electric -20 Retreat Cost :colorless::colorless:

My first Mega; more to come if people like this idea. (no point in making more if no one likes them)
Disclaimer: Yes I did borrow the names sand veil and mega stone from previous posts, not because I am a jerk or unoriginal, I just liked them.
 
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"Mega Stone" is the official general term for the items that allow Pokémon to evolve, and "Sand Veil" is one of Garchomp's video game abilities. Neither originated in this thread :)

Your Garchomp's ability is a bit underwhelming. There's a basic Pokémon (Mr Mime) that does the same thing but doesn't have to be active. Its attack confuses me a little - if the attack only gets extra damage when it knocks a Pokémon out, what does that extra damage actually do? If you intended it to be some sort of chain KOing attack, you're going to have to reword it - damage by an attack is done to the Defending Pokémon unless otherwise specified.
 
Yes, it is intended to a chain damage like +20 after the first KO and then +40 after the second etcetera. Yeah it a mr. mime ish ability but mr mime is usless outside of its ability, it has a miserable weakness, low hp, and a horrible attack. Mega Garchomp would allow for a big attacker to protect the bench.
 
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