Mew SW

Discussion in 'Cards: Strategy and Rulings Discussion' started by Dr. Mason, Dec 20, 2007.

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  1. Dr. Mason

    Dr. Mason New Member

    I pesonally really like the card! It would be a handy tech in a disruption deck with all the discarding, and playing against gallade would make it own. All the power of Gallage and disruption of Absol.

    Nyah!

    Discuss. :3
     
  2. hectagonman

    hectagonman New Member

    Only bad thing is that it wastes an attack...
     
  3. Dr. Mason

    Dr. Mason New Member

    Oh, do you mean the O.K. to awful no energy attack? It could help you rebound from a TGW gone bad, but that's all I can really think of for that.
     
  4. Mew

    Mew New Member

    Hmm, yeah I like the card for obvious reasons.
    It's good if your metagame is alot of Honchkrow.
     
  5. Prime

    Prime Content Developer<br>Blog Admin<br>Contest Host

    It's not that playable imho. It's hard to power it up quickly, and it only has 60HP. It's going to get KO'd and it takes away resources from things that might do better damage and survive attacks.
     
  6. vanderbilt_grad

    vanderbilt_grad New Member

    Think about it as a tech in a deck with Typhlosion Prime. You could potentially power it up in one turn and do nasty things against psychic weak decks. Somewhat reasonable anti-Absol as well.
     
  7. Dr. Mason

    Dr. Mason New Member

    I would actually play it with a few other good basics coming out-Cresselia, Darkrai, Mewtwo, and the current Absol SW to make a Destiny-esque deck.


    As a tech though it's perfectly survivable, could win you a few games if you play it right. I plan to play it in my version of Gardevoir/Gallade.
     
  8. ryanvergel

    ryanvergel New Member

    It's no Spinda!
     
  9. Mew*

    Mew* Active Member

    I was playing against a n00b deck that had Mew SW, and the kid used it to recover from like no hand to nine cards! It hurt me a lot since I try to keep their hand low, and that wasn't happening! I really don't like it used as a recovery tool. I personally would go with Copycat, Steven's, or Birch. It is not worth giving the opponent an opportunity to an easy prize, as well as not physically damaging them.
     
  10. Magic_Umbreon

    Magic_Umbreon Researching Tower Scientist, Retired

    Perhaps in a discard-heavy fishing engine? Burn your hand with great ball and such then refill.
     
  11. Ho Megas Alexandros

    Ho Megas Alexandros New Member

    i would never play that card!
     
  12. Scipio

    Scipio New Member

    I got one teched now and testing it out. Very mixed results, one game its awesome, one game its junk.
    Pity Gardevoir PK is rather....hard to use right. Could help with powering up Mew.
     
  13. Dr. Mason

    Dr. Mason New Member

    The attack is awesome in the right situations-but yeah, it's completely situational. I'd play a max of 2 in a deck as a tech.

    I'm making a diff deck with him right now :D No telling what is though :3
     

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